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ShoMeYaMoves

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Everything posted by ShoMeYaMoves

  1. I have a bunch of random forward and backward tech traps on my HD but when the video was already at 6 min... As soon as I get enough cool stuff to make another complete vid, which is probably a long ways off, I'll put them in. I need to keep some things for myself.
  2. Yeah, that was one of the hardest things to do in the vid. Going from the RCed A nail glide into the TKed command throw was a bitch.
  3. I've actually landed that double Tager tech trap before...the good part is that if they're afraid to tech after the A nail you get a free poison nail and oki if they don't tech. The Ragna one is actually godly in the corner, a j.a or j.B without followup and they think you dropped the combo but then you get a free 2.5k. Again, good luck hitting them twice with it though lol.
  4. Finished my combo vid: http://www.youtube.com/watch?v=3jwQ0RnAVz0 Keep in mind it's more flash than actual content...
  5. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF ... I'll let that one slide I suppose.
  6. On the topic of black beating... I finally did it, an entire match in which I dropped or black beated every combo and still won. Simultaneously the greatest embarrassment and the greatest sandbag. But mostly embarrassment. I blame lag. http://www.youtube.com/watch?v=G_GSUsYK2sM
  7. Really old. It's usually only good against big characters though since the second crossup (preferably with a j.b) is pretty slow otherwise.
  8. Practice. Lots of it.
  9. I still hate this matchup. That is all.
  10. Right, no 5A at the beginning. Starting the combo with the 2B instead makes the daifunka variation do 5.1k, which is good fun.
  11. Been awhile since I posted anything... 5B>2B>6C>delayed 623B>2B>623B>daifunka 5B>2B>6C>delayed 623B>2B>623B>d.6C>623B>2C Gonna have to test these some more on cat2s since the cat1 specifics are better for the most part. Anything before the 5B and they can tech the second 623B.
  12. ATG, you free sometime today? I don't have classes on Wed so this might have to be a day of BB. I have a damn good connection here so hopefully Scotland/Germany works decently.
  13. It's not priority, it's just that j.2C is unpunishable on block in that situation since you don't have time to 2D it or something similar. Practice IBing the string so at least you can jump out if they make a mistake. Just watch out for her 3C after a j.2C instead of another j.2C.
  14. Been working on alot of new or semi new tech traps, might put up a vid...or just include them in my eventual combo vid .
  15. I use 5B dash in to be safe, much like being hit by the edge of the second hit of hell's fang.
  16. Our house doesn't have internet until October =(. I can only make posts and get work done by bringing my computer to cafes lol. I'm working on some new combos in training anyway though. Came up with some crazy new tech trap stuff. You can double tech trap 100% kill anyone in the game but Carl and Tager, though maybe I just haven't figured them out fully yet.

  17. It's a very useful oki tool early in the round, especially since if they expect it late round they might throw away their 50 heat on wakeup when you pretend you go for the command throw and you get a free punish. It's also fantastic after daifunka if you don't go for a tech trap. If you've conditioned them to expect 5A/2A pressure on wakeup afterwards you get a free 2k for the win. And they shouldn't be rolling out if you're doing your job right, throw a TN C nail if they don't tech early into another daifunka if you have the heat or a quick combo back into corner oki.
  18. 2D or 5D on the second hit of Ara's 2D is a godsend in this fight.
  19. Yeah, I make the exact same mistake...doing a quick d.2B like you would for a bnb d.2B link will make the 623B whiff, done that too many times to count. The reason I like doing the standing 2B for this is because I can really concentrate on the timing of the 2B (waiting for the opponent to almost reach the ground) without worrying about the dash as well. Just personal preference, really.
  20. I meant j.D>2B>623B>2B>623B>d.6C>623B>(2C) The only distances the standing second 2B doesn't work with are when you're in the corner facing out and when you're facing the corner too far in. It works midscreen and personally I find d.6C much easier to do even with the slightly harder timing than the d.2B so I might just opt for this from now on against those characters.
  21. Just found something for all you triple crash combo fans: d.2B DOESN'T HAVE TO BE DASH. OR EVEN ANYTHING. JUST 2B. AMAZING. Just tested it on all the cat1/cat2s and Jin. Timing is easy for all of them but Nu and Ara who are damn hard to pull off. For Rag/Tag/Hak/Jin though, it's as easy as 1,2,tons of damage.
  22. Your timing has to be more precise on her than it does against most characters that combo works on; you want to hit with the 5B as late as possible, doing it early lets her tech the 2B. If you're finding the timing a little demanding, a good backup on her is 5A>5B>2B>623B>d.5A>5B>j.A>j.B>dj.C
  23. Why would you be doing C nail combos on Tao? FRKZ is a waste of time on her and you can do, say, 5A>5B>2B>623B>d.5B>2B>j.B>j.C for decent damage.
  24. One of my finest moments: http://www.youtube.com/watch?v=ac3E9kwS83Y
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