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Blade

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Everything posted by Blade

  1. I figured Aksys wouldn't know anything. ARCSys is doing most of the work in-house for GGXrd, keeping info tight to the chest (since info leakage has happened with VastEdge lately). @Fenrir: If they can animate Ky's hair they can animate Sin's flag. It's probably not that hard at all so it might be a gimmick for Sin, similar to A.B.A. or something.
  2. Link no longer works... any suggestions for alternatives?
  3. I hate it when my net cuts out during a match, especially when I'm losing, it makes me look like I Ragequit. :/ Also, why does no one play BB or GG in Wisconsin????
  4. That's a nod to "Dignity" from GG2 I do believe.
  5. Skype Username: Mimeblade I use Trillian though, so I'm not sure how to get set up with this chat room thingie.
  6. Since I seem to be the only person who still plays this game, some basics: S+H > Dust for air combos (certain counterhits seem to have a Dust launch property, not sure if this is a glitch or not). Respect (Kei) > Used for Chargeing Up / Charge Cancel, just do the move input and press the button, iirc only Axl, Testament, and Justice don't have the ability to charge cancel (since they have no charge moves to speak of). You hold this button down while blocking to Faultless Defend (it eats up a ton of Chaos meter, which is Tension in later games). Taunt (Chouhatsu) > Not practical but used for mid-air turns/crossups while doing combos, characters like Chipp can use it frequently. P+K > Instant Kill poke (some moves can initiate this by accident), initiates something akin to the "Danger Time" that happens in GGXrd: 1. If you initiated it, if you do 236+any button first, you can do your Instant Kill Attack, BUT 1a. If they do their 236+any before you do, they can IK you before you can TRY 1b. If either of you press 214+any you can dodge the attack, though sometimes this causes you to switch sides in battle. 2. This will end the MATCH not just the round, making it really hard to fight Baiken and unlock her without importing a save file or using the Hard Mode unlock code. Other things: 6+any 2 buttons (while guarding) > Dead Angle Attack (there's a message that might say "Gamble" sometimes) not really effective in this game due to Charge Cancels (the A.I. won't do it but players will abuse it like crazy). I forget how much Chaos meter this move consumes. Clashes: 3 clashes will push both players away Crash: If you have full Chaos meter and do a full running start, if they aren't blocking, you can crash in to your opponent. Sol doesn't need full Chaos to do his boot move (similar to Riot Stamp, 66+K) though, it's nice for rushdown. iirc some characters can use the knockdown that results from a Crash rush attack (66+any) to use a button to set up an OTG (off the ground) relaunch. Useful for elaborately long combos. Awakening/Kakusei Mode: When your Life Gauge turns yellow (50% HP or less) you can do unlimited Chaos Attack spam, but so can your opponent, Justice is notorious for this. If you aren't sure if you have 50% HP left, you'll have a Red Aura that tells you. And that should cover most of what you need to know I think, unless you want the Baiken Unlock code? That should be... L1+R2+Down+Square before the game boots up.
  7. If anything, guys like Potemkin and Tager taught me about quite a few things: --proper defense (when using them) --proper offense (when fighting them) --other factors (like kara-throws / option selects / Guts rating / faint "dizzy" modifier / etc) --how NOT to be a sore loser The reason a lot of new people get frustrated with this, besides what was said above, is because they want to win and win quickly. Grapplers tend to drag the match out longer than you might expect and throw a wrench in your plans and expectations of winning.
  8. Advice from experience: get a console setup in a basement, you won't have to worry about the PS3/PS4/Xbawkses overheating.
  9. Based on GG2, yeah he was comic relief to a degree, but he also had some serious moments too. I don't remember him having white lightning along with black though. Seems like a Yin/Yang thing, which sounds cool. As for ripping 3D models... it can be done but you need a model viewer to do it right, otherwise you just get texture skins, next best thing would be to screencap every move they do and try to make a 2D sprite from that...
  10. I go to these news sites to read comments on Sin's announcement... Oh my god people still don't know who Sin is or anything about GG...
  11. Me and a friend of mine were discussing the whole Bedman being equal to Sol in terms of strength thing. While it could be true that it was an "even match" for that particular fight. 1. Sol wasn't going all out (he never does, not even for Slayer... only Justice and "That Man"). 2. This was Bedman's "dream world" so he controls the rules of that place. If they were fighting on other terms and not under Bedman's "dream influence" (on par with NasuVerse's "Reality Marbles") , then I think Sol would've won that one.
  12. Things to (maybe) expect from Sin: Multi-hit overhead (Reckless Thrust) similar to Venom's Mad Struggle thingie. Omni-Directional Ride the Lightning (does 3 dashes and you can control the direction). Voltic Eye (think Ky's Stun Rise Forcebreak from AC) Really really fast dashing (a nod to Blast Drive). He probably even has a pole-vault move like Kliff did. Heck, we might even see references to Ky himself in him, like Holy Brand (which is basically like a Gunblitz sidestep move) and Zerofied chain (Ky's command grab string from GG2).
  13. While that's true, again, not their decision to make... they (Aksys) did mention it regarding omitting Library Mode in an article by Silicon Era (so I guess that counts as a late announcement). But technically it should've been ARC's responsibility to announce it, not theirs. ARC's dropped the ball on a few things recently (not the least of which was that huge VastEdge Pachislot art leak debacle). Japanese fans are still reeling from that since it was American/Chinese fans who saw the leak first.
  14. Shot in the dark, but does anyone have a solid recording/bootleg of GGXrd's character select theme? Would be a feather in my cap if you guys could snag it for me.
  15. More pet peeves from me, in no particular order: ---Power Outages right in the middle of a training session (from 6 p.m. to 1 a.m. or longer). ---No one plays AC+R, they play BBCP instead... especially with GGXrd around the corner. ---Twitch burst players. Seriously. I can jab you and you burst. What's so scary about a jab? Nothing! Be a man, eat a combo. ---Living in Wisconsin, where no one has ever heard of Guilty Gear, much less BlazBlue. ---AC+R freeze glitches which prevent me from playing on my favorite Slash and #Reload stages... ---Bad movelist translations. ORZ ---Crossups and airdash rushdown. Urgh. I hate blocking overheads all day.
  16. I just saw the changes, boy that looks sweet. Sweet enough to just do it for fun! (Yeah yeah, go for the kill and all that...) I'm so glad they took Negative Penalty, Knockdown, and Stun values out of the equation though. That was cramping Sol's style. Also, is it just me or is the fact that they changed the input from to proof alone that he's gotten stronger? :D Maybe his ultimate form will be something like And also, is it true that DI Grand Viper is the classic AC body blow version? (i.e. reasonably safe on block). I know he doesn't have clean hits anymore but still.
  17. It wasn't Aksys' decision to make. They said that even to me when I asked them about it on Facebook.
  18. According to my erm... "sources", we might see a world-wide release this time around. Probably October-November-ish (barring delays). September if we're lucky.
  19. I had to squint really hard and pause a lot for this one... [None] Arena (Rome, Italy)* (If it was Spain the marker would not have been directly above Africa's curved coastline). *Note that this stage has to be selected and isn't associated with any characters. Also during the "Duel __ " text phase of the start of most fights, the name of this stage does NOT appear.
  20. @ElvenShadow: It was in one of the Youtube Mikado vids posted a few weeks ago (it's on Youtube, you'd have to watch a few vids to find it)... heck if I know which one (it was a long 30+ minute one a Chipp player on May's stage I think he IK'd Ramlethal but I barely remember)... the YRC from the Air throw slowed him down, he lands, then does his IK stance, then goes IK. @SoBa: I've never seen anyone pick that Arena stage and I can't be sure if it's Zato's default stage either (even if he's from Spain). If you have a video that shows the globe image in it, I'd like to see to be sure. I heard that stage was only available during special events (tournaments, etc). @Clousephinat: I'm just as surprised about it as you are regarding Slayer's villa being in England. But if that's what the globe says I can't argue. It's a Villa so it's probably his summer home or something (being a rich dandy and all).
  21. Since no one helped me, I'm mad at you guys for being so un-fan-like. But well, here's the list of stages' map locations (for anyone who even cares a LITTLE about Guilty Gear's world map and story). [sol Badguy] Neo New York (New York, New York, United States of America) [Ky Kiske] Royal Court (Illyria, Albania <North-West of Greece>) [May] Mayship II (East China Sea <South of Japan’s Ruins, East of the Philippines>) [Chipp Zanuff] Colony (Tibet Autonomous Region, China) [Potemkin] Zepp Center Arsenal (Siberian Federal District, Russia) [slayer] Villa Vampir (London, England) [Millia Rage] Dragonica Falls (Democratic Republic of the Congo, Africa) [Venom/Zato-1] Opera House (Athens, Greece) [Faust] Down Town (Cagliari, Sardinia <Western Autonomous Region of Italy>) [Axl Low] Edinburgh Magica Polis (Edinburgh, United Kingdom <Scotland>) [i-No] Babylon -Five Years Later- (Hillah, Iraq <Mesopotamia>) [bedman] Nightmare Theater (South Pacific Ocean <Near the Equator>) [Ramlethal Valentine] Japan (<Epicenter of the Destroyed Japanese Islands>) ...Aside from that, just the fact that Chipp can do his Instant Kill from a Roman Cancelled Air Throw makes him very VERY dangerous.
  22. It's not "exactly" related, but I am looking for a decent picture of Terry Bogard's KOF Maximum Impact 2 "Sol Badguy" outfit. I can't find it anywhere I look. Just need it for... reasons.
  23. @Soviet Bear: Usually it goes like this: --ARCSys makes a game first for the local Arcade market. (Mostly for Sega). --Then they port it over to console and do whatever needs to be done to localize it (assuming it will even hit overseas, some titles never did). Localization is probably one of the last things on their minds (and sometimes the in-game code shows evidence of this as with CS Extend, the Japanese audio would sometimes clip in to the English). It wasn't until recently that Sony accepted them in to the 3rd Party fold support for their game development that they started getting better resources. Before that they were just making games for other companies, publishing games from lesser known developers (like FK Digital), and just barely making their own in-house titles (GG and BB are in-house, most everything else that's big from them is produced by another source like SMT:P4A and Hokuto no Ken, Contra Hard Corps Uprising, possibly Magical Beat). And you're right, it would be more cost-effective to have in-house localization, which is why I think at one point some Aksys Games employees transferred to an ARCSys branch office. But I don't think it stuck. With past titles, they relied on Aksys, now they have to do localization in-house, which probably means staffing problems (besides lacking a "3D guy" as you put it).
  24. Consider that ARCSys puts their priorities on what makes the most money. If the most money they get involves making (and publishing) new games over localizing and exporting existing games, they're going to prioritize that way. The reason localization feels rushed is because it's given a small time window. That means it's not a high priority with them compared to working on newer titles that are a guaranteed sell in Japan (which generally don't require localization work at all). Let's say a game takes 1 year to make and 3 months to translate, and let's say there's another game that takes 1 additional year to make and doesn't really need to be translated. 2 years and 3 months would be the expected total time, right? But what if in that span of time, a third game were in the works for some other project? What can be done to squeeze in everything within the deadlines? Everything has a time cost. Spending time on one thing means you can't spend time on something else. So, in order to compensate, that 3 months worth of time that was planned for translating might be squeezed in to 1 month or less if it wasn't the highest priority. That's just how it goes.
  25. I was just going over this thread, and a lot of people have voiced their passionate opinions about how much work "should" be put in to ARC System Works' games... About all I can say is, in the end this sort of thing will either cost time, or it will cost money. It will cost money because ARCSys needs it to keep making the games we know and love, and let's face it, they aren't that big a company (in fact they're still trying to hire on more 3D animator help to make more GGXrd and future games because according to an interview they are inexperienced in 3D animation and design). So localization is not their number 1 priority, if it was we'd see a lot more news and information by now. It will cost time because English isn't the easiest language to learn (Japanese people have often complained about that, actually). To say nothing of the other countries south of the United States' Border (and in Europe) who want this in their own native languages. As someone who has been passionate for Guilty Gear since day one, you can EXPECT me to be doing all that I can to bypass the problems Guilty Gear has "almost always" had with regards to localization (as I've done in the past). So, even if ARCSys doesn't do a stellar job in one area (localization), I think it's reasonable for them to focus on the main area of their talents: making quality games. That being said, I'm more than willing (as some of you may also be) to support their works by looking at both the English and Japanese versions of their games and possibly translating/sharing whatever information gets lost in translation. That costs time, effort, (and possibly money) as well, but if it's something that we truly want, it's something we'll have to strive for. It's clear to me that ARCSys can't do this all by themselves (even if Aksys offered to support them and went out of their way to do so). It just doesn't seem feasible right now. As the old saying goes: "If you want something done right, you do it yourself." It's one thing to complain about a problem that could easily be solved... but this isn't an easy problem, it's a problem with money and time involved, something that ARCSys does not seem to have a lot of. So for now, support them in any way you can (even if that means supporting a 3rd party translator), that's about all I can say.
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