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soujiro seta

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Everything posted by soujiro seta

  1. Thanks for the correction. So it probably means you need barrier. I'm guessing this is somewhat of a severance pay for not having j.B FC anymore. Carl practically has no FC anymore, 2C is useless. FC j.B made his approach safer, and made jumping nirvana to get to carl harder for opponents cause carls could fish for it. I mean, after getting fataled like 4 times in a round people learned to stop pushing buttons. I had people who i played a week ago send me messages about how they're seeking medical help cause of the reoccuring FC j.B nightmares they keep having, lol. I'm assuming brio needing barrier in the air is arcs way of saying, "well you don't have a FC anymore, so we hope this helps". This change is actually good in the current system. Burst rounding down, everyone except tager having 2 after a burst, and 8D taking 2 primers. Now barrier will be more precious, and once they are almost out brio will practically be a free guaranteed AA. They can't jump as often after a burst, can't poke at nirvana for free cause of anima SA, 3D pickup.......oh the possibilites. Hopefully it all stays
  2. lol, yeah that's why I said it's too good to be true. I'm guessing by air unblockable he means you need barrier. It's just he says "Brio is back to being completely unblockable in air". 8D in CS1 is completely unblockable in air, which is why i'm led to believe brio is too. Ofcourse he could have exaggerated due to excitement, so verification on whether is completely unblockable, or can only be barrier block is needed.
  3. You could barrier brio in CT??? iirc brio was completely unblockable, like 8D, in CT. I'm probably wrong though.
  4. Oh, what I meant was using volante as a zoning tool and trying to approach with nirvana as it travels. Then again carl shouldn't be able to full screen zone like true zoners, lol, so I was expecting too much. Brio being unblockable :drool:. lol, i don't think that change will stay, it seems too good to be true. I think arc is just pulling our leg. Untechable cantabile makes sense, cause in the current system carl has no way of launching a sandwiched grounded opponent into the air unless he uses 4D. I'm talking about after you've already hitconfirmed. Since non-CH 3C is techable, 5B 2B 3C 2]D[ j.2C allecan won't work anymore. So I'm guessing 5B 6B cantabile 2]D[ > juggle combo would be the way to go. Looks like arc really is strengthening Brio. hmm, that unblockable change might just stay, although I doubt it. Lol, I think arc is sad that they took away 8D unblockable and they want to repay us back .
  5. Yeah I'm getting really frustrated. 3 days in and nothing. I don't even care about seeing vids from any character, even my main carl, I just want to see plat. Lol, it would suck if no vids turn up from this loketest.
  6. Lol, oh yeah you're right -Volante has multi-hit armour for projectiles. Lol, thanks for ruining the theory fighter I had going on in my head with multi hit volante toasty. So it's still almost useless for pressuring then :/. I wanted volante to be more than just combo filler and the occasional defense tool.
  7. ROTFLMAO. I like how they're nerfing tsubaki. I also like how hitbox of her normals are still the same, and they want her to use a charge to combo off stuff like 3CC. Shoutouts to: - Tsubasa follow-up has a sharp angle, difficult to hit with. - D-wings knocks opponent directly down for a slide down, but D-Hikari won't hit some characters. Yeah lets make it harder for her to combo as well. It doesn't matter right guys, i mean arc thinks buffing 5B alone will make up for everything else. Ofcourse this is just a loctest, but nerfing tsubaki? making it harder to combo? Hahaha, i simply can't help but lol
  8. Then again i could be wrong
  9. The "nirvana dies fast" part is kinda vague. They also said the same thing during loctest 2, and in this vid, Carl vs Jin from loctest 2, it doesn't look like her health is smaller. Most importantly, how fast nirvana dies is dependent on the carl player. Was he overly aggressive and not letting her recharge?Lets not forget, carl in loctest 5 is different from CS1 carl. They are trying to adapt to how to play the new carl, which will be different from CS1 carl. -3D pickup gives him real oki, so ending all your combos with a knockdown or 8D into 3D will rape her bar. -Volante hits multiple times. Lets say it's like jin's D ice sword. Now volante is actually more useful on offense. You couldn't really do much with it on offense in CS1 and it was just okay on defense. Now characters that could cancel it out for free jin's ice sword/litchi's staff/lambda sword/tager's sledge etc can't just cancel it out for free now. They have to block it. Carl can get in, summon nirvana and begin pressuring. -Anima actually being useful now. No more poking at her for free in fear of getting counter thrown by anima. -Fuoco always coming out. So you see in CS2 you'll be making more use of 3D, volante, and anima. Ending every combo with 3D, constantly approaching with volante (which is finally useful on offense now), and sneaking in anima when people think they can poke at her will play a big part of carl's game in CS2. So it's easy to see how a carl main adapting to the changes can say "She dies very quickly". Don't forget we rarely use 3D on wake up, volante for offense if ever, and "lol what is anima?" in CS1. This is evident in the carl vs jin vid from loctest 2, nirvana dies so quickly as well cause he's abusing 3D and anima. I like the current changes except the j.C kd, I like the 6B j.B loop/resets that come from it too much, unless j.C only causes kd on airborne then I wouldn't mind . Carl now has a strong safe approach game with volante (hence why j.B no more FCs cause having a multi hit volante and j.B as a FC would make his approach too OP), REAL OKI (bout time), and a slightly stronger defense (anima SA so opponents have to be careful when they poke her). So you see how easy it is for her to run out especially if you're trying to adapt to the changes and overdoing it cause you're not used to it. I personally don't think she has less life, i just think the carls are abusing 3D oki too much (lol can't blame them)....and volante too, since they're both now useful.
  10. So j.C causes kd? Kd airborne opponents only or kd in general? I hope airborne or the 5B 6B j.B j.c loop is ruined. Infact I hope the change doesn't stay at all :/.
  11. Sorry but I couldn't help it lol Can't wait to see footage of existing characters, and plat <3
  12. Why is your avatar god tier? Serious I hate people like you who give me avatar jealousy. Why couldn't I have been the one with that avatar? It's so painful seeing avatars that are that good and knowing that they aren't mine. lol, I'm actually pretty upset.

  13. Do you play SSF4 Mike? If no, can you plz tell me why you don't play the game. Are you looking forward to MvC3? What games do you currently play competitively? Did you stop playing MvC2? If yes, why? Sorry I just really wanna know the answers to these questions :P

  14. Lol, looks like you've started a trend. You're an avatar celebrity. You know how celebrities irl start some clothing trends? They wear something and the next day everyone else is wearing it? lol, yeah, you're an avatar celebrity on dustloop. I just realized that sesame has a similar avatar to yours. Lol, I wish I could set trends like you. Definitely I would love you play you. I'll add you when I get on. Hopefully the connection quality is better this time around. There are no carls on the European psn network? lol, same for amerian xbl as well. I practically have all the carl players on my friends list, like 6 in total lol. I also don't run into any taos. There are literally like only 3 taos on xbl. If you're not on when they are, then you won't get to play tao that day lol. It's all ragnasx5, bangsx3, tagersx2, and a couple hazamas.

  15. . JG's version is the one that works on carl, bang, ragna, arakune, rachel, tsubaki, tao, and makoto.
  16. Your avatar is godly. I'm actually kinda jealous that I'm not the one with that avatar. Lol, I was pretty upset.

  17. Made an edit Also took out the "j.C hits first part", they hit so close to each other it can be hard to tell which one actually connects first at times.
  18. PART 1 PART 2 PART 3 PART 4 RESETS - NOC 5B 3B]D[ 6B jump(9) 44 j.2C Allecan > combo VID - NOC 2A 5A 5B 6B (late)6D (late)6C j.2C]D[ j.C land 66 VID (starts at 1m27s) - Rhapsody Reset NOC Get the combo count to 9, input rhapsody of memories, walk up and do 3 j.2C allecans, vivace A/B VID - NOC 5B 6B j.B 3]D[ j.C j.B 8(jump) j.C > combo VID (Doesn’t work on carl, bang, ragna, arakune, rachel, tsubaki, taokaka, and makoto) - NOC 5B 2B 6B 3D vivaceA IAD j.2C allecan > combo VID Resets I came up with after examining the ones above. Unfortunately I don’t have a capture device so no video demonstration 1. Universal version: - NOC 5B 6B (using nirvana to push your opp. closer to you) j.B (slight delay) j.C 5B 6B 6D vivaceA > combo With nirvana pressing heavily on your opponent, after the j.B and during the slight delay, she’ll push them a little bit forward. The j.C won’t combo because of the slight delay, and your opponent will be crossed up with j.C. (Doesn’t work on carl, bang, ragna, arakune, rachel, tsubaki, taokaka, and makoto) 2. NOC 5B 6B j.B j.C 2]D[ j.2C (2D hits) 66/vivaceA > combo After j.2C carl will bounce to the other side, and if your opponent doesn’t change their direction of block then….If you land in front of nirvana all you have to do is dash, 66. Behind her, then use vivace A. (Doesn’t work on carl, bang, ragna, arakune, rachel, tsubaki, taokaka, and makoto) - Ambiguous version 5B 6B j.B j.C 2]D[ j.2C (wait till carl is right above opp. head) j.allegretto > combo Similar to the first one, but with allegretto. When you do j.allegretto right on top your opponents head it can be hard to know exactly which side carl is on, the left or right. Sometimes they get crossed up and have to change their direction of block, and sometimes they don’t. Hence why it’s ambiguous. (Doesn’t work on carl, bang, ragna, arakune, rachel, tsubaki, taokaka, and makoto) 3. NOC 5B 6B j.4B]D[ (slight delay) j.C > combo This acts as an unblockable. A quick low, first hit of 4D, and a high, j.C, in succession. If they attempt to block j.C you’ll get a combo starter with 4D and a basic 4D walk back a bit 66 5C sjc j.B dj.2C…2 hit 8D fermata is 5.3K, or you could do the 5C j.2B]D[ combo if you like. If they want to block the first hit of 4D, they'll get hit by j.C, be crouching, the 2nd hit of 4D will whiff and they'll still be in sandwich. It can be hard to tell which one to block cause they hit so close to each other. COMBO VIDS BBCS Carl Tutorial BBCS Carl/Arakune combo movie – Shuffle BBCS Carl Combo Video Ambivalent World Blazblue CS High-fired Combo Carl Course
  19. Okay guys I'm almost done. Most of the stuff I have isn't new. They're from the combo/reset vids that we've seen. I've come up with like 4 new resets after examining some of the resets that I'm currently transcribing from the vids. Hopefully I can find more. I'll will post the finished version tonight, or early tomorrow morning. Thanks to Kyle for getting me back on track, haha.
  20. You could never play a character with an airdash? Why is that? "you must strike hard! Kill them quickly; waiting and caution allow your opponent time to think". OMG that statement almost brought me to my knees. This is why I love the training you underwent in mother russia. You've come out as a ruthless, emotionless killing machine, and I wouldn't have you any other way lol. GOD mike Z, I wish we could switch lives right now. You're the tager player I've always wanted to be, and the type of tager player I've always wanted to face. Those words will be my motto from now on. Unfortunately I can't play like that with carl, but once plat hits I'll play her the same way you play tager. Too many tagers waste too much time. This is because they are the 2nd generation and they have been softened by the western media. You, and a select few, are the only ones left that carry the true bloodline, and I can only wish that I cross your path, or theirs, someday.

  21. Mike will you marry me? I know you have a wife, but I don't care I'll go on the down low for you and never tell her. I love the way you played kyle in seasons beatings. I love the way you play carls in general. You see I'm a carl main and I love tagers that simply just don't give a f%^k. They way you play it's like.....you don't care about anything....you're not scared of anything......you simply just don't give a F^&K. This lack of regard for life playstyle you have is why I love you so much. Tagers like you are the ones that where homegrown in communist russia: "Show No fear, No remorse, and never hold back. Your life is meaningless until the task is accomplished". God...mike I LOVE YOU. I love the carl vs tager matchup and I'd love to play you someday, unfotunately we're on different systems, but I just had to tell you that I love the way you play tager, especially against carl. That I don't give a f%^k mentallity you have gives me butterflies in my stomach

  22. We played yesterday. GGs. I just wanna say that your noel's color was cute.

  23. Are you loling cause it's true or cause you believe otherwise? You shouldn't be missing 5BB too much 0_o? You don't always have control over that. Her normals do whiff at the most random times. People can easily poke you during your slight dashes as well, so dashing more often isn't always the way to go. Sometimes simply poking with 5B 5B slight dash 5B..... is actually safer than trying to slight dash and get within 5BB range. The fact that at close range 5BB can still whiff in an of it self is stupid imo. 5B 3C doesn't combo at max range. You can get DPed, tager can 360/720 you, bang can 2D, etc. I'm not saying you do it all the time but 5B 3C at max range is too predictable to rely on too much, and if your opponent is smart and decides to take a risk, aka mash at the right time against tsubaki, cause he sees you're at max 5B range and and realizes that you might try 5B 3C again, then you are screwed. Like I said "Simply poking with 5B 5B slight dash 5B..... " ,especially at max range, is safer than like all her other options cause iirc 5B is + on block, so if they're mashing you'll counter hit, and if you have a charge and quick hands to react you can 22D afterwards. No prob . You seem like a really nice guy and because you're the mod of the forum I felt like you didn't want to say things that could outright crush peoples dreams about her in CS2 so you took the "I'll let them realize that she'll most likely still suck in CS2 by themselves" approach, lol and I don't blame you. I doubted you in the beginning when you said "I'll let you guys see for yourself". I knew she sucked just by watching, but I didn't want to believe you. Lol, well here I am now as a strong believer. Lol Yeah I just realized that I do mugen combos all the time because that's where her damage is at. Sorry about the misinformation. Haha, I was caught in the heat of the moment of putting arc on blast after realizing that I might have to leave my waifu for another waifu, and I didn't take my time to think about what I just said. OMG, you said exactly what crossed my mind when I first saw her changes. They seemed so random to me. I was like, "these changes don't address her real problems. Does arc know what they're doing with her at all or is this just purely random". It's like they just made random changes in the hopes of hitting a sweet spot/gold with her. They were like "maybe this would improve her. We don't really know what her problems are but lets just give this a try". The fact that the hitbox on her normals haven't changed, which is something a Day 1 tsubaki would have complained about, shows me that they really don't have a clue. Giving her more gatlings and making all her normals CCable would add to the unpredictability factor. Now you can't just mash out when you see her toss out a CCable normal cause all her normals would be CCable, meaning she can CC at any time. More gatlings would add a lot of randomness to her game as well. Your opponent wouldn't know when you're going to CC or what gatlings your going to do cause your gatlings wouldn't have a pattern to them. By also increasing the hitbox of her normals, you wouldn't magically whiff during your gatlings so you don't have to worry about having to CC your normals to slight dash too much or slight dashing too much during your pressure in general. These simple changes, (bigger hitbox on normal, all normals are CCable, more gatlings), will reduce your opponents ability to mash when they think you'll slight dash/CC. That would have gotten one problem fixed, but the fact that not even one of these was implemented just shows that arc has no clue. lol, I thought the same thing as well. They wanted to create another Ragna. Not too hard to pick up and play type character. Something tells me they wanted a simpler version of ragna, lol like ragna isn't simple enough, hence why 85% of her stuff is simply filler. The problem is that she was too rushed. I have a hard time believing they put thought into her. She really shouldn't have that much filler for moves, and even her moves used in combos are just combo filler. Imo, she was a rushed last minute creation by arc just so they could say "Well we have one more extra character on the screen". This is why she has different versions of the same move, even though you end up using only 1. Arc didn't take the time to think up creative/good moves. Correct, for me atleast. I like taking characters that I play seriously. I don't mind trolling on the side, but i take them seriously nontheless. I stayed with her in the hopes that they would gradually fix her over time. I don't expect arc to magically just revamp her in CS2, no, but I thought that they would have made hitxbox changes, given her more gatlings/CCable normals. Those were the most obvious changes that I expected atleast. I didn't say anything about her changes until after the 4th loctest. I just wanted to see what direction they were taking with her. Well the tests are done, and for the fact that an obvious fix like hitbox changes weren't made clearly shows they don't know what to do, and I'm not gonna stick around to find out what they plan to do and hope that they get it right in another installment. I want to take her seriously, but it's impossible when she has these many problems and loses to such scrubtacular tactics like mashing. I planned on maining her in the beginning, but quickly dropped her to sub status when I realized just how bad she was. I pity guys like Ginseng who actually want a tourney viable character. I've gone from "just wanting to have fun/troll" to "okay why does this character lose to so much scrubby $#!t". Atleast I have carl to fall back on so she's just there for me to use when I want to change things up. I really wanted to main her, but after these tests I forsee none of her problems being fixed in CS2, and she's not even worth my time as a sub anymore cause plat will get all the attention as my second main. Nothing wrong in using low tier. Tsu just has nothing, and your opponent can do what ever they want cause she's terrible. I mained Fuerte in SF4 who was only higher than Vega and Dan iirc but atleast he had tools. Elf died in like 2 combos and SF4 had so much bull (trade into ultra, OP braindead ryu/sagat, etc) so it's not even about tiers with me. With the way I beat people on xbl with tsubaki you'd think she is actually viable, but once I run into the right people, the rage of "Why is she so terribad" kicks in, and I just can't take it anymore. I hoped that just a few "good" changes would be made during the loctest, but alas nothing was done. I want people to actually think when they face tsubaki, and not laugh at how you're averaging 1.8k and mash during her gimmicky pressure into braindead 3.2k :/, assuming your normals don't whiff and get you punished anyway. A miracle could happen in the final version, but I highly doubt it.
  24. Sorry to spoil the party guys, but I believe tsubaki will still be trash. Arc doesn't seem to understand why she is sucky sucky right now. I guess since cause no one in japan plays her anymore it's hard to get input on what to do to make her better. The current loketest changes just show me that they don't know what to do with her. They tried to create a ragna like character, but in the end they oversimplified her so much that she ended up being complete gutter trash. Arc doesn't seem to understand: 1. She needs better normals. Those hitboxes need to be increased. 2. More gatlings. It's almost impossible to hitconfirm with her. 3. Actually make her solid. If they want to make her gimmicky, fine, but she has so little gimmicks and you end up using the same redundant gimmicks over and over. Any decent opponent won't fall for the same thing twice. 4. 22D doesn't work anymore. 5. Make mashing against her not so ridiculously effective. 6. Why does she have so much trash that never gets used: 236 B/C, 214 B/C, j.236 B/C, j.214 A/B. Take all that trash out and replace it with....I don't know, maybe useful moves. Even her 236A, 214A, j.236A, j.214C are just combo filler, and are completely useless out of it. Why is that? 7. Why aren't ALL her D moves, except her D dp, safe on block? So I'm wasting a charge to put me at a disadvantage on block? Sounds like a nice idea arc. 8. Actually give her a useful FC. 9. Make Mugen worthwhile and simply not for trolling. Funny thing is, you would have gotten more damage if you had used your charge and meter separately, than if you enter into mugen during a combo. 10. Why can't she charge cancel all her normals? 11. What makes her unique from the other rush down characters besides "I need to destroy my oki to get something that makes me average the same damage that they do"?. Over-used gimmicks?. Even with the loke changes THERE IS STILL ABSOLUTELY NO REASON TO USE HER INSTEAD OF BANG/JIN/RAGNA. Those are just a few of the problems I still saw with her even after all they so called "tsubaki buffs" and nerfs came pouring in. I personally think she'll still be trash in CS2. She needs a total revamp, like Nu - Lambda overhaul, and that most likely won't come till BB3, if it even comes at all. I don't know what could happen to her in the final build, but if the changes are any indication of what arc thinks is the way to fix her, then it's obvious that they have no idea as to why she sucks. Once plat hits I'm done with tsu. I'll tie her up with a rock and toss her down the nearest lake. I like a character that gives me options and tools to work with. Hell, rachel might not deal enough damage, but she actually has stuff to work with. Tsubaki on the other hand is just......It's hard for me to let go. My eyes are pouring as I'm typing this, but I just can't keep HOPING that my gimmicks work anymore. I need stability and consistency in a long term relationship. One based on SOLID foundations, lol. I wanna use a real character....I don't wanna troll any longer. Plat is shaping up to be both a troll, and possibly a good character. So I get the best of both worlds <3. Even if plat ends up being low tier, I don't care. I just want a character that gives me options to work with. Just dropping by to say HI
  25. I can help. Lets say you do the 4D vivace reset crossup. 4D vivace A vivace A 66 5C j.2B]D[ allegretto......So for that one in the vid: B+C fermatta 5C j.2B]D[ allegretto. That's how I do it .
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