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Zoogstin

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Everything posted by Zoogstin

  1. Did you know that if you perform Pikachu's Thunder (down B) at the peak of Potemkin's Potemkin Buster you'll ko both him and the opponent he's grabbing?
  2. No I just forgot to post the link.
  3. Outside of the various 5S 2HS 5D/4D D loops (on crouching opponents), I cannot think of any loop or combo that does any sort of decent damage outside of having a cranked guard bar. If you ask me the dog's overall damage output is kind of crappy. It best to go for the knockdown and pressure. Attempting to get into the 2HS loop or 2D bite knock down is my goal. Although I do have 1 20 hit combo on talll standing opponents (that does horrible damage but its really fun to pull off), for the sake of doing it as well as getting a knockdown: 2P 2k 5D (just a bunch of hit confirming attacks) 66 2K 5S 6P 5D IAD jPx3 jS 5D land 66 2HS 4D D IAD jPx3 jS 2D 2/5P =) Here's a more vital combo/blockstring that eki chan does on a crouching potemkin. Its at 00:14 This combo only seems to work on crouching opponents in a combo but I find a very vital combo to learn because it, in the end gets the dog close enough to bite the opponent for the knockdown. He does it in his other videos and I've been practicing it a lot for a while. Its not easy, I can tell you that, but worth doing. Also I find it to be of decent damage. You can see how much damage it does on Potemkin with his guard meter slightly up. http://www.youtube.com/watch?v=LlwGDa53Vdg
  4. man that was beautiful
  5. From the looks of it, that combo shouldn't work as a loop at all. There is absolutely no way you connect a 5K from a 2K (unless you RC which is completely pointless). Yep that isn't a loop. If you're just beginning with the dog do 2K 5c.S 5f.S 5D 66 2K repeat. This is a pretty old and standard combo. there are better options out there but this a good beginning combo loop. From the looks of what you're doing, if you want to extend the combo then either do another 5D or do an 8D after the 2HS 2K then go on from there.
  6. Yay we all look cool, yet completely isolated.
  7. Technically you do 5D 8 jD 8 9 jD . You need to input 2 up directions. The nine is so you go forward. If you do a 2nd 8 then you'll only jump up straight as well as fall straight. So: 5D 8 jD 8 9 jD land 236P
  8. sweet!! He was very fun to watch.
  9. Eki-chan Imo Abe Jigoku Ningyu They're great Zappa's.
  10. *Looks at sprites* hmmm Im in Raleigh, NC (Greensboro during summer break) I'll take Raoh's 5HS (after his arms cross)
  11. Well its atleast good to know that you're out there.
  12. If I was told correctly, Hellsap plays Zappa, and got 6th at EVO. Lost to Frank the Tank.
  13. Isn't it still, or were there some changes after XX?
  14. Okay I meant the uppercut 623HS
  15. Well no I meant 2HS as Anti air. You couldn't jump cancel it, so 236HS was all I could do. You got an orb afterwards.
  16. Okay gotcha. Remember when 2HS 236HS with the sword was legit?
  17. Wait so who here doesn't have AC?
  18. Well AC Zappa just all around has more options than Reload Zappa so its more like "Is there anything that I will not be able to do in #R that you can do in AC?" My answer would be "A lot of things." Off the top of my head I would say that: 1. In AC you won't be able to juggle your opponent with ghost 2HS (if your opponents guard meter is flashing) like you can in Reload. 2. Don't get use to the dog standing still in the corner as you wail on your opponent. In AC the dog has push back when it does 5D and 2D on a cornered opponent.
  19. Ug. A fellow Zappa player made apparent some mistakes in my some of my fewer posts. Basically it was some outdated combos. Remember if anyone sees anything wrong let me know. When I did this, I made changes from the Reload edition and as most of us know, Zappa has had a lot of changes since then.
  20. No there is no good way in seeing it coming consistently. Its too quick. It all around is one of the best overheads in the game. You just have to guess right.
  21. You'd be surprised at how small Faust's hit box is on the Pogo. Its amazing. using the K flower makes his hit box even smaller. Also if you watched Osaka B he made good use of the back tilt of the pogo stance because it has invincibility frames.
  22. I do that too but what I posted I think will work if Fuzzy guard comes into play. Sure they'll block low but their hitbox will still be in the standing position, not in the crouching position which is how fuzzy guard works. No what I mean?
  23. Yo guys. Assuming this works Oibi I think you should put this in the sword section. I think this a Fuzzy guard situation: You have your opponent in a sword blockstring. You have them block a 2HS (1hit) and then you jump forward. As you're falling you do j.HS which they should block then you FRC it and do a j.S. This is to fake out the opponent because after the j.HS (since you're falling) they'll probably want to crouch. This is where your jS will get them since they crouched and you'll land soon enough to go into a ground combo. As mix up you can just not FRC and land do a 2K.
  24. He's saying that in Goku-Moroha mode, ABA can actually jump cancel certain moves that she couldn't normally do in Moroha mode like her 421HS.
  25. Congrats on your wins against Flash and Marn. A few things to point out. When you had Raoh out, you were lucky that Marn was intimidated. 2S 5HS DA is alright against some characters, but not Eddie. While you were charging up you DA he could have drilled or supered you. So be mindful of the character you are facing because they might be able to get a clear shot at you during this particular blockstring. Although doing it once or twice is alright, but I feared for you because the 3rd or more times you did it, I was expecting Eddie to catch on and throw out a drill. I have to admit you were smart to run after Flash from full screen because it seemed you predicted that he would want to charge up, although it was risky because you didn't have summon. But sometimes I feel that is best to let it go and just summon. All in all really good play by you. Not bad for a Zappa who is as rusty as you say it is.
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