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soujiro seta

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Everything posted by soujiro seta

  1. " I'd love to play CS2 on coin-op rather than being stuck with CS1 (god forbid touching SF4, ugh. I'd rather play 3s instead)." ROTFLMAO. That was hilarious Ronove. You must be a comedian.

  2. Yeah cake, kurushii's beginner mode antics were purely for lulz, which I personally enjoyed. With the way his beginner mode litchi wrecked JP online they probably thought he was Shounen, hahahaha
  3. In the new BB opening, the part where hakumen comes up reminds me of you. I've watched that video like 10 times and everytime that haku part came up I always thought of you lol.

  4. Oh okay. Thanks for the explanation.

  5. 2-2.5k is actually very good for a midrange zoner/rushdown character, especially when you consider the changes to the other characters thus far. Her character type shouldn't be dealing much damage anyway. People are still learning her so it could go higher or remain the same, but that damage range is still very good. He melee items might have a lot of priority and/or stun (lol like bang's 5A), and with the IB nerf she can pressure with them safely. Coupled with her zoning, command throw, and good mobility, you start to see how getting 2-2.5k in the learning stages is really good, especially in the damage nerfed CS2. I just want to see vids, DAMN IT i'm tired of theory fighter.
  6. Be truthful, after seeing my post in the tao forums you decided to change yours up? lol, It's okay i forgive you. I just want you to admit that you copied me.:kitty:

  7. If you don't mind me asking what happened?

  8. I really hope vids surface. I really want to see my waifu in action. I can't wait to play "RTSD where you think you goin? Get'cho ass back in the corner nigga I aint done yet hahahaha you keep falling for 10F lion overhead tick command grab into crossup oki mixup" platinum.
  9. Thanks lots. That's still very good especially in the current system. The only thing I want to know is what kind of combos he can do now to get an estimate of his damage range, since the it was reported that his old combos don't work anymore.
  10. Where did you get that info from Geno? What was his combo rate before?
  11. I'm actually surprised you stayed this long. Spirit juice and co. left rachel the moment CS came around. I really can't blame you either. I'd be a hypocrite if I did (Lol I'm switching her for plat). Online play is my only way of competition, and even then I get frustrated with her so I can imagine it being worse at the competitive level. Sad to see you go though, assuming she's still bad in CS2 and you switch.
  12. Techable 3C means that people can emergency tech after 3C. This also means no follow up after 3C. So not even 3C gear/fermatta would work anymore. The only time a follow up would work is if someone tried to roll tech or delayed their tech. It'll blue beat though. If they emergency/quick-getup then nothing will combo, not even 3D. 3C j.2C allecan wouldn't work either. In this vid Carl vs Jin at 16 seconds after 3C, the jin probably tried to tech roll or delay his tech, and he got caught in 3D. @ 28 seconds after the burst into 8D, the carl does 3C again. This time the jin emergency teched, and 3D didn't connect. 3D will pick them up if they try to delay their tech, or tech roll. That's why he has true oki now. They have no choice but to emergency tech if they don't want 3d to pick them up.
  13. OMG hurricane rev you copied my avatar :(. Lol, noooooooooo

  14. Do you still play carl? main, sub, or neither?

  15. LMAO in the new opening tao couldn't handle arakune because of her nerfs hahahaha. I'm just joking guys, please don't crucify me.
  16. What 'r going on here? It's like this is a forum in the twilight zone or something
  17. OMG Geno you just gave me a great idea. With cantibile being untechable until they hit the ground, 5B 6B cantabile 22D (push nirvana forward) 3D vivace A :bad:. So we have a choice between going for damage or sandwich for resets. Geno I love you, will you marry me? *Remembers we had our chance and you found someone else*. Sorry, I thought maybe....well I wasn't sure.....
  18. I assumed they can't tech until they hit the ground. It's practically the same as CH cantabile in CS1. You can combo 5C after CH cantabile. Using nirvana to push you forward after 22D you'd probably be able to combo j.2C allecan as well. Yeah, Varamathras I'll try them out to make sure.
  19. I hope you guys don't think I'm here to cause trouble. I actually tried to calm you down a bit, and instill some hope. I only commented on her mobility and damage nerfs, and nothing else cause I don't use her to really understand how those other nerfs affect her overall game. The same move proration on drives was obviously done to reduce her damage. They probably did that so that taos don't use her drive as a poke too much. You can AA it, but it can be hard. I'm not talking about taos who just mindlessly spam drive, I can AA those players blindfolded. It's also part of the reason why she is so good against lambda, tager, and tsubaki to some degree. Poking/feinting smartly with her drive to fish for hits really gives them trouble. As you said, they don't want it to be "anti-Lambda/tager" anymore, so they nerfed it. It's also more punishable now, so that it's not the go to tool for runaway anymore. Taos runaway is pretty strong though especially against the slower characters. It's the same as carl's 8D. Every other character doesn't have a problem with it being unblockabe, but it raped tager so they nerfed it. 8D became blockable mainly because of tager alone since he can't air dash. Most characters 3Cs are techable. Carl doesn't have his summon combo anymore, 2A 2B 3C 22D IAD j.2C allecan. We have to find something new to compensate. Carl is very similar to tao as well (9.5k hp, and no reserval). Ofcourse they are 2 different characters with their individual strenghts and weaknesses. There is no way to know how everything will turn out until the japanese get their hands on the final product. During the CS loketest litchi mains said the changes during the loketest make her low tier. Well, look how she turned out. Everything in the loketest isn't final. My point is don't put too much emphasis on "how you think they've destroyed her current gameplay" or "how how she'll be low tier", but rather on how her new game plan will be like with the current changes.
  20. Now I think about it, because 3C is techable we don't have our current summon combo anymore. We'll probably have to do -5B 6B cantabile 22D 2D j.2C allecan vivace -5B 6B cantabile 22D 4C]D[ j.C.... -5B 6B cantabile 22D j.2C allecan volante 5C vivace. or Maybe even just cantabile 22D volante vivace depending on how fast volante comes out hmmm, i wonder if 5B 6B cantabile 22D volante j.2C allecan 4D 5C j.B 66 5C sjc j.B....would work.
  21. Now all arc needs to do is make barrier deplete a bit faster in the air so people can stay grounded more often rather than resort to jump back barrier.
  22. Lol, yeah I thought so cause I remember it being completely unblockable like 8D. I don't remember brio ever being blocked at all. Yeah air throw brio loop would be dumb, so I don't think it that change will stay, assuming that by "completely unblockable" he meant "you need barrier". Fully unblockable like 8D would be lolzy. tager would be f$%^#@. I hope they make it require barrier in the final version though.
  23. I'll tell you guys what's happening to toa. Theoretically, going by archetypes, zoners and speedsters should be on the lower end of the damage scale in FGs. Rushdown in the middle, and the bulkier/slower to advance characters on the top. Tager, in CS1, averages around 2.8-3.6K. In CS2 he hasn't gotten any damage nerfs. Infact his 2.8-3.6k comes from anywhere on the screen. By reducing every characters midscreen damage, tagers 2.8-3.6k anywhere starts to look huge. Bang, since 623B doesn't wallbounce, will average 1.8-2k midscreen. Now when tager gets his hands on you, you really feel it. I mean 2.8-3.6k anywhere on screen in CS2 is going to be like tauntloop damage, lol. If in CS2 tao were getting 3k combos, then tager, and everyone else averaging 2-2.5k midscreen would be rendered almost useless. Lets not forget that tao is also the fastest character in the game, and has some of the best normals as well. With that much speed/mobility/runaway, and with normals that good....you're going to get in more hits than your opponent. Her damage and mobility are troublesome for everyone, especially in her matchups vs carl/tager. She dances around them, and is averaging 3.2k without taunt, and over 4k with taunt. I play carl and he has like a 1 frame window to catch her, all the while she can get in when ever she wants, easily get 3.2k, get out, get in again, this time 3.6k, get out,....He has to get lucky or take a huge risk to trap her, and when he did he had to kill her in 1 go. Whereas she could get in and deal big damage whenever she wanted, and get out for free. She should be able to get in easily, but dealing big damage so easily...and easily escaping at will when she wanted with no repercussions? Nah, that wasn't fair to the other characters, especially, and I mean especially the slower characters. Everyone is getting nerfs, and in the current system tao dealing over 3k anywhere would be absurd. She should not be averaging the same damage as, or getting more than, tager/carl/hakumen. She still has her speed, and normals. She will still dance around her opponents and get more hits in. Tao in japan is top tier, and her damage is a big part of why. Now you will have to get more hits in, which fits her character type, to win. It's the same thing that happened to lambda. Nu mains cried about how they can't get 4k from fullscreen anymore, not realizing that a zoner shouldn't deal that much from full screen. Hence why hazama's options have been limited as well. Haku is going through something similar as well. In CS1 he's a good zoner, safe pokes even on IB, high damage, and when you finally get in he can counter you with IB 2/4/6D or j.D for big damage as well? nah that was too much, hence he can't combo off counters anymore. Don't worry, tao will still be good
  24. Also DAT 1 primer taken from fuoco/4D/2D will play a bigger role. After a burst, they block fuoco/4D/2D, they are down to 1, they need to barrier brio/fuoco/2D/4D, their barrier guage depletes > double damage combo
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