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IronTager

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Everything posted by IronTager

  1. *Shrug* No need to get iffy, this is more of a "If" it happens thing. @Unsanctifier "Then why isn't it popular?" Sorry man, I don't think that's a very good argument. Have you seen what people like in America? : S And it's mainly America that it's not popular. Personally, I think the better something is, the more Americans are driven away from it (Though, that's kind of a stupid thing to say. It's more a generalization and half joke.) After all, the most popular fighting game was Street Fighter 4 based on almost on the sole factor of nostalgia. I won't hate on SF4, but I will say that it was faaaaar from perfect. Anyhow, as far as a marketing perspective, I sadly agree that you're right. By simplifying the game, it'll market better and more people will want to play it. Why? Because apparently, they're too lazy to take the time to learn the depth of the game and enjoy it for it's depth. If all they're doing is making combos just a little easier, fine. But I kinda liked that Guilty Gear didn't rely on getting 100% consistent combos every time and let so many small variables change your combos. *Sigh* Ah well. *Hugs my copy of Accent Core* ;-;
  2. *Sigh* I know. It makes you wish fighting games didn't go mainstream... If they do "simplify it" some, then it better be almost not noticeable. Maybe make combos a little easier (If they weren't easy already, what do people want? A button that does them for you?) @sG That's sad to hear. Why don't people realize that 2D graphics are just as good as 3D graphics, if not better sometimes? I don't get it. Sometimes something can be so detailed and then it gets assraped by 3D, no matter how shitty they may look. It's sad in my opinion. Hell, I've heard people speak highly of the undetailed 3D backgrounds of Blazblue compared to the actual hand drawn sprites. If they have so much confidence in Guilty Gear, why don't they keep the battle system the same and give it hand drawn sprites?
  3. I don't think anyone will realize how pissed I'll be if Arc Systems simplified Guilty Gear. Not only would I want Guilty Gear to be complex as it usually it is, I want it to be MORE complex. Probably make things a little less strict, but to actually SIMPLIFY the GAME? In my opinion, doing that would not make it Guilty Gear. I want Guilty Gear to be what it is and has been. Guilty Gear.
  4. Good news on my end. Been bringing Guilty Gear more to my college. People have been interested lately. I'm gonna bring up the tournaments that happen down in the Detroit area and see if that'll fill in more people and whatnot. There are two separate parts of the campuses I travel to and so it's kind of twice the mention lately. One campus seems to know it better than another but the more that get informed, the better. They've been a bit impressed by the flashyness of the game. Hopefully it'll start something.
  5. Say, I'm not sure if this has ever been mentioned, but I think it should go on the guide (Unless I'm wrong or paranoid. Though, I'm pretty sure I'm not.) When I do 4D, the magnetism lasts a shorter instance than the other Drive moves. This might be a "scrub" thing to say or some crap, but I think that people walking in should know that small detail.
  6. I wouldn't be surprised to be honest if they did do that. Capcom just sells out sooooo hard. They take things not from a gaming perspective, but from a mass marketing perspective. They're kind of like what the music industry is doing, delivering whatever they can to please the masses and cash in on it, because 1) They can afford to. and 2) They're well known enough so that people would want to have cross overs with Street Fighter and not KOF, Melty Blood, or any other good fighter that ISN'T Street Fighter. Anyhow, enough of that. I'm a little weirded out. This Mortal Kombat seems legit. The whole 3D thing wasn't really that important in the newer Mortal Kombats to be honest as well. I mean, if you move through the 3rd dimensions the only real importance was hitting someone into acid or some stuff. But then it was very lame how the fatality aspect was killed with "custom fatalities". The combos are pretty cool though but my main concern that most likely won't even be covered is, will the game be balanced? Ah well. We'll see...
  7. Alright guys, here's my theory. All they need to do is take this new Mortal Kombat and make it not suck. But seriously, here's what I think they should do. 1. Personally, I've never really liked the block system in Mortal Kombat. I think they should go the tradition way. (Pressing back) 2. Make sure the game is actually balanced. 3. Try to solidify the game instead of trying to make it seem extra flashy and such. I mean, flash is cool, but they should honestly try to make the game not so rugged and flimsy. 4. They usually make Mortal Kombat very cheesy. They should probably keep it that way, but tone it down a little. 5. Set the controls to a standard way too cause their kick buttons use to be in weird places, along with other buttons and such. Normal button setups would be nice. These are just a few things. It looks kinda cool so far.
  8. I see... Well, one of the best things to do is record your matches and check how things went. Usually, there are a lot of good tutorial videos on characters. Anyhow, I'm trying to figure things out cause my weeks have been busy (Family celebrations and all). When would be good for you?

  9. Oooh, this is a sequel? Huh... Damn, I feel dumb now XD Well, thanks for the information. Still, Wartech was pretty fun... This sequel should be a blast.
  10. *Sits down* What exactly is it that I must be informed of? I'm guessing that this came before Wartech. Yes?
  11. This game is looking really good, wish there was more to see though... It reminds me of this one shmup/fighter I played, Wartech I think it was called.
  12. The best way to choose a main is to go to the character select screen, scroll over a character, and press one of the bottoms on the right of your control. Viola, you've chosen a character.
  13. I think Furix might be right... If anyone's played Arcana Heart 2, the console port was just horrible. It lagged like Hell and wasn't very pleasing. They probably would if Arcana Heart gets more support though, hopefully... I think Arcana Heart 3 looks fabulous.
  14. Hm... House gatherings are actually good. Personally (This is just me), I'd get to know the people before inviting them into my home... But again, that's just me... Also, I know that people do that often enough. Do you know how to run brackets? How is the prize money being split (If it is)? How many people are attending? Will you have enough room for these people? Anyhow, it can work and I've seen it work... Just gotta be organized.
  15. Really? Hm. Interesting... I guess I'll take your word for it and it actually makes sense considering the fans I've seen of series... Oddly enough, the fighting game community is somewhat elitist. Though, I love Guilty Gear and KOF. I play those more often than other fighters. (Well, I play Blazblue too, but I like Guilty better to be honest) Well, when you do see these people who are fearful, what do you normally do to bring them in? Also, how strong would you say the Guilty Gear scene is in Ohio? (If you're wondering... Michigan is really... really... really... mainstream...)
  16. Yeah, I should have clarified. I meant for small tournaments at Colleges or for scrubs. It's a fault on my end because I wasn't specific. On bigger tournaments, the price would definitely get budged up for higher level players. I think 2 dollars is a fair price for a starter tourney or a tourney at a small local area that many people attend specifically. By the way, how far is the Ohio Tournament? We use to have a Michigan Guilty Gear tournament, but it's mostly Capcom stuff there. That reminds me, a good way to lure more people in is by adding big name games to the tournament. It might impress some people to watch Guilty Gear from entering in to play something like SF4, SF2, MvC2, etc... (Big name fighters in comparison to).
  17. Yeah... Sorry about that, I'll take the blame cause I requested that people might put names up so that new players can get a better idea of how to use the character. Anyhow, Kenin's probably right. If we learn how to make brackets and try to improve on making tournaments, more people might be influenced to play. Personally, I think if a bracket is set up for a new community, the admission should probably be around 2$ a person. Some people might be a bit afraid to put down a couple bucks down cause they're not "Good enough." Reassure them that it's just for fun, cause honestly, isn't that why we play Guilty Gear? Cause it's just fun. Alright, so, who here's holding a tournament around their area soon and what information can you give? Also, does anyone know places that would usually let you do tournaments at them? If anyone has other suggestions on how to bring Guilty Gear's tournament scene building up again, please feel free to present your ideas.
  18. I see... Well, with time comes experience. But in order to gain experience, you need patience... People lack in that nowadays in my opinion. *Pushes glasses up* Well, what would you say they're doing wrong? How much experience do they have with fighting games in general? Do they know what a DP is? Do they know what cancelling means? Teach them as much basic stuff as possible. They can get the hang of things eventually if they have the patience. Also, try to recommend videos for them to watch. Normally, there'll be at least 1 tutorial for a Guilty Gear character and such.
  19. I see... By the way, that was kind of a lowblow to KOF. I appreciate KOF a lot. People treat it like shit because it's apparently a "knockoff of SF" when it really isn't. Personally, I think SF4 should be pushed to Sundays just because it's a joke that took from a whole lot of other games and only gets appreciated cause of the title "street fighter" while having nostalgia factors and shitty music, gorilla faced monkeys fighting, and other problems that I could go on for centuries about. I even think Ono is a half assed designer that can't come up with much that's original and tries to use the weak points of the American fanbase to attract people. Did it work? Of course. No offense to some of us Americans, but it seems like most (not all) will fall into ANYTHING that's really, really mainstreamed up the ass. Anyhow, I give a fuck about KOF but I couldn't give 2 shits about SF4. If that's the "pinnacle of fighting", I'd rather commit suicide right here and now than live in a World where doing the same shit over and over and over again is considered fun, and I have asperger's syndrome. Now then, I can tell what you mean... You are right, it seems people are too hardheaded about looking into depth and get detracted by it's "anime artwork". It's pretty sad because, what relevance does how the game looks, have anything to do with how the game plays? Well, we can only try to get the attention of people who are attracted to it for now.
  20. ? : S I could be. Again, I think Sol is really hard to learn in a top level, but just shows a lot of the basics of the game. I could be wrong though for whatever reason. All these characters have so much potential, it's really not easy to say that at a top level, ANY of them is easy to learn that way. You always have to start somewhere though. Anyhow, it's kind of good to argue this, that way you can have a better understanding of things. It's the best way to figure things out. For all I know, I could be wrong and it's a possibility I will not deny. Still, it's good to know recommendations so we can get the tournament scene running up better and it's great to know that you fellows are serious about this too. That reminds me, I have to ask you guys. What would you say is the biggest problem as far as what people think of Guilty Gear? What are your opinions in which it'll increase it's popularity? Are there any things you notice that seem to appeal certain fanbases towards Guilty Gear?
  21. Yeah. The thing I love about Sol is that he's just... Well, he teaches so much on a low level. He's a good way to show how the game works and what the game's about a bit. That's another reason I'd recommend him if people can't make a choice. He shows how anti-airs work in the game, how false romans and romans work in general, how pressuring with your projectile can be a good thing, he's just overall a character that takes general features of a game and make them overall good. His starter combos aren't too bad either, though of course... As you progress, it can get kinda hard. He's just a good character in overall aspects of what the game represents. At least, that's what I think.
  22. Yeah. It's not like they're good, but still, they're starting somewhere and that's what I enjoy to see. I don't know why, but people seem to take a good liking to Sol (He's definitely hard on a top level.) But yeah, I only mean they picked him up pretty well. They're not like, really good and have much to learn. The beauty of Guilty Gear is that every character has almost noooo limitation. That's why the game can get soooo advanced and every character is kind of "hard to learn" if you want to learn their full potential. On a top level, I 100% agree with you, Sol Badguy is hard to pick up. You have to learn to false roman a lot of his moves, rush down efficiently, etc... On a lower level, he's a bit easier to get use to and just has general things that are easier to do compared to some other characters. He's just really well rounded but has so much potential. Still, nobody can complain about Sol or anyone else in the game (Well, maybe Eddie a little) considering this IS the most balanced fighting game. God I love Guilty ;-; Eherm...
  23. Yeah... It's alright man, people have disagreements. If you think Sol isn't so easy to pick up, I can't really disagree. I guess it might be for some. I don't know, I just picked him up pretty fast and have seen others do so, but that's not really a good reason cause they may be exceptions. Anyhow, is anyone else working on reviving the tournament scene around here? (Also, good luck Digital)
  24. Alright, cool. Have you guys been able to get anyone in on the game or brung GGAC to any tournaments and try to start up a side tourney thing? Some of the kids at my College actually know what Guilty Gear is, so I kinda have somewhat of an advantage with that. The biggest problem I'm worried about is if I do eventually take it to my next College (which might be Wayne State... Which is in Detroit) is that it might get stolen... No, I'm not racist, I just think that Detroit is a horrible place. Ironically, one of my best friends is from Detroit. Anyhow, from what from I can tell, they're not too good at my College. Still, it's a start that people are interested. The reason why I find it a problem due to location is because normally tournaments are held in the Detroit area. Hopefully, there'll be more of a rise. I guess I'll work on this area. Hopefully, things will pick up over here. @Digital Watches Well, I don't really think he's a shoto. You're right, his projectile is not like Ryu's where you just keep using them when someone gets close. I just think that Sol is a pretty basic and good rushdown character to start with. The best thing to do though, is watch the videos supported on youtube. There are quite a few nice people who've made tutorial videos for characters and specifics about them.
  25. I'm not saying that. I'm just asking you don't call what I say "bullshit". Personally, I don't think Jam's that easy to use. I mean, a new player (in my opinion) won't know how to apply pressures well. Also, a good way to improve is for people to learn more than one character. (Not extensively, but somewhat. That way they can know what the character can and can't do.) Now, then, here's my thoughts as well. Feel free to discuss man, but I'm just saying, please don't state "bullshit". Now then, let's see. Sol - If you're learning Sol Badguy, it's easy to start up his basic combos in my honest opinion. He has the options that most good, basic characters have. A good projectile, a good anti-air, decentish overheads, good bread and butters, pretty decent pressures that can be applied, just good all around. In my opinion, this makes him a good character to start off with. He has everything that can be made efficient. Ky - You have to remember, a lot of people are built on Street Fighter. Street Fighter's main priority is usually spacing, zoning, and using projectiles efficiently. It's like a normal practice in fighting games for people. Damage output isn't everything. But I agree, a lot of bad habits might come out of using Ky Kiske. Jam - Jam is an easier pressure character. I can somewhat agree with this. A lot of what she does can be right, not to mention she's pretty fun to use. I won't really argue about this cause I can KINDA agree with you, but at the same time, it... doesn't work so well if the player can't pull off these combos. What's easy to me and you might not be easy to them my friend. That's why I think she might be harder to pick up. Potemkin - Alright, I disagree with this. If you don't know how to close in with Potemkin, you're screwed. If you don't know how to stop pressures, you're done for. If you're not sure how to beat out projectiles, say goodbye. I'm not sure I'd call Potemkin an easy character to pick up for newbs unless someone uses grappler characters often and is just flat out precise. It's hard to use Potemkin if you don't know how to touch someone, get past projectiles, etc... May - I can't argue to be honest, I haven't played her enough. She doesn't seem so easy because quite a few things have to be set up from what I've seen. She's a good hold character though and people are familiar with hold characters since SF is such a popular series. I think she's fun, but I do notice that at times, she is pretty punishable if pressured a bit. Still, she does more than enough damage to make up for it and having a small hitbox. Also, that was a good point. It's a good idea to show them videos and tell them to check out Dustloop of course. The only problem with videos is that they might not comprehend it at first, so you mostly want to point them to Dustloop in order to learn. Also, I do retract some of what I say, you're right that it is probably best to ask them what they prefer or what they want to do. The beauty of Guilty Gear though is that you can (in my opinion) do almost anything with what character you choose. It's so friggen awesome <3 "^^ Eherm, by the way, the reason I suggest people play a variety is so that they don't get stuck with these habits (besides knowing how to beat characters better), they don't need to learn them to the extreme, but just have fun with them, tinker a bit. Anyways... Yeah, people are more attracted to a friendlier environment. If you look like you're having fun, they might be tempted to have a bit of fun too. Still, generally people don't like losing. Maybe "pulling punches" isn't a good term... Treat it like a casual match. Let the player get use to the game a bit, let them know what they want to do. Playing really well and raping someone while they're learning is not fun for the other player, I assure you. Hell, sometimes my friend does it to me but I don't know crap about a game, I don't have fun that way and have to spend time outside of that learning the game. Remind the player that "Training mode is your best friend." Hell, I LOVE training mode. It's something another friend of mine and I do for days and days and days while learning. Then we play some matches, learn some more from that, and improve. I wasn't really saying "Let them win", I'm more or less saying, go a bit easy on them. Maybe give them the chance to win on their level. It is counterproductive to let them win all the time because they DO need to improve somehow. If they keep winning, there won't be any flaws he sees in himself. It's not so easy teaching someone new. From a fighter's mind and from a non-fighter's mind, it's so different... They aren't really like us in my opinion, so you have to let them feel good and confident to work with them, then eventually when you see that they've gotten into it and are making a more serious commitment, they'll eventually want to learn more. Hell, I use to be that way looooong ago. I wasn't motivated to play the game, but when I started winning a bit, I was a tad bit satisfied with myself and wanted to learn more. Now, I don't care if I win or lose, I just want a good match and a character I like. Anyhow, this is just what I think. If you have disagreements, feel free to share them. By the way Digital, favor. Can you list some names for characters? That way, people can be familiar to whom they should look up. I know that 012 is a very good Sol player. Woshige who plays Millia... Damn, he's good (Understatement). Miyako's a pretty good Dizzy in my opinion. I think Eji-Chan was his name, but he played a good Zappa. These are just some names). Anyhow, I don't mind so much that you disagree, I was just a bit peeved at the "bullshit" thing. I'm not going to say I'm not wrong, I'm human and can admit that. When I retracted my statement, I'm pretty much stating "I'm wrong about that, you made a good point."
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