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Everything posted by mynus
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I-no script is done. :-)
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Hey, Ino is complicated! Seriously tho it'll be done by end of day Sunday.
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Word Lol! We all have our heroes hahaha.
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I'm already writing the I-no segment guy.
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If you need I-no input feel free to contact me if you haven't got someone reputable already. Looking forward to her episode to draw in all the execution monsters. Skype: mynusdono
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Oh! I forgot about that one! Thanks.
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A couple things I want to add in here regarding earlier posts. These are tips to learning I-no to be as competent and fluid as possible. She can get predictable quick if you don't vary your offense so if you have all these down you will always have your opponent worried about way too many options to be able to predict anything. 1) learn BOTH TK & JI 5H > HCl > 6FRC6. Some characters (notably Baiken, Faust, Dizzy, Millia, Axl) have awkward hitboxes in the air which could cause your dash j.S to hit late, thus prevent you from getting a fast fall VCL to continue the combo. In this case using TK HCL would remedy this. 2) Learn meter less corner STBT follow ups. You should be doing this anyway everytime as it will maximize your dmg plus net you huge meter gain without incurring a meter use penalty early in your combo. I did a write up in the combo thread listing your options and this is great for when you have no meter for free max 200+ dmg. 3) Learn her frame traps. 2H, f.5S, 2P, STBT all plus on block. Catch them being stupid trying to jump out or mash something with 5P, or raw 6P (too good), or low profile a reversal with S STBT for free counter hit setup. I-no isn't known for her grounded poke game but when you maximize her tools tailored to a specific character it becomes really scary. P.S....6H is the God, which leads to... 4) Learn her counter hit combos. 5P, 2H, 6H, S/H STBT, HCL, VCL (AA), j.P all lead to some sick confirms making her so scary to approach all willy nilly. Blow up iad'ing wild boys with 6H and follow up with hover dash j.S confirm combo. Confirm CH S STBT into hover delay j.D > VCL and pick up from there. J.p CH combos to j.H so you can really take advantage of her already really good j.p and put it to very good use. 5) Confirm random air hits to FB for free corner. Anywhere on screen, free corner....nuff said. Also you can end some air strings with j.H at certain heights and get a KD/low tech an force them to block a note and push to the corner that way. No escape, this tech is really underused. Watch myself and Koichi's matches for this. 6) 5D in corner is too strong. Ppl are looking for overheads from an airborne I-no, learn her ID combos and you will be opening ppl up from so many routes now that the threat of standing overhead is there. Now you can stagger strings and run 5D/low/throw options and force them to respect it. If they trade with 5D it's a free CH combo. 7) Movement, movement, movement. Hover IAD (both directions), backdash, STBT FRC (both points), VCL FRC shenanigans. These movement options also double as attack routes and can net you some ridiculous hit confirms. When you don't need note to lock someone down to apply pressure, that's when she becomes scary. Especially against characters like Baiken, Pot, Slayer, and Eddie who can neutralize the neutral note fishing game. I-no is tied (with slayer i believe) for the second best backdash in the game in terms of invul, and tied with May for the second best air grab in the game in terms of range. If your movement is on point you will be dodging/grabbing everything, which is paramount since her defensive game is really limited/just plain bad outside of her supers. 8) Put training dummy on delay tech 1 frame. This will help you immensely when practicing 5K > HCL > 6FRC6 as well as 5P > sj.P and meter less STBT follow ups. These combos have very tight windows an you will definitely see where you went wrong, but also let you practice the whole combo. You need to realize I-no gets a lot of black beat combos but ppl rarely if ever tech on that first possible frame. Learn the combo first, then go back and tighten up those gaps. This isn't P4U where you can just hold a button and tech automatically. Use it to your advantage. 9) Learn 6P > 5H > IAD j.K > j.S > VCL. Meter less and carries about half screen, with midscreen follow ups on some chars. Opens up a whole new midscreen KD game for some varied oki such as j.D FD cancel mixups and dash over VCL mixups. These I think are the most important things to go over to learn the character inside an out. Of course there is more but these aforementioned points really make her the freestyle/random char she is best played as. Words of advice for I-no players: If ppl can't read you, they can't block you. Feel free to ask me any questions here, PM, or twitter @mynusdono. -Chaz
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Ppl playing later tonite? Hit me up.
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Hit me an invite ppl EC/NYC
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^ Yeah ggs to you guys as well. Also everyone else who was in my room.
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Any news about when those of us who purchased the gamersgate Secu-Rom ver. will be able to get a free copy if the eigoManga ver. as promised?
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[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
mynus replied to Star-Demon's topic in Archive
^ Yeah. Shoutouts to bad grammar lol. It was fun tho we need more stream sessions. :-) -
[P4A] Naoto Shirogane - Gameplay Discussion "Ace Detective"
mynus replied to ludwig van's topic in Archives
Awesome read Diarmuid! A lot of that info you wrote up is going into the wiki I'm sure. I've been away from this game since NEC but am back to training for Winterbrawl/EVO. Hopefully we can shine some much needed light and life back into this character & game. -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
mynus replied to Star-Demon's topic in Archive
I didn't not take you seriously, I was just trying to deal with online play best as possible...online & offline are not even comparable to me even with the best US connection since I've come back from Japan. -
East coast lobby up, come play some.
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That would imply that you are tk'ing the VCL, but then your adding at least +3 startup frames to a move which is airborne on frame 1, thus increasing the chances you will get counter-hit out of it because of your Jump startup. Perhaps you can do VCL > frc > (2p/5p) 5K > ect, but I wouldn't recommend trying to tk that on wakeup.
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Any EC ppl on now?
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Holy fuck this has to be the worst matchmaking evar...."cannot join room; no longer exists" is the phrase of the day...this is beyond frustrating.
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Got an NEC practice room open for the EC right now.
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Guilty Madness - High Stakes Guilty Gear Results!
mynus replied to DaiAndOh's topic in Tournament Results
Hey Destin good seeing you again man! For lagless tv's we use ASUS brand monitors. The standard for tournaments is model VH236H. Like $169.99 from Amazon. It's 1080p plus completely lag-free. Only downside is that they don't come larger than 24'', but it is a no brainier for competitive gaming. -
Guilty Madness - High Stakes Guilty Gear Results!
mynus replied to DaiAndOh's topic in Tournament Results
Shoutouts to Andrew for making such an amazing event come to realization. Your hard work does not go unnoticed friend. Shoutouts to Min for streaming this for us and to Sp00ky for letting us use his stream channel. Much appreciated my brothers. Good looks to the legend Henry Cen as well. Shoutouts also to OG's Drew Loken and Destin for coming back from the dead and Blacksnake for coming all the way from Chicago!!! Shoutouts also to Zar for being hype with us in this tourney and doing player interviews and the sort. Hope to see you again man. Also shoutouts to all the peeps I haven't seen in years and to Vyers for having one of the most epic matches EVER with me on stream (shoutouts to 3/5 btw :-p), can't wait to play you again soon at NEC man. Too strong. -
Awesome! Thank you for the timely feedback and help.
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So if I bought the game already and the updated version will be SecuRom free, will I get a free update as well as a removal tool for the SecuRom or will I have to remove it myself?...