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Everything posted by HajinShinobi
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^ You forgot to mention that opting for 236C > 214C > 22C ender actually allows you to get abit more charge than the 5C 2C pickup variation would (I believe this is why Konan would opt for this more often than the 5C 2C pickup, to gain additional charge). You have the choice to either sacrifice charge for more damage ( usually around 200 or more), or sacrifice damage for stock (guaranteed 1 full stock, can probably get 1 and a half to 2 charges).
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Corner Combo 1 Charge CH 5C > Charge Cancel > 5B 5CC > 623C > j.214A(w) > 2CC > 623C > j.236A(w) > j.214D > 5C(w)C 2CC > 22C > Dash 5C 2C > 236C > 214B > 22B (4580 damage) It's just a counter-hit C version of a corner combo I listed before, but with a stronger reward. Midscreen 1 or 2 Charges CH 5C > Charge Cancel > 5B 5CC > 623C > j.214A(w) > Dash 2CC > hjc j.C > j.236D > j.214C(w) > Dash 2B 2CC (or 6C 214D > 5C 2CC) > 236B > 214B > 22B (4074/4627 damage) 5C counter-hit variation of a combo Kiba previously listed (not sure if he listed this one yet actually..).
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[CS2-CSE] Must be Karma! - Tsubaki PSN/XBL Player Directory
HajinShinobi replied to pktazn's topic in Archive
Just changed my gamertag from iGunz Pr0DiGY to II Hajin II. -
@Lunar: Assuming you have more than 1 stock of charge, you should consider opting for this combo as well. 2 Charge Midscreen 214D > 2CC > 236D > Dash 2CC > IAD > j.CC(delay) > 5B 2CC > 236B > 214B > 22B Does 4k+ and it's absolute corner carry.
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I'm gonna answer this here, in the appropriate thread. Orion already said it, but I'll clarify anyway; it's 6CC > 623C > j.236A(w) > j.214D. This is corner specific, and it can be from 22D or 214D. If 22D/214D is confirmed as a normal hit or a counter-hit, you can do the following if you do 6CC > 623C > j.236A(w) > j.214D. NOTE, what I list are full combos using the 6CC > 623C > j.236A(w) > j.214D variant. Each of these combos require 2 stocks of charge. 1) 22D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > IAD j.CC > 5B 2CC > 236B 214B 22B 2) 22D > 6CC > 623C > j.236A(w) > j.214D > 5C/(w)C > 2CC > IAD > j.CC > 5B 2CC > 22C > 5C 2C > 236B 214B 22B 3) 22[D] > tap 5D > 6CC > 623C j.236A(w) > j.214D > 5C(w)C > 2CC > IAD j.CC > 5B > 2CC > 22C > dash 5C 2C > 236C 214B 22B 4) 214D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > IAD j.CC > 5B 2CC > 22C > 5C 2C > 236B 214B 22B If you confirm 6CC as a fatal counter near the corner, you can do the following; 1) FC 6CC > 214D > 5C >2CC > 623C > j.236A(w) > j.214D > 5C(w)C 2CC > IAD > j.CC(delay) > 5B 2CC > 22C > Dash 5C 2C > 236C > 214B > 22B
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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
If it doesnt go into a throw, it'll just go into 6C. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
Kara-throw is done from Tsubaki's 6C. It's 6C~5B, what you basically need to do is sorta plink (not sure if it's the right term) it. You hit 6C then immediately hit 5B, you'll know you've done it correctly because 1) Tsubaki will move forward from the 6C into a throw animation. And 2) because she'll say whatever it is she normally says when 6C is performed. And 3) Kara-throws are always a green exclamation mark. Also, I believe Ginseng already has this listed in the Tsubaki FAQ as well. -
[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
HajinShinobi replied to NickExtreme1's topic in Archive
You have options from a 2C Anti-air. Assuming 2C is confirmed as a counter-hit, you can do the following (simple stuff): CH 2C > Dash (if necessary) 5B 2CC > 236B > 214B > 22B CH 2C > Dash (if necessary) 5B 2CC > IAD > j.CC(delay) > 5B 2CC > 236B > 214B > 22B CH 2CC > IAD > j.CC(delay) > 5B 2CC > 236B > 214B > 22B CH 2CC > 236D > Dash 5C 2CC or Dash 2CC > IAD > j.CC(delay) > 5B 2CC > 236B > 214B > 22B Notice I only labeled those that end with the 236B > 214B > 22B, because you want that corner carry and it'll always put Tsubaki in a very good position. Plus you're free to get a guaranteed 1 charge of stock after the knockdown if you choose to do so (depending on the distance you can get up to 2 stocks of charge or more as well). Also, RedNova, dont worry so much about the DP Whiff combos. True, you should work on them more for higher damage, but you can still get decent damage AND knockbacks without them. I'm more interested in seeing you get more solid with Tsubaki. Work on your pressure and mixups more. And break the habit of opting for 5BB 5CC as your blockstring, it's not a good blockstring. -
My apologies for the misunderstanding.. @Kiba: Fatal Counter Combo 2 Charge Corner FC 6CC > 214D > 5C >2CC > 623C > j.236A(w) > j.214D > 5C(w)C 2CC > IAD > j.CC(delay) > 5B 2CC > 22C > Dash 5C 2C > 236C > 214B > 22B 5.3k Your implication of the 5C > 2CC is better than my 6CC because of less proration AND simply because if you do this FC combo next to the corner but not completely in the corner, the 5C > 2CC can still put them in the corner. Especially with the 214D popping them in the air onto the other side, you'd just have to dash to the other side where they'll be landing and connect the 5C > 2CC. This makes it all more viable, and 300 more damage makes a difference. So lets just use that 5C > 2CC variation instead. But like you said, it gives other players a choice on which is easier for them.
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Uncalled for but whatever. @Kiba: Thanks for the correction..
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Fatal Counter Combo 2 Charge Corner FC 6CC > 214D > 6CC > 623C > j.236A(w) > j.214D > 5C(w)C 2CC > IAD > j.CC(delay) > 5B 2CC > 22C > Dash 5C 2C > 236B > 214B > 22B 5030 damage (or 5870 with Distortion). Something we can do to punish stuff when people press buttons on wake up, or after baiting DPs like Jin or Ragna's (or our own for that matter).
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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
I though 623C > j.214A(w) didnt work in extend because 623C having less untechable time? Wouldnt it be 623B instead? -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
I didnt say I would be losing out on anything by not posting. I'm just not one that needs to post as much when there isnt much given to us yet. I've just been watching what you and other people have been uploading. Anyway, I wonder what we can get off of an FC 6A, and FC 3C for that matter. -
[CP1.1] Tsubaki Yayoi General - Gameplay Discussion
HajinShinobi replied to pktazn's topic in Archive
^ This. Pretty much why I havent started posting much feedback yet. It's still too early to deem EX Tsu as anything yet. I'm still giving things more time as I'm sure others are too. It's not like we've seen "that much" outside of a few noticable hitbox and frame differences. Most of what we've seen have been pretty basic, as far as combos go. -
Alright, well you can PM about whether or not you get word about using the Xbox. I also have somewhere I need to be early in the afternoon (like about 1-2pm). Afterwards I can head on over to the campus. If things dont workout, we can always try again next week.
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Oh ok cool, yeah I wont have a problem getting there then. It's just a matter of finding the room. Never been on CalState's campus lol. Hmmm, does Thursday work for you? If so, what's a good time to meet up for casuals?
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[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
HajinShinobi replied to NickExtreme1's topic in Archive
Welcome~ I think your question would be better suited for the Tsubaki vs Hazama matchup thread, but I'm sure someone will definitely answer your question regardless. I dont have enough experience with that matchup to give any input on it though, unfortunately. :/ But maybe this can help you out. Here's a link to that particular matchup thread. You can review what was discussed there for reference if you like. http://www.dustloop.com/forums/showthread.php?11558-CS2-Tsubaki-vs-Hazama -
Doesnt one of the Torrance Transit Bus Lines go pass CalState? Like Line 6?
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Are we not allowed to bring our own copies of games? I'd actually bring along my copy of BB and my HDD if we're able to do so. I'd provide an additional controller for the 360 as well. If things dont workout then I can always look into that Danisen League too. Actually thanks for mentioning that. @VerifyinTr1gIDs: My folks work everyday so asking them would be a hassle. I'm seeing what else I can as a means of transportation.
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I would as I'd like to start getting around more for such things. My only problem though is a matter of transportation since I dont have my own car yet. So getting to places a little further out will be an issue for me.