-
Posts
4,899 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Moy_X7
-
Yeah, I know that much but I'm willing to bet that Phantom will be revealed to be Nine. Just because something is said it doesn't have to be necessarily true, plot-twists and shit. Just this gut feeling that I have XD
-
So the change on j.2C's lower hit-box is really that significant. Just a couple more weeks now XD
-
Not suddenly, most of them have a reason as to why they haven't aged and some of them have aged. Jubei and Valkenhayn seem to be the ones that aged. Trinity is currently stuck in a kid's body and I'm curious to know what happened to her original body and how she ended up in Platinum's body. Hakumen is Jin's soul possessing a suit of armor. Hazama is a ghost that goes around possessing shit and is currently inhabiting an artificial body. I'll give Nine the fact that she's a witch, so maybe her magical powers have helped slow down the aging process. I will lol so hard if Nine is actually an old lady the day Phantom gets exposed. @Takoto - Yup, it's all speculation and theory at this point, although we do have some characters that have some sort of trap-like attacks (Rachel with Sword Iris/Mu and her exploding Steins).
-
I wonder how they'll go about making Kokonoe playable. She's the offspring of the most powerful mage + the strongest creature in the world and she's a genius to boot. RTSD + Magical Projectiles? Mecha Install? Heh, that's something to play with. Agreed on the latter, it just has to be Lord Tenjo's son at this point.
-
Ragna is Bloodedge, I just hope they don't pull an "Order Ragna" on our ass. If I had to guess, it's probably Lord Tenjo's (sp?) son. We've heard of him yet we've never seen him.
-
It's only natural for someone to try to get out of pressure one way or another if you're leaving holes that big in your block string lol. Then again, it would be just easier for them to chicken block instead but oh well, mashers gonna mash and Moy is going to frame trap XD
-
Not necessarily, if they IB 236A then you're left at -11 and 236A is easy as hell to IB. Most characters can punish you with their respective 5Bs. The rest of the block strings you mentioned seem legit though. I'd recommend something like: 2A > 5B > 2B > 5C > TK Ice Blade C. If you're feeling ballsy then go for an Air Dash after j.236C and continue to pressure. 2Axn > 5B(1) > 6B/6D > bait/continue to pressure 2Axn > 5B > 5C (max range) > IAD j.B. This one works when you get pushed out by a Barrier Guard, 5C > IAD j.B will place you right behind the opponent, at that point you can continue to pressure or hit-confirm if it lands. 2Axn > 5B > 2B, 2A > stuff 2Axn > 5B > 2B > 2C > 236A. This one's a frame trap. Once they start disrespecting the above block string by mashing A after your 2B > pressure reset, then that's your cue to 2C after 2B for a Fatal Counter. If they're mashing DP/Buster A then simply JC, bait and punish. Jin's pressure game is decent, he can JC most of his standing normals in order to bait stuff. Like Lucien said, mix it up and manipulate your opponent into getting impatient and retaliating. That's your cue to frame trap or bait stuff. Common frame traps include 5B > 2C/6C, 2B > 2C, or 2A > 5C. Frame traps are effective when you're doing risky pressure resets off 5B and 2B and the other guy starts mashing A. I can't wait for CSII. Jin's frame trapping is going to be much more effective with the addition of the 5B > 6A gatling and 2C > 5C, specially the latter, that one's a God send.
-
So she must use her DP at point-blank range and score a CH to pull it off, huh? Fair enough, it's not that bad then.
-
lol no One of the few characters that actually does damage mid-screen, decent mix-up, decent corner damage, combos ending on knockdown from anything and everything, defensive options, fair amount of health and primers, good normals, etc. lol I just noticed that Litchi can get 4.4K+ off her DP. I'm hoping that the DP can only be followed up on CH, otherwise I'll have to really, really respect that DP and bait it as often as possible.
-
Like I said, he could have traded spots and saved himself some meter by just doing 4B+C. I guess he didn't expect that B+C to land and just reacted accordingly.
-
Or he could have just done 4B+C. Yeah it looked flashy but I don't agree with spending 50 meter for a chance to trade spots. Now those Stuff > (dashing) 6C > 2D > (run under) 6C > 214C is where it's at.
-
Oh God, the music featured in the latest Jin combo video is ear rape at its finest.
-
Well that confirms it, CSII Bible > Random Rumors, lol.
-
I remember reading that CSII has less "hit-stun delay", which is evident when you compare videos of CS Makoto and CSII Makoto while she's landing her Drives.
-
I'm guessing that he means the jump startup buff that he received.
-
Got another one up, the guy could use some work on his Ragna and I was trolling near the end but you see if you can find some flaws that I need to work on: http://www.youtube.com/watch?v=fmOYEOq1jmY&lc=UF6lDyLHUCQ05-tfMe1KrpdQawCawDTmCgkdQ_O1zIQ&feature=inbox
-
[CS2] Platinum the Trinity Actual Discussion Thread The First
Moy_X7 replied to Circuitous's topic in Archive
Man, she has some slow ass normals but at least she gains frame advantage off 5A and *gasp* 6B. -
I get that message a lot, that's why I just wait for either pktazn or Jourdal (thanks you two) to upload the videos to YT nowadays.
-
Good stuff, I can't wait to try her out.
-
Is Dramatic Sammy a special type of command grab like Tager's AC, Noel's 214A, or Tao's pounce super? I'd like to see the frame data of that move to see if it's worth using as a reset or in pressure. It's just that I don't see that move being used all that often, I guess that's because it's easy to telegraph and it probably has quite a bit of recovery.
-
So 6C doesn't have same move proration after all, huh? That's some good news. I can't wait for CSII to hit the consoles; there's so much shit I wanna try out.
-
Woot, looks like I found an alternative mid-screen BnB that I'll use in CSII, thanks to Ren: 5B > 5C > Sekkajin > (dashing) 5C > 6C > 2D > (dashing) 6B > (dashing) 5B > 5C > 3C > 214B (3042 damage) A slight variation of one of the standard CS mid-screen BnBs.
-
What's even more funny is that Jin can't even use his Astral Heat outside out of a corner 6D combo... wait, that's not funny at all :blue: The recovery nerf is going to hurt j.D cross-ups the most, it's going to be more difficult to hit people with 6C if you're not inches away from the ground when you land j.D. Meh, I guess we're going to have to dig for alternative combos using dashing 5B/5C and Sekkajin.
-
j.C and j.D have 4 and 5 landing recovery frames respectively... shit sucks.
-
Nice work there WoZ, Jin Ishida and Nonoel look good. Jin Ishida needs to happen as DLC, lol.