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mAc Chaos

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Everything posted by mAc Chaos

  1. Is there a trick to doing Hotaru off dash that I'm not aware of? Whenever I try, by the time I go to input Hotaru, the dash is already over.
  2. I'm not sure if anyone said it already, but I noticed you can actually GRAB Nu out of her Act Parser. I think you have to IB the blockstrings to do it though. I can't do it consistently, so the positioning may have something to do with it.
  3. Yeah, I don't know why it was like that. Next time we'll have to just stick with lag free.

  4. GENESIC EMERALD TAGER BUSTER

  5. I don't think I've fought many that do that after blocking. On hit, yeah. But I can probably surprise a good bunch. If you block in the air and try to dash after her, does she have time to do a 6D?
  6. I thought it was pretty cool.
  7. I tend to do better playing aggressively against her. If I wait for her to come to me she has too many ways to be confusing on the way in.
  8. Wait. WAIT. You can AIR DASH after you block the swords midjump? mind: BLOWN
  9. I think I've played you in ranked a few times... You always beat me. :P You play different than most Nu's I've played though.

  10. I've been trying to rush down Tager as a Hakumen player as a challenge to myself. I've found that it's actually quite possible, although you need magatamas. But if you mess up, then you're fucked.
  11. What we need is more Nu matchup tactics. :P
  12. Don't they just teleport? Or can it hit her somehow?
  13. Hey guys, I don't know if you noticed this, but I realized you can cancel Jin's grabs into other moves while I was messing around in training mode. So, unlike other characters, there's a pause after he grabs them, before they get frozen. You can interrupt the throw before they get frozen with a DP, or that ice arrow super, or even his astral.
  14. Does using Kishuu to get out of the sword mixup really give you enough time to do anything? Like, say, she goes 5DD, and is about to do 4DD but you Kishuu out. Do you have time to IAD in? What can you do against Nu's that like to fire off some 5DD and then Act Pulsar to the other side to keep mixing it up? If they just keep going back and forth you can't really do anything.
  15. I prefer the magic explanation. Interesting... when I see a replay usually, it has the players' names, but this has neither.
  16. You and your jumping Tager...

  17. Good matches! I think you weren't used to my play style, or something. You were expecting a different Hakumen. (A good one, lol) It seems like our matches all came down to lots of mind games, faking each other out, inching forward, that kind of thing.

  18. Whoa, you took notes? Sweet. Interesting. I didn't notice that about IADing after burst... Probably just trying to finish the fight. Yeah, I always get 6A'd trying to jump in on fellow Haku players. I need to get used to it; it's something I use if I THINK about it specifically, but it's not instinct yet. I've never really been familiar with any of Carl's loops. You're pretty much the first real Carl player I've ever come across that knows what they're doing. God, those crossups with that freakin' lance...! He jumps weird. Like, you'd jump backwards, then somehow float forward again and hit me. I dunno about the 3C -> 3C -> overhead. It might just be because it was working. I just go by instinct usually. Yeah, I know a lot of random Hakumen players love to air dash, but it's the best way he gets around. Usually I only do it if I think I can do something with it.

  19. Well, I'm pretty good at using it against Nu. I just do it when I see her lift her arms up; works every time. But she can still super jump over it. So I take it I have to do it INSIDE the special, not right before it?
  20. Does anyone have a video of that "unescapable" counter special of Hakumen's? Is it true that if you do it at just the right time, even on a projectile, they won't be able to jump away? I'm doing it in training mode and I'm having a hard time telling if it's reacting any faster or not.
  21. The problem I have with doing Hotaru from the ground is that you have to get real close for it to hit; half the time I just barely miss and get punished. But trying to get that close specifically to do that move ends up with me getting hit too.
  22. What if you start off with Zantetsu into Renka? Is it worth canceling there too?
  23. The problem with the jumps though is that her swords just push you back, so you don't actually get closer.
  24. I noticed a lot of Hakumen players cancel out of the first hit of Renka (214B) into Zantetsu (41236C). Since you're burning the same amount of magatamas, why not let it just do Renka all the way? Or maybe it was Zantetsu canceled into Renka...
  25. Good matches, Izzy. Damn Carl! He's like a mouse.

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