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Everything posted by mAc Chaos
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
Sophisticat, that's when you get most of your damage off the neutral game... and abusing the opponent's mistakes on their own offense. At a certain point every Hakumen player has to back off... he's not designed to have a great offense. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
Welp, this thread had a nice run. -
6D is active on frame 1, so you can do it on wakeup to catch a meaty. All bets are off on netplay though. If it's a slower attack, or if they just timed it so it is not actually hitting you immediately on wakeup, you could be doing the counter too early.
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I'm not sure if this is the place to ask, but does anyone have an animated gif of Hazama's laughing animation? When he hunches over and laughs while holding his head in his hands.
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The combos themselves are one thing, but how likely do you think we'd be able to land those CH 5Cs? I used to land a lot more in CT when 2A > Renka(1)> 623AA gave horrible proration. I have to get that skill back. One of those combos pushed them all the way from one corner to the other. It was like 5 stars, but still hovered around the old "1000 damage per star" rule that looked like was going out the window in CS2.
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Pretty sure he did a low IAD after the Hotaru without landing, but it's hard to tell.
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http://www.youtube.com/watch?v=0WMO2LhU-2s In this vid it looks like they found some ways for Haku to break 5k damage from midscreen and end up in the corner, for 4-5 stars. I think that's pretty good.
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http://www.youtube.com/watch?v=2QFIk0MVREk#t=15m44s Not sure if this was posted, but it'll blow your mind.
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His old j.C worked well for me in CT. It had a broad range and lasted a long time. I've always loved using j.B, but mostly for jump ins and cross ups... Thanks guys, I'll try it out. Hotaru and j.D in the air seem risky or more risk than it's worth since it feels like she just has to bait it out then punish for a lot more than I could get. If I landed a j.D on the ground I could combo off it but if it was up in the air I don't think I'd get anything... but she lands a CH it would be big damage. I also like using 5A as an AA in a lot of matchups but it seems her air options eat my 5As in this matchup.
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Is it recommended to fight Tao in the air or ground primarily? I used to have an easy time beating Tao out in the air, but Taos that know what they're doing with drive can pretty much hone in on you at the exact spacing and range that will avoid your attack and CH you into a combo. I feel like that means engaging on the ground might be better, but that means giving up your best air poke... Is there anything new to add to the information Ryoko posted, since Tao's game developed so much since then? For instance, her j.B up close can beat literally everything and force you to block if it's done right.
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Ehhh, I wouldn't be so sure... we'll have to wait and see. If I had to bet though I'd say it got worse. Those changes to the characters have to show up somewhere. Our strategy will be the same, it will just be less effective and require more attempts to win, which is what I was getting at. That means they have more chances to keep us out and come back. Ah, yeah, I can see what you're saying about the style changes. I kind of already had that moment in CT > CS. I'll just play him forever. :P (HOS?)
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If Hakumen does less damage, then that means he has to get in a lot more... that means Lambda gets a lot more chances to escape. I would expect it to be worse then. It's not like we get zoned the entire match, then finally get in once and finish it like in CS. Meanwhile her average damage got a big boost. That Hakumen in the video (although he didn't seem very good) burned like 6 stars just to get in. That left him only 2 to do anything and then his entire chance was gone.
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NO YOU WILL NOT. How could you play him through all of CT but not now. :P http://www.youtube.com/watch?v=8f4yz1s55JE#t=2m14s This kind of matchup should look familiar. :P I feel so nostalgic. I'm kind of excited to see how I can handle this.
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Arrggghh, now I see why people say Tao is so safe. I played XDest and couldn't do anything at all pretty much. He could just fly around with a small life lead and force me to take risks then zip in and punish, or just fly around and bait things. But he didn't drive around randomly so he would go face first into my sword, which is usually the case, but only did so with purpose, which made it impossible to punish anything or even get an opening.
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I usually go for Gurren > 623AA > etc, off 4C CH, unless it's too early in the match or I don't have the stars. Otherwise it's just 6C or 4C again. I almost always end the match with like 8 stars, win or lose, so I might as well. I don't really know of any good Kune matchup vids either... I never really bothered to search them out since, what's the point, I might as well just start pulling out my teeth one by one with a pair of pliers instead if I'm going to play against Arakune. :P There aren't really any good Arakunes I know of to get experience against anyway, except CopperDabbit and MDK sama and Kousaka (in America). There are probably others out there but I haven't heard of them.
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^Sounds like you'd have a hard time against Hakumen. :P
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She seemed to have some interesting reactions to Bang.
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
I'm not. I'm just not sure where you're getting this idea. Sure, he can win the round when he finally gets in, but it's still not some overwhelming force in Tager's favor when he gets in. Bang has strong pressure. Litchi has strong pressure. Carl has strong pressure. Jin and Ragna have good pressure. But Tager? Not compared to those guys. Not even compared to everyone else unless you're counting zoners. You can't make any judgement of quality in this game without it being relative to the rest of the cast. Maybe not terrible pressure, but strong is just stretching it. Maybe I'm underestimating Tager... but I don't think so. It seems like the biggest gripes for Tager is that for a grappler he isn't even very good up close. (It isn't that he has a hard time getting in; a grappler is SUPPOSED to have that as a problem.) I remember Henaki making a lot of points about how a grappler is supposed to be the king of his range, but Tager is lacking, so if he actually had strong pressure then that wouldn't be the case. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
> Tager pressure > strong I just can't wrap my mind around this concept. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
CT Tager VS CT Arakune? Or CT Rachel or Nu. Or CT Carl. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
Dacid just has a "can do" attitude. When Bang got nerfed, a lot of other Bangs were ready to hang themselves but he liked what he saw in the corner capabilities he had. He'd rather try and figure something out than just throw in the towel before the fight even begins. Of course, I agree with everyone that Tager is going to get raped. It is just history and precedent. :P It's not really being negative though or giving up so much as just recognizing fact. It's just par for the course. Also underestimating Arakune ever is a recipe for disaster. It's not like anyone ever goes into a fight against Arakune expecting to have a good match... except Nu players. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
Welp, never mind. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
Tokido played Bang in CT too if I'm not remembering wrong. He just won by outplaying everyone. I don't think Bang could carry you that far otherwise if you just literally picked up the game yesterday... -
I've been using it as an anti air since CT. :<
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
mAc Chaos replied to Lord Knight's topic in Archive
People understand that, they just have accepted that it comes with the character depending on the luck of the draw. It's different in every game anyway. Unless you play Arakune. :P