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Moy_X7

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Everything posted by Moy_X7

  1. Once again, they need to revise their combo because they're missing out on some damage if they ignore the second 6C. If you add a 2C after the second 5C then you can no longer use the second 6C. That in turn makes the combo less damaging and it prevents you from using 214C because they can tech out after the first hit of 214C; 2C reduces the untechable time for the combo. In short, just don't use 2C in a 5C CH combo and you'll be fine.
  2. There is something missing, and that's a quite a bit of damage when you go into a crummy combo like the one you just posted. 5C CH > 6C > 2D > 6C > DC > 5C > 6C > DC > j.C > JC > j.2C > 214C is one of the most damaging combos you can get off a 5C CH. The alternative and most common combo off 5C CH is 5C CH > 6C > 2D > (dashing) 6B > Sekkajin > 6C > 214C, it does about 300 points less damage than the first combo I mentioned but it offers slightly better knockdown. I remember posting this exact same thing a while back. I don't know where you "noticed" that most players go from 5C straight to j.C but those guys need to revise their combos.
  3. ^^ I think he meant which one between the first hit (the one that freezes) or the second hit (the one that causes ground slide) receives same move proration.
  4. I don't really plan to use that combo myself and I prefer 3C knockdown over Ice Car knockdown, well at least until CSII is released.
  5. Another high damaging 5B combo, courtesy of Shirushi but tweaked a bit: 5B > 5C > Sekkajin > (dashing) 6C > DC > (dashing) 5C > 6C > (delayed) 2D > (dashing) 6B > (dashing) 5B > 2B > 5C > 3C (3057 damage). The reason I changed the j.2C > j.C into 6B (it's only about 60 or so points of damage in difference) is because it whiffs against a lot of characters, then again, it might just be my shitty execution. That and the dashing 5C > 6C auto-cross ups against a lot of characters, it might just be my execution again but if anyone wants to give it a try then go right ahead. Meh, I think I'll stick to 5B > 5C > Sekkajin > 6C > DC > 5C > sJC > j.C/j.2C > j.D > AD > j.2C > j.C > (dashing) 5B > 5C > 3C (2925 damage) for my 5B BnB since it's much easier to pull off and it's only about 150 points of damage in difference lol.
  6. ^^ That, if your opponent doesn't react to the j.B and remains crouching, then it whiffs and you get punished for it. I think that Tager still gets hit by the j.B even if he's crouching but I'm not sure.
  7. I find it lulz that Spark Bolt clashes with Platinum's missiles instead of absorbing them. In short, 3 missiles > Spark Bolt.
  8. Wait, what? I thought that the stupid thing here would be to not BB 6C. Although the reward that comes with this reset is well worth the risk. Meh, I prefer meterless resets and feint cross-ups if I have to spend meter. The 3C > 236D reset is worth it since you're adding a bit more damage as well as mix-up and baiting options.
  9. I have to agree with Yuushiro here; that sounds really, really gimmicky and not too attractive because of the 25 Heat required for the j.236D.
  10. This KEI guy from Nagaoka Technopolis plays a solid Jin, I'll be on the lookout for more of his videos.
  11. That much is true, I guess it works when you're in the corner pressuring the opponent and want to switch sides... but then I could just go for a simple j.B/j.2C cross-up that has a higher chance of landing or continue the pressure if it's blocked. At least it should work against Tager if you're pressuring him and realize the mistake that you're committing, IAD j.C and keep-away lol.
  12. I'm gonna have to hop on the "j.C sucks as a cross-up" bandwagon because it truly does suck as a cross-up. Your opponent has to be sleeping if he/she gets hit by an IAD j.C cross-up. If anything, it's a free IB if another Jin wants to try it on me.
  13. I'm guessing that Dennou will go back to his roots now that Bang has lost his place among the gods. I wasn't too much of a fan of his but it is true that he was the one who showed us a lot of Jin's stuff in his videos of the early CS days. I for one like to see gimmicks once in a while, specially when you have a way to make that same gimmick into something to fear (j.D cross-ups and j.236D feint cross-ups). Gaga is my 2nd favorite Jin next to Tetsu for that reason. As for your question, if they don't remove the sound altogether then they should at least make it much quieter to the point where it would be nearly unnoticeable. At least now you don't eat a fat combo and you're able to remove a primer if it's blocked, so it's all good XD
  14. No kidding, that surprised the hell out of me, Tetsu thinks on his feet like a boss.
  15. Solid pressure and good use of 236D resets, I didn't really see anything wrong in that match aside from some random hits that didn't get confirmed correctly or didn't get confirmed at all. The 5C CH > Ice Car RC combo near the end of round one is one example, the only other reason for doing that would be to carry Tager all the way to the corner and get the j.B > j.2C > j.C/j.D > oki ender into 236D reset but I'm pretty sure that a combo like 5C CH > 6C > 2D > (dashing) 5C > j.B > j.2C > j.C > oki ender would have worked in the same way. The other example would be on the second round when you had Tager locked down in the corner, you landed a 5C but you jumped and used barrier to get away, that would have been a lulzy burst bait if he had the ability to burst. Still, you seem to have a solid Jin.
  16. I suck at explaining things, I learned how the frame chart works mostly on my own with the exception of me having to ask what P1/P2 stood for. The Revolver Action Table is self-explanatory, I really don't see how you don't get how that one works. tl;dr - sorry but I can't help you with that because I suck at explaining things, I think there's a link to the beginner guides in the home page.
  17. Slowly work your way in, dash and barrier break and try not to IAD too much because you'll get hit by random Lobelias. Rachel will only come to you when Pumpkin is out or if George has you locked down, be ready to react to an overhead if it's the latter. Condition her into never using cat chair as a free way to get out of pressure, grab her out of it or be ready to bait a burst if you 2C FC her after she recovers from cat chair. Her pressure is balls, go read her Revolver Action chart from the frame data in order to learn her gatlings and jump cancelable moves so that you can learn what her pressure options are. Throw some 236Bs to punish her if she's being too predictable with her Lobelias and DP A her at max range out of the air after you condition her into throwing out Lobelias in the air.
  18. Well yeah, you'd want to go for the high/low mix-up if you have 50 Heat to get a combo off of 6A, other than that, some damage or a broken primer is better than nothing :/ I wonder if a pressure string like 5B, 5A x n would work after a 5D reset.
  19. Nice use of 5D as a reset in the corner by Stunedge in this video: http://www.youtube.com/watch?v=w4eizD-DqMM#t=3m47s If they don't barrier as soon/before they thaw then they'll get hit by 5B since it's air unblockable. Other than that, you can just go for a simple high/low mix-up.
  20. I guess we'll have to wait then, oh well.
  21. I'm getting some error when I try to load the latest video on Nico, wish I knew Moonspeak at times like these
  22. Good stuff, I usually use 5B to reset pressure and bait DPs, so it's good to know that it's one of his better frame trap tools, thanks.
  23. Alright, up to this point I've been ignoring an important aspect of Jin's game: frame traps. Correct me if I'm wrong but I'm under the impression that frame traps refers to leaving a tiny hole in your block-strings and punishing opponents with CHs as they attempt to mash their way out. I believe that going for a 3C/6C > DP D would be considered to be a frame trap (a risky and predictable one at that). I'm no good at this, so would anyone show me more examples that make good use of frame traps?
  24. Almost as lulz as Tao's 3C being air unblockable.
  25. That Rachel vs Jin match in the latest Kouhatsu video was fucking close, good stuff from both players. It's good to see that Rachel can hold her own now.
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