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ShoMeYaMoves

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Everything posted by ShoMeYaMoves

  1. Or AA 5C>daifunka, 5C>D nails>daifunka on some chas. That's the same dash combo I do off 5C though, good call. No reason to do 5C>2C unless it's a corner combo for 5C>2C>2D>j.D>etc.
  2. The man asked a question and I answered lol. Not condoning its practicality, I never use it because it has many better alternatives. @WUT, that combo is such a godsend at times. It's in my category of "favorite combos that I only remember to do half the time."
  3. Input for 2D CH>steel rain is 2D>2142147B. It's pretty easy when you do it that way...I just wish it hit the enemy a little lower so you could daifunka them afterwards as well.
  4. I'm gonna try and make it out this year. Anyone else in San Diego that's going? I have license but no car. =(
  5. Hey now, if we're counting other fightan games then you can't blackbeat like Jin until you thrash my Ibuki. ;)

  6. Noel tried to roll; that's why she got hit. Still a good trap though.
  7. There's so much of this I want to sig...
  8. I realized earlier that I had saved one of our laggy laggy spam spam Carl dittos...tempted to upload it with the title EXTREME HIGH LEVEL JAPANESE CARL PLAY then censor the names out.

  9. Hot damn. 5A otg roll combos? That's makes Jin's CT 5B OTG look like garbage. That is, if you can actually combo off it.
  10. I would think the easiest and most practical would be standard cat1/2 standing bnb into daifunka, or whatever>2B on crouch>daifunka since they don't involve landing a grab or a drive. Just opinion, though.
  11. mwahaha delicious throw break traps. I saw you go for it, but you're ten thousand years too early to be able to pull off the A nail tech trap
  12. It always has...CH almost always gives time for daifunka on the ground but it's obviously harder to react to a random CH and immediately daifunka rather than a premeditated CH. Just a guess, but I doubt 2B CH>daifunka will outdamage, say, 623B CH>(whatever works in CS)>daifunka. 2B is more practical though.
  13. Shadow loves that 2C>2B link. Shadow is simply awful at mixup though, especially compared to Dora. I lol'd so hard at the daifunka>ashura link followed by the failed daifunka>ashura link.
  14. My signature move.
  15. I lol'd at Shadow's 623B>RC>daifunka and 623B>RC>d.5B. Guess he didn't want to miss them. That j.623B>RC>daifunka combo works in CT, for some reason I always do that combo on a Jin or see it done on a Jin lol. Also, 5B>2C>2B>623B>daifunka is pretty sexy. Can't help but wonder if the old CH 623B ID punishes still work though... Oh man, Shadow messing up 2B on crouch>daifunka and throwing a bumper instead...lost some respect for him there. Sexy crossup combo made up a bit though. Looks like 5B can go to 6A now, a tricky tool for blockstrings perhaps. Airgrab daifunka looks awesome, it looks exactly the same as 5C on airborne opponent>daifunka in CT except that it does insane damage and is unburstable. Hopefully it works outside the corner.
  16. Why not go for the old 5C>623B>d.2B>623B>daifunka, especially with how much easier it probably is in CS?
  17. That's a very bad idea against Hakumen; he can drive the nails and Bang himself is automatically grabbed by the counter if you follow them into range of it.
  18. This is like Christmas before Christmas.
  19. I swear this is the #1 urban myth among Bang players, for some reason tons of people think j.C forces neutral techs. If it did, Bang sure as hell wouldn't be bottom tier.
  20. Bumpers, FRKZ pressure, and new tech traps.
  21. When I was doing it, I just delayed the 623B after the 6C. Does the 2B>623B delay make it more lenient? Also, you could probably throw in dat 6A to bump it to 4kish.
  22. Ugh, don't remind me. It's even worse than Jin's 2A low profile shenanigans.
  23. 6C has more untechable frames than 2B, enough to ensure 623B hits whereas 2B does not when used late in a combo.
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