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mAc Chaos

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Everything posted by mAc Chaos

  1. welp back to CT status Hmmm... I wonder, what if I plugged in my stick, and used the turbo feature to record the 2A coming out after Hotaru as fast as possible. So far I've tried to just do the 2A manually at the exact precise moment and I think I have, but it might be faster to use the turbo feature. Only question is if that would be less precise since it might not hit on the first frame either. I tested out the first few frames of Hotaru too. I mean, if you did the very end of the attack you'd have to be farther away and that would make it harder to pressure in the first place. Ugh, this is going to keep bugging me until I'm 100% sure. :P Anyway, good job so far.
  2. Are you sure you got it on the first frame? I was able to get 2A to win (on offense), but lose on IB. It also seems distance / hitbox dependent too.
  3. lol, the results recorded for all time.
  4. Yeah that's what I meant. But I'd just update it every time there was something going on. Or whoever is doing the FT10 could post about it and then I could put it in the original post. If you have an individual FT10 thread someone could come into the forum and see it and go "Ah, it's Chickzama's FT10, I should check that out" whereas if it's like a giant video thread then they'd have to go dig around to see what's recent. The first post would still contain all the relevant information, but as you know with video threads that list 100 different matches it can be hard to tell which one exactly is brand new or got updated, at least without a new post making note of it. Somehow I have more posts in these netplay threads than everyone else. :P I am pretty much in here anytime I'm online.
  5. Well, if it's definitely going to happen, then I can run it. I don't think it will be that busy or anything.
  6. I think it makes more sense to have multiple ones since it puts more focus on the specific FT10. In a giant thread it'll get mixed in with stuff for different FT10s and streams all over the place.
  7. Spark, can you test out Hotaru to see how plus on block it is. I trust your reflexes more than mine. :P It's a matter of putting everything in at the earliest possible frame. The whole reason I started on this investigation is because after playing a bunch of matches with badlime's Tsubaki, I ended up in a situation where Hotaru would actually be the END of my pressure, which just seems wrong. Basically, I'd throw him into the corner, and make him block Hotaru. Ordinarily I could just keep pressuring, but for whatever reason her 2A would beat out my 2A. Maybe it was lag (probably) but I have to know for sure what options I have so I don't walk into a counterhit when I think it's my turn to push buttons. Anyway, in this situation it basically turned into: if I tried to land and pressure I'd get hit, so jump canceling would be the next option. But all Tsubaki has to do is sit there and 2C and it will beat anything you can do (unless you just go right into the overhead Tsubaki). So in the end all you can do after they block Hotaru is just jump away and give up your advantage. Anyway, I'm pretty sure that 2A would get stuffed now after my testing, but there's still other characters with super fast 5As and 2As that could still be a concern. And then you throw in IBing into the mix.
  8. Yeah but I can't find it.
  9. I've been trying to look at the data but I can't make sense of how levels work. For instance, 3C is level 4. Supposedly that's 18 frames of blockstun. But the recovery on 3C is 25 frames. 25 - 18 = -6, but it's really -4. Plus with aerial moves you have to factor in the frames of freefall and landing recovery and everything else and who knows how much those are. It's better to just try and test it out with seeing what attacks can get through or get counterhit.
  10. Man I can already see that being hilarious against Hakumen and Tager.
  11. It just doesn't give you any information on how + they are on block. And then that's only when you do it in the air, immediately as you land the move, not landing and continuing pressure. That adds extra time to it. Basically I want to figure out how plus it is, as if it was a ground attack. I want to know what my window for doing something like hop Hotaru > 2A is.
  12. What's the move that causes it? Is it getting hit by that spider thing. Or his distortion super.
  13. I think gamehead should start his own twitter.
  14. I figured Ragna just dined and dashed all the time.
  15. Is that a new curse move or something. Mu was moving super slow like she was weighted down or something.
  16. Is this real. How is that speed even possible.
  17. I feel like Tsubaki is more + than Hotaru. Seems like they can't poke out even on IB if I did it right. Which makes sense to me since Hotaru already has a million other things going for it, and Tsubaki costs more stars to boot.
  18. Arakune is more Cthuluesque creature of the abyss and magic.
  19. > aerial techs > double jumps > airdashes
  20. lol, I love how everybody always says Tager sucks because of his tools but it's the gimmicks that we all go crazy over.
  21. Pretty much all of his normals except 6B are +, and you can cancel that into a counter to cover yourself. In the case of 6B you could hit him out of the startup. His C moves aren't + but they can be canceled into moves that are. You have to wait it out until he has to hop or Kishuu back in, and then you can IAD / backdash away or try to hit him. Just watch out for Hotaru. Basically as long as he has stars he can cover himself. You want to wait until he runs out. And when he's pressuring you with his normals, he'll slowly get pushed back, and he'll have to hop back in to keep pressuring. IBing Gurren or the 2nd hit of Renka is your best bet for a sure fire time to hit buttons. Oh and 6B.
  22. Except I don't play in lag. :P Minimal delay ~> WE OUT also:
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