I'll tell you guys what's happening to toa. Theoretically, going by archetypes, zoners and speedsters should be on the lower end of the damage scale in FGs. Rushdown in the middle, and the bulkier/slower to advance characters on the top.
Tager, in CS1, averages around 2.8-3.6K. In CS2 he hasn't gotten any damage nerfs. Infact his 2.8-3.6k comes from anywhere on the screen. By reducing every characters midscreen damage, tagers 2.8-3.6k anywhere starts to look huge. Bang, since 623B doesn't wallbounce, will average 1.8-2k midscreen. Now when tager gets his hands on you, you really feel it. I mean 2.8-3.6k anywhere on screen in CS2 is going to be like tauntloop damage, lol.
If in CS2 tao were getting 3k combos, then tager, and everyone else averaging 2-2.5k midscreen would be rendered almost useless. Lets not forget that tao is also the fastest character in the game, and has some of the best normals as well. With that much speed/mobility/runaway, and with normals that good....you're going to get in more hits than your opponent. Her damage and mobility are troublesome for everyone, especially in her matchups vs carl/tager. She dances around them, and is averaging 3.2k without taunt, and over 4k with taunt. I play carl and he has like a 1 frame window to catch her, all the while she can get in when ever she wants, easily get 3.2k, get out, get in again, this time 3.6k, get out,....He has to get lucky or take a huge risk to trap her, and when he did he had to kill her in 1 go. Whereas she could get in and deal big damage whenever she wanted, and get out for free. She should be able to get in easily, but dealing big damage so easily...and easily escaping at will when she wanted with no repercussions? Nah, that wasn't fair to the other characters, especially, and I mean especially the slower characters.
Everyone is getting nerfs, and in the current system tao dealing over 3k anywhere would be absurd. She should not be averaging the same damage as, or getting more than, tager/carl/hakumen. She still has her speed, and normals. She will still dance around her opponents and get more hits in. Tao in japan is top tier, and her damage is a big part of why. Now you will have to get more hits in, which fits her character type, to win. It's the same thing that happened to lambda. Nu mains cried about how they can't get 4k from fullscreen anymore, not realizing that a zoner shouldn't deal that much from full screen. Hence why hazama's options have been limited as well. Haku is going through something similar as well. In CS1 he's a good zoner, safe pokes even on IB, high damage, and when you finally get in he can counter you with IB 2/4/6D or j.D for big damage as well? nah that was too much, hence he can't combo off counters anymore.
Don't worry, tao will still be good