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Everything posted by mAc Chaos
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I need to figure out how to get people to respect Haku pressure now. Not much to prevent mashing if the worst they have to fear is 1-2k. The damage nerf / lower star gain indirectly affects how we play in areas like that. They also have to respect our defensive tools less. Probably just need to zone more.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
mAc Chaos replied to BladeOfJustice7's topic in International
My power knows no bounds. -
lol, oops. Yeah. FIXED. Still thinking of Hotaru and Renka inputs as the same thing.
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If you got CS2, that shouldn't be a problem anymore since they changed Renka's input to 236b. Otherwise, if Renka comes out, that means you pressed B too fast. You have to pause just a little bit to give Hakumen time to leave the ground. What happens is you hit 2147b, basically, or even 2147 and then hit B before Hakumen has left the ground, so the game just looks at 2147b and then compares it to his moves and sees it is closest to Renka and just goes with that. If j.B comes out, you waited too long to hit B or didn't make the 2147 input correctly.
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Well, it seems like we need 5 stars minimum to get damage in CS2, so we can't afford to be that picky about star use anymore. We're going to be spending our entire stock in one gigantic Mugenesque combo either way. We can't afford to not use it when we have a chance if it'll do good damage. Of course, with such high star requirements to even start the combos, that raises the question of how often they'll get used in the first place. ...Chin, eh. Well, we'll see.
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Yeah, 4C seems pretty bad in this matchup; half the time I use it I eat damage. It extends Haku's hitbox forward and it gets beat out by Ragna's 5C and (I think) 5B half the time. Just airdashing over it works to score a nice CH too.
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The question is, what other tools we want instead of Hotaru, since we have low star gain this time around, which means that we will probably not want to use Hotaru that often unless we're sure it'll get us some good damage, no? Plus, we want to discuss various situations and answers to them. For instance, his j.B is pretty good again. I think 5A would get beat out by it if you tried to AA it that way.
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Pretty sure that ship sailed a while ago. :P PUT EM UP I'm seeing decent return on them anyway.
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So what do you guys recommend doing with 6A as far as blockstrings go? In CS1 it was pretty useful since your followups (2B, 2A, etc.) would lead to good damage and could scare the opponent into respecting your pressure, but if you use those now you don't get much off it so 6A itself becomes less useful unless we can use something else. I suppose I could just use the same things, but it seems like a waste of stars to combo off 2A if we're not getting that many stars per round and it's going to do like 2.5k. On the other hand, I suppose we could do something like... 2A > 5A > 5B > Kishuu. Chances are they'll be crouching though, so I'm not sure if that would work.
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Hah... you'll notice the difference soon enough.
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Wow, 5D has so much less magnetism now. Or at least it feels like it.
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+3 instead of +5. Or maybe it was +2.
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Good stuff! Well, the way I think of it is that it's best to just provide the players with as much information as we can, and then let them sort it out. Going through all the different combos helped me learn how everything links together, so it's something everyone who is starting off will have to do anyway. And the more experienced players will already know where to look. I didn't just take down any random combo though (except for 6C lool), but stuff that would be useful given how many stars you had. The stuff that zrd... that guy, wrote is good. I personally don't like having to go back and plug in stuff every time I look at a combo, but I'll probably just make a list for myself using these so I can skip that replacement process every time. There also seems to be some subtle variations in some of the combos, like with one loop or two or omitting certain moves, so that means you'll have to modify those shorthand names... Using that method is fine, just make sure to get various situations covered, not just 1 example for each bnb. You gotta know what's best to use in various situations, like in the corner, or when you're almost near the corner but not close enough and have to use a different combo instead.
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Yeah, I figured some of it was just random Hakus playing or doing casual stuff.
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Yeah, I don't think it's level of critique that has changed, necessarily. I'm seeing stuff that's just out and out dumb sometimes. Whereas I can go back and look at CT videos from like, the first few months of arcade release in JP, and still learn stuff from how they're playing. What do you want to explain?
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Well, what I did when I was made the CS1 thread was go through match videos and combo vids and write down what they used, then organized them in the thread. It helped me out too since I got acquainted with all of his arsenal.
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Is 5B/2B a projectile now or something?
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WHERE DA COMBOS AT Guess I'll start poring through some videos. :P
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I thought 4D was pretty good in CS1 too.
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Meh, seems already played out to me. Catches me sometimes though.
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How come for Noel / Jin it's an easy write up? You had one day for them too.
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Do one on the Haku matchup. If you think you can yet.
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Nooo my reply got buried.