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Rhannmah

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Everything posted by Rhannmah

  1. Hey, if Eddie is in, there's no reason any other character doesn't get included, the guy is supposed to be dead for how much time, now?
  2. sometime between now and awesome --- Love the new look. Character designs look even more over the top, it's in 3D but it looks exactly like the 2D sprite style, it looks like it has the same feel, it is the same speed (why do people think it looks slower? check Sol's dustloop, it's the exact same timing as ever), it seems like they even made it so the animation skips frames so it gives the feel of 2D animation, that's really clever. As for gameplay, it seems like clashes will play a more important part in the game, and it looks like if a clash happens, the one who used a button of lesser strength will be left at a disadvantage with his guard open.
  3. what's going on with this community these days? on a sunday night we're like 5 people all night and there was like, me and pedro playing guilty gear? damn
  4. Sooo, anyone going to foonzo à soir?
  5. It seems to me that arcsys are extremely bad at keeping their fanbase interested in their games. One year gap between arcade releases and consoles? Really? What the heck are they smoking? There is a fine line between making people languish in expectation and losing their interest. Especially in this day and age of the internet. Japan is not this enclosed capsule where nothing comes out of, anymore. We've been looking at videos of +R since what, 8 months now? This is too long a wait. And the PSVita is a completely irrelevant market for offline fighting games, games made to be played with other people. Not to speak of Blazblue. Arc System Works really needs to work on their business model, especially in the publicity and outreach department. /rant
  6. a-cho tournament http://www.youtube.com/watch?v=4zHuRftrIEY
  7. was it in bike jail? Pedro, as-tu vu sur le stream du godsgarden au tsundere maid café les otakus se faire violenter pour des drinks? c'était TELLEMENT wtf! Stay weird Japan
  8. and why not? i don't see any reason not to
  9. Don't worry, I'm 236D, I shall save you!
  10. Pretty sure this is wrong. Every j.DB hit i've seen that wasn't a counter hit, some of which were grounded hits i'm pretty sure, have been a straight knockdown like in AC. I've only seen ground bounces on counter hit.
  11. But, isn't Guilty Bits about entry level stuff? Most of the discussion about the video for Anji isn't about entry level stuff at all. Let's not get sidetracked here.
  12. a-cho casuals http://www.youtube.com/watch?v=Jb-66vVMxCE
  13. That's an understatement. With the revamped FB, it basically becomes incredibly easy to confirm a hit or a block. If the j.D hit, you cancel after the first hit of the FB and you chase after them for a combo, and if the j.D is blocked, cancelling the FB after the first blocked hit will keep them in blockstun long enough(it's what, a lvl 4 attack i think?) so that you can either fall down for a low attack or airdash for a high. This is some crazy mixup potential. I can see myself using that quite a lot, the patch can't come soon enough.
  14. You guys don't know jack, is obviously sleeper OP of BBCP Have you guys realized that: + = ? Will be OP in MY hands, that's for sure
  15. Also, that stream is available at www.twitch.tv/joniosan , with full stream archive.
  16. in other news, sankishin mini-chat is completely fuxxord
  17. Stop trolling, Brice is right here with us
  18. it was overdue, that comment was on march 11th.
  19. In the arcade version, the EXE beast can be held in place for quite a while, so that's definitely a bug.
  20. Rhannmah

    Must Know Combos

    If you TK the ensenga too low to the ground, you won't be able to airdash. You have to delay it a little bit so that you end up higher in the air, leaving you at a height where you're able to airdash.
  21. we still don't know the motion for her astral, do we?
  22. around 20 minutes
  23. Well! That explains that.
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