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Everything posted by zeth07
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Probably, pretty sure Platinum's bubble is the only exception to the rule but I don't even think it counts as a "normal" projectile.
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Discussion about the Valkenhayn match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. RIP Will post info later. Notable Matches: [09/22/13] Dogura vs. Valkenhayn = http://youtu.be/RRQF9e7UdSU?t=1h42m52s [09/22/13] Dogura vs. Valkenhayn = http://youtu.be/RRQF9e7UdSU?t=1h25m41s [09/22/13] Uma No Hone (Valkenhayn) VS Dogura (Azrael) = http://youtu.be/OTwk654qQ3s?t=24m16s [09/22/13] Uma No Hone (Valkenhayn) VS Tahichi (Azrael) = http://youtu.be/9Lo1sUW5l8o?t=3m17s [09/21/13] Tahichi (AZ) vs. Valkenhayn = http://youtu.be/HF9yHq0767s?t=1h33m50s
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Discussion about the Tsubaki match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: [10/07/13] Tsubaki vs. Yubou (AZ) = http://youtu.be/tXqQXpi8QDw?t=8m59s [09/14/13] Tahichi (Azrael) VS Tsubaki = http://youtu.be/FJhpB6FBH8g [08/31/13] Shiro Madoushi (AZ) vs. Tsubaki = http://youtu.be/zWN6NM9XE-o?t=7m51s Marilro/Oyasu Mingosu (Tsubaki) VS Dogura (Azrael)
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Discussion about the Taokaka match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Using Growler (214B) in this match is putting yourself at more of a risk than any other time you would use a DP. The reason is even on HIT (non-CH), Tao can tech and punish Azrael for upwards of 4.7k meterless + oki. Notable Matches: [09/22/13] Tahichi vs. Taokaka = http://youtu.be/-M3YGAF38UE?t=1h1m6s [09/22/13] Dogura vs. Isa (TK) = http://youtu.be/jqSodBoAEyM?t=15m16s [09/22/13] Senchou (Azrael) VS Isa (Taokaka) = http://youtu.be/aK2gwlw_mKA?t=22s [09/02/13] Matoi (TK) vs. Yubou = http://youtu.be/9blWPUuDKUE?t=8m20s Tamai-san (TK) vs. Dogura (AZ) *11
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Discussion about the Tager match-up goes here. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Notable Matches: (these are only recent matches, not necessarily notable) [10/06/13] Tager vs. dinbra = http://youtu.be/98nyWmkEWDY?t=5m44s [10/04/13] Mato vs. Tager = http://youtu.be/o4MVH4Wm3FA?t=11m7s [09/14/13] Tahichi (Azrael) VS Tager = http://youtu.be/CCy9-_vBLL4?t=8m48s [08/18/13] Default Azrael vs. Tager = http://youtu.be/f04PUSVbZmE?t=35m33s [08/18/13] Tager vs. 11th Dan Kamina Azrael = http://youtu.be/txksQ8f8apc?t=2m48s
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Discussion about the Relius match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: [09/22/13] Tahichi vs. Relius = http://youtu.be/-M3YGAF38UE?t=1h4m3s [09/22/13] Tahichi vs. Relius*3 = http://youtu.be/-M3YGAF38UE?t=40m38s [09/22/13] Tahichi vs. Relius*2 = http://youtu.be/-M3YGAF38UE?t=27m54s [09/22/13] Tahichi vs. Relius = http://youtu.be/-M3YGAF38UE?t=16m13s [09/21/13] Tahichi vs. Relius = http://youtu.be/HF9yHq0767s?t=1h35m56s [09/14/13] Tahichi vs. Relius = http://youtu.be/n4dln6fNi50 [09/14/13] Tahichi vs. Relius*2 = http://youtu.be/FJhpB6FBH8g?t=3m31s [09/09/13] Relius vs. Dogura = http://youtu.be/edMHaGJBG-A?t=27m27s
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Discussion about the Ragna match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: [09/22/13] Dogura vs. Ragna = http://youtu.be/RRQF9e7UdSU?t=1h38m8s [09/22/13] Senchou (Azrael) VS Ikamen (Ragna) = http://youtu.be/1RXe1POxh-A?t=18m8s [09/21/13] Light Blue Azrael 13th Dan VS Kogatan (Ragna) = http://youtu.be/gMXAMwPTRvI?t=17m34s
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Discussion about the Rachel match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Dogura's Nightmare. Will post info later. Notable Matches: [09/22/13] Tahichi (AZ) vs. Rachel = http://youtu.be/-M3YGAF38UE?t=19m17s [09/22/13] Dogura (AZ) vs. Tetsuwo (RC) = http://youtu.be/jqSodBoAEyM?t=6m30s [09/09/13] N-Otoko (RC) vs. Dogura (AZ) = http://youtu.be/edMHaGJBG-A?t=34m Kabaani (AZ) vs. Rachel *12 Dogura (AZ) vs. N-Otoko (RC) *11 Dogura (AZ) vs. N-Otoko (RC) *11
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Discussion about the Platinum match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: Zekuso (AZ) vs. Platinum Katsuo (AZ) vs. Maven (PL) *3 Senchou (AZ) vs. Furuchoko (PL) Yumekami (PL) vs. Dogura (AZ)
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Discussion about the Nu match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: [09/25/13] Yoshiki (NU) vs. Shuushi (AZ) = http://youtu.be/Yi_LhtmMhr4?t=3m48s [09/07/13] Nu vs. Shiroma = http://youtu.be/AuyPLvD3240?t=6m56s Dogura (AZ) vs. Nu Dogura (AZ) vs. Nu
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Discussion about the Noel match-up goes here. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Notable Matches: [09/14/13] Noel VS Tahichi (Azrael) = http://youtu.be/9twDlp6jzAI?t=2m31s [08/20/13] Mio On (NO) vs. Roriotto (AZ) = http://youtu.be/rfM86Bgl0wk?t=16m39s [08/20/13] Mio On (NO) vs. Showa Tiger Mask (AZ) = http://youtu.be/rfM86Bgl0wk?t=11m21s [08/20/13] Tochigin vs. Mio On (NO) = http://youtu.be/TKUWq2F4zY4?t=18m21s [08/20/13] Kezia vs. Mio On (NO) = http://youtu.be/TKUWq2F4zY4?t=9m14s
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Discussion about the Mu match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: Dogura (AZ) vs. H.H (MU) Mu vs. Tahichi (AZ) *4 Mu vs. Tahichi (AZ) *3 Dogura (AZ) vs. Mu Tochigin (AZ) vs. Mu *N
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Discussion about the Makoto match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: Tahichi (AZ) vs. Makoto Tahichi (AZ) vs. Makoto
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Discussion about the Litchi match-up goes here. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Notable Matches: Tahichi (AZ) vs. Litchi Tahichi (AZ) vs. Litchi Tahichi (AZ) vs. poty (LI) Dogura (AZ) vs. Litchi *N Dogura (AZ) vs. Galileo (LI) *11
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Discussion about the Kokonoe match-up goes here. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Notable Matches: N/A
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Discussion about the Kagura match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info much later after the game is out and matches have been played. Notable Matches:
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Discussion about the Jin match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: Murishin (JI) vs. Dogura (AZ) Tahichi (AZ) vs. Jin Tahichi (AZ) vs. Jin Tahichi (AZ) vs. Jin Dogura (AZ) vs. 2 Different Jins *N
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Discussion about the Izayoi match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Nobody plays this character. Will post actual info later. Notable Matches: Kaichou (IZ) vs. Tahichi (AZ) Kaichou (IZ) vs. Tahichi (AZ) Kaichou (IZ) vs. Tahichi (AZ) Shimotsuki (IZ) vs. Dogura (AZ)
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Discussion about the Hazama match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: Dogura (AZ) vs. Udon (HZ) Hazama vs. Tahichi (AZ) Yuuki (HZ) vs. Yubou (AZ) Set
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Discussion about the Hakumen match-up goes here. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Notable Matches: Poropiccho (HK) vs. Dogura (AZ) Dogura (AZ) vs. Tenchi (HK) Tenchi (HK) vs. Dogura (AZ) *N A92 (HK) vs. Tahichi (AZ)
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Discussion about the Carl match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Carl's gameplan comes down to using Nirvana to land attacks or setups while putting himself in as little danger as possible. Carl has low health so in theory you only need to successfully combo him about 3 times, but this is easier said than done because of needing weakpoints first AND him bursting. The worst possible situation to be in is when you're sandwiched between Carl and Nirvana. Pay very close attention to where they are on the screen and try to avoid this situation whenever possible. This is made harder by the fact that Carl players will purposely do things that entice you into going after him, which in turn causes you to be put in-between them. If Carl manages to confirm a combo he will either knock you down into a setup or he will reset you into even more damage. Both of these things are hard to avoid and at times unblockable. For some of Carl's setups you can actually backdash through Nirvana to avoid the mixup. The Carl player could eventually adjust to this, but it is something to consider. Any time Carl goes for a setup you can take a gamble by using Growler Field (214B), if you hit Carl it should work and allow you to go back to neutral, if you hit Nirvana more than likely Carl is about to hit you in return. You're taking a risk by doing this. One approach to this match-up is to be more passive aggressive than you might usually be in other match-ups. This is due to the fact that any time you are trying to get in and do damage you could be putting yourself into a dangerous position, like sandwiched in-between them. Being fullscreen in this match-up isn't as bad as it sounds since you are at little risk of actually being hit as Carl's only "direct" fullscreen attack is Nirvana's projectile. Unfortunately certain Nirvana attacks will cause you to have to move into a different position since they will put neutral pressure on you, which the Carl player could be looking for, thus the sandwich. Be careful when attacking Nirvana as the Carl player can attack you after you do so, which is also something he could be doing on purpose to bait you into it. Nirvana's 4D has armor, do not try to hit her out of this move like you might try the others. In the corner Carl may do a setup involving Nirvana's projectile+Carl throw, if you see this you can try to absorb the projectile with Growler. Growler is NOT throw invul. however so I'm not sure it will work 100% of the time, the one time I saw it "work" for Azrael the Carl player didn't go for the throw. There might be some weird frame timing if that setup truly works because if Growler absorbs the projectile first he shouldn't be able to throw Azrael since Azrael is somewhat invul. during part of the projectile absorbing. Notable Matches: Tahichi (AZ) vs. Carl Dio (CA) vs. Tahichi (AZ) Dio (CA) vs. Dogura (AZ) Dogura (AZ) vs. Carl *N
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Discussion about the Bullet match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Will post info later. Notable Matches: Tahichi (AZ) vs. Bullet MC (BU) vs. 10th Dan Azrael *3 Shirou Madoushi(AZ) VS MC (BU) *4
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Discussion about the Bang match-up goes here. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Bang is a very momentum based character. If he gets in on you he's going to try and stay on top of you and try to mix you up until you die. Bang doesn't really have "strong" oki tools to "force" you to block, unless he commits to using Steel Rain. Bang does have strong mix-up options with multiple lows, highs, and a command grab if he does get you into a blocking situation. Bang does not however get much off of regular crouching combos mid-screen or off his command grab. Because Bang is a more offensive orientated character the match-up comes down to who can get the upper hand by forcing the opponent to block and getting a knock down. There would be less chasing Bang down compared to other characters since he needs to get in himself, so it is really a clash of who can win offensively at neutral. All of Bang's Drives are punishable or will give the opponent (you) the advantage on block. 2D can be jump canceled or special canceled but none of those things can really harm you in most cases. Bang's B-Nail know ricochets differently depending on where it hits, while D-Nails now allow him to retain momentum which means he can come in behind them easier but are no longer used in his pressure. Bang has no reliable meterless anti-air, at best he will try to Air to Air you with j.A or hope to land 2D. With meter he does have "Ashura" (236236A) so pay attention to his meter, although it doesn't do much damage it can change the momentum of the match which is what Bang needs. Bang has a new distortion that is a command grab which works on grounded or opponents in the air. He does however need all 4 seals for it to work. If you are on the ground and not doing anything you should be able to just jump. If you are in the air he will catch you unless you have an attack that hits behind you already out (j.B). The move becomes scary if he uses it during Overdrive. Furinkazan is now Bang's Overdrive. You can expect much of the same stuff from it if you've played previous games, however each seal Bang has provides different "buffs" while he's in FRKZ. Try to not get knocked down or even put in blockstun if he is in FRKZ as it is very hard to block FRKZ mix-up and it leads to big damage. Bang's 3C is a Fatal Counter, and he can get a ridiculous loop combo off it, consider bursting this if you get hit by it but not immediately. Bang's Astral is UNBLOCKABLE and has full body guard point, Azrael can more than likely just back dash it on reaction. I expect that Azrael can not crouch a properly TK'd Bang Astral. While Azrael could in theory absorb Bang's Nails with Growler Field (214B), because of the way they work it isn't likely to happen unless you just happened to do the move the same time he threw them out. The one exception being Steel Rain which takes forever to start-up and should be able to absorb easily. Notable Matches: Tahichi (AZ) vs. Ikegami? (BA) Minami (BA) vs. Tochigin (AZ) Tochigin (AZ) vs. Peach (BA) Tan (BA) vs. Tahichi (AZ) *3 Dogura (AZ) vs. Den (BA)
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Discussion about the Azrael match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Azrael's whole gameplan revolves around getting in, applying a weakpoint, and doing big damage by using up those weakpoints. Because of the above, you and your opponent both need multiple chances to attack each other to get any substantial damage. Knowing the above makes it easier to know when to Burst, since it would be effective to burst when: 1) It prevents him from gaining any weakpoints. 2) He uses up meter and/or a weakpoint within the combo, possibly for a high damage combo. Ex. Bursting Valiant combos, more so if he had to Rapid Cancel to go into it. If the Azrael player is trying to be cute by doing Hornet or Valiant outside of combos just block and punish for massive damage, they are very - on block. Azrael has a very good back dash which is hard to punish in most cases and can get out of Azrael's own basic pressure easily. If you expect him to back dash, consider using Gustaf (236A) or 6C to possibly catch him or to put pressure on again. Azrael has a meterless reversal with Growler Field (214B), it is very punishable on block and you can also throw him out of it. Scud Punishment (214214D) can also be a reversal sometimes but it isn't as effective and is still hugely punishable on block. 5BB, 6C, Gustaf (236A), and Sentinel Dump (623C) are notable moves that are + on block, do not try to press a button after them. There is always a chance Azrael will do a cross-through mixup with his forward dash, keep it in mind. Throws should be able to catch him out of it. "No Teching / Late Teching" against Azrael can be dangerous because it might allow him to get an additional weakpoint or a weakpoint in general which means his next combo will do big damage. Azrael's dive kick, j.2C, can not be combo'd after on raw hit so make sure to tech or else he'll get free damage + weakpoint. Azrael can EASILY combo into his Astral Heat (632146C) and it can be used as a reversal, be careful. Notable Matches: Fenrich vs. Dogura FT5 Senchou vs. Dogura 2nd Azrael Mirrors 2on2 Tournament Playlist
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Discussion about the Arakune match-up goes here. First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up. Arakune's one and only objective is to get curse, which leads to massive damage, great pressure, good oki for Arakune. This is what you want to avoid at all costs. Because of the above you will have to "safely" chase Arakune down without getting put into full curse mode. At times it could benefit you to go through any curse clouds if it means putting pressure on Arakune, just as long as that cloud won't immediately put you into curse mode. Arakune's Overdrive provides 100% curse when curse attacks hit or 50% on block, this is very dangerous for obvious reasons. Avoid him / everything if he does it outside of combos or else you will very likely be cursed. Arakune lacks any meterless reversal options, if you knock him down do your best to capitalize on it. Since one of the main tools Arakune has for getting curse is the curse cloud "Zero Vector" (j.236D), Arakune players will tend to be jumping around and in the air A LOT. Take this into consideration when attacking, particularly after knockdowns. Azrael can absorb Arakune's bugs with Growler Field (214B), but you have to be careful that he doesn't purposely bait you into using it. Effective usage of Phalanx Cannon (236B) can be hard since Arakune is in the air a lot and there aren't many instances when it is immediately useful. Bursting can be important in this match as it can prevent Arakune from getting full curse while allowing you another attempt at trying to kill him before he does. Most of the time Arakune shouldn't be able to kill you through one period of curse mode. Try your best to not get hit by j.C during curse. It can be an instant overhead (and Fatal Counter) that leads to a big damage combo if it lands.