Hmmm, I hope carl's damage isn't too low. I mean I'm seeing 4-5k combos for the other characters from random starters, and they're having trouble getting to 4k without a DD with him o_O.
This means he got around 3-3.2k (midscreen?) without the DD, but off what starter (j.2C allecan? 5B? maybe)?
It's just day 2, but the thing is we already know how carls combos work. His CS2 combos will still be similar to CS1. I don't know what combo's they've done and off what starters, so that needs clarification.
Damage is a huge part of his game, and if he's getting out damaged easily then it will be hard for him to keep up.
Nirvana's moves getting buffed is good at least. So getting hit by her hurts a little more now, although people don't randomly get hit by her that much anyway.
I can understand taking away volante projectile armor as that can give zoners some trouble, but not taking away fuoco always come out?. If they thought that was too good then they could have made it like 4D (super armor but if carl is hit or put in block stun then she'll stop). Fuoco is almost useless against characters with safe fullscreen pokes (litchi, haku, haz, etc) and it can be jumped over so easily by everyone.
After a guard break, assuming carl can even guard break, a combo starter off anima might be a good idea at least.
I really need to see footage to see how he stacks up to the others, cause on paper he sounds....like he's going to have a lot of problems. Especially the damage part. Seeing so many 4-5k combos from other characters and hearing he needs a DD to reach 4k doesn't help either.