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Zoogstin

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Everything posted by Zoogstin

  1. Hellsap one thing I also wanted to comment on was your frequent use of Last Edguy. I'd highly recommend not using so much unless you want to get hit by HOS's forcebreak. you got it. This is a FT5 match set between me and Pacstrife. I'd recommend watching the whole thing, but if you get bored with the vids you can skip to the last video. http://www.youtube.com/watch?v=MmZOEBaGwQA http://www.youtube.com/watch?v=t8nUu8xmqOM http://www.youtube.com/watch?v=wvpn7jwzpi0 http://www.youtube.com/watch?v=1sgRV_8G2rA
  2. wait can carl attack during his dash? What if tager holds his throw first? Doesn't carl have recovery at the end of his dash?
  3. Dio probably hangs around really tough competition. No disrespect to the other Carl players. They're more than likely just as good as Dio if not better.
  4. Well we have another Carl player qualify for SBO. His name is Kyaku.
  5. You got a pretty wild Zappa. Good stuff. I love your determination for getting Raoh. I swear the Dizzy v Zappa matchup is 5-5. Unfortunately its all about who can get the momentum going first, then the other character is screwed.
  6. Yo Zeero you should take your combos and give it to this guy. http://dustloop.com/forums/showthread.php?t=5948
  7. I think I would prefer the first or third option.
  8. Yeah Zeero's doing a good job. I prefer's Kyle's first choice. Also can anybody comment on my question in the last post.
  9. I'm seeing some of the fruits already. Hopefully I also will be able to contribute a few tidbits once the game comes out. EDIT: By the way I was looking at the move list in the guide. Does Nirvana's 4D hit low on the first hit? I think I saw a video where it a hit a ragna player and he got that yellow exclamation point over his head when he got hit by it. If so that should be mentioned.
  10. Just because of Autonomous we might as well close and sticky this thread lol.
  11. Nemo's TE vs ZA matchup ratio disturbs me. I believe testament is better, but my gosh it can't be that bad!! 8:2 really?
  12. Thanks a lot. I know its a stretch, but I think I was made to play Carl. His birthday is 5/5 and mine is 6/5. >_>
  13. Sup hows it goin'

  14. If I recieved a cake shaped like Carl's hat that would be way more exciting than my first drink. Thanks a lot.
  15. Before I help you or make a suggestion, what's a day breaker loop? Is it his 6HS DA loop? That name sounds awesome regardless.
  16. That makes sense. But I always thought front and back teching were the same. I do know that neutral teching is slower.
  17. Hmm I don't know. I didn't even know that was in GG.
  18. Its good for baiting throws since its throw invincible. If you're right on top of your opponent, you can just throw it out there when they get up. Just have an FRC ready. It'll loose to other uppercuts though. Well at least Sol's.
  19. yeah. The actual numbers in the combo counter turns dark.
  20. I saw a video where Carl did it on a Hakuman after a 3C.
  21. j.S has a good hit box once its out, but the problem with all of these moves is startup. J.P is the fastest move you got. If you have the dog to cover you may actually wanna pull off a jK, js, or j.H. But in the end, jumping in on your opponent with a naked Zappa is just a bad idea.
  22. Both have 5 frames of startup.
  23. No he didn't. Out of all of the Dio vs Dora matches posted recently. That was the only one Dio won. X_____________X By the way the first round of this is a perfect example of not being able to die from a defensive burst. http://www.youtube.com/watch?v=t-FSHHoZwrk&feature=channel_page
  24. Bang's Nail/Bang Install looks like a threat. It may turn out to be a bad super but right now it seems to rock Carl pretty badly. Sure all Carl has to do is get him in the throw loop (because bang can't block) but its hard to catch Bang and his mixup games is really good. Plus Bang hurts.
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