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Everything posted by HajinShinobi
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Waiting on more information/changes to be announced. Knowing Tsubaki's DP C has more invincibility is already good news for me.
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[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
HajinShinobi replied to Ginseng's topic in Archive
Alright, thanks for the heads up. -
[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
HajinShinobi replied to Ginseng's topic in Archive
Sweet, I'll be working on getting in the swing of things over the weekend. Thanks for the help, Pk and Errol. -
[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!
HajinShinobi replied to Ginseng's topic in Archive
Just got Extend for PSP so I'm gonna study up on things again in preparation of having it for console soon. What's the timing like on Tsubaki's j.BB > falling j.C > 5C combo(s)? Doesn't seem all that difficult, but knowing when to do what would help me get this down easier. -
^ Good reads and good posts.
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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
Hasn't 5A/2A and 5B always been her best moves to use on block? Why would that ever change? -
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
HajinShinobi replied to NickExtreme1's topic in Archive
CSII or Extend? -
Good stuff. @TheBold: Nigga I told you so~
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That's some interesting information, Batousai. I'll be looking out for the video you produce showing examples as well. It's about time I start reading the things you and some of the others have been figuring out so far.
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6.3k with 1 stock and 50 heat.. I didn't know Mugen was this good.
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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
Welcome to DL and to the Tsu forums. Good to see more people picking up this awesome character. Dat hat~ -
[CSE] Tsubaki Yayoi Video Compilation 3.0 (Updated 4/7/13)
HajinShinobi replied to pktazn's topic in Archive
Very nice stuff in that combo video, Tsubaki is looking more interesting to me than before. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
That's rather disappointing.. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
^This, gotta remember to keep frames in mind. Considering IB'ing 5B will just make it worse if you DONT follow up afterward (i.e 5BB/2B). -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
Those are some interesting, but good notes. Keep it up Batousai and Dae. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
@BatousaiJ: Whether some people here are negative nancies or not, it's "discussion". And that's exactly what this thread is for, discussion. Also, I've been saying this all this time that we just need to get the game and start playing it for awhile before making any concrete judgements about anything. But of course I'm usually going unheard lol, so meh. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
You are definitely right, and that is what I meant before when I said "Tsubaki isnt everyone else". -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
I was strictly referring to how fast she gains charge with comparing Extend to CS1 and CS2. I'm aware of the recovery between the 3 games. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
- j.D charging is faster than it is in CS1 and CS2 - 5D charging isnt that slower than it is in CS2 - 2D charging is still fairly decent Tsubaki's charge speed is definitely not at CS1 levels. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
Just as well, Noel has higher damage potential than Tsubaki simply do to the damage her moveset does (making her a higher tier character than Tsubaki). Plus, I'd much rather have my high damage + corner carry + oki than just high damage. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
I was using CS2 as a reference to explain how well her damage is with her stock (i.e. 2 stocks to get 4.9k damage). And just so you know, I was telling YOU what Tsubaki is currently able to get in regards to damage in CS2. We dont need to use 5 stocks of charge to net ourselves some high damage. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
Tsubaki isnt "everyone else", this is a game where practically no character plays remotely the same universally. Also, Tsubaki's stock gauge does give her more damaging opportunities. But that is not all it is used for. Her stock is there to provide her with more options (D specials, more cancels, additional damage, etc). Sacrificing 2 stocks to score nearly 5k damage on a regular basis is pretty damn good (granted this is corner specific but still good). Not to mention we can net 3k damage without stock or heat in the corner fairly easily compared to some or most of the cast (who would need heat to RC for more damage). We can even score 4k damage for the same 2 stocks midscreen without a counter-hit WITH corner carry AND oki (and still gain at least 1-2 stocks after the knockdown. That's already a +3 in our favor, 4 if you count the heat gain). And this is all from CS2, where Mugen is virtually useless because the damage is too small compared to how much you can get from the above stated. As well as from counter-hits and fatal counters. If Tsubaki's damage potential with 5 stocks was 6k+, she'd be much higher in the tier list and her charge gain would more than likely would be how it is now in Extend. That's partially why her charge speed in Extend has changed because she now has a big influence in using Mugen this time around. And we have yet to see the highest or maximum amount of damage she can dish out using it. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
Have you tested 6C>2369D? -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
6C> 2369D is another frame trap, cant poke out 2369D with 5A/2A (even if you IB 6C). Logic said you can DP out of it but I've had no success in doing so (tested Ragna, Jin, and Tsubaki's DP).