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Everything posted by Moy_X7
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GGs Star, I definitely see some improvement here. Your pressure is way more solid now, you adapt to what I do much more quickly, and you don't drop combos nearly as often now. I laughed pretty hard at the end of that match you took. I tried to super jump > Swallow Moon to evade the Daisharin lockdown and I don't know if you meant to do what you did but you ran under me and it crossed me up, so when I tried to Barrier cancel Swallow Moon, I got a j.B instead of a Barrier cancel and the last hit of Daisharin took me out. Man, that shit does a lot of raw damage, I would have probably ran it back if it wasn't for that lol.
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Same, I just got home from work but that's no excuse lol.
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Star-Demon, how about some games? Haven't played you in ages and I need to see some progress from you. On the other hand, I'm gonna have to see how fast I can catch up to you on AC+ as Dizzy lol.
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He plays some weird ass neutral, I took a couple dozen games from him the other day. Anyways, GG to that one random Noel (PP-somethingish). I managed to block a bunch of 6Bs today for some reason lol.
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He read the crap out of Fenrichi there. Baited his DP D with a DP C, then later in that same match made it seem like he was going for a throw reset and baited a throw miss with another DP C lol.
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It used to be +5 in every game before CSE, where it became barely +1 due to it gaining primer removing properties. It was a useful pressure resetting tool in every game before CSE, in CSE it was a good primer removing tool (lol 2D > RC > 2D), and I guess now it will just be a high risk, moderate reward poke unless it gains some frame advantage.
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Hopefully they add more frame advantage to moves like Jin's 2D now that they've lost their primer removing properties.
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I don't know man, my goal when playing against a zoner is to literally run up and mash buttons while dodging shit in the process.
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Pretty much this. If you mash A and A alone and you stop immediately after the tech flash, then you're safe. Holding a button to tech is going to be a huge blessing, just gotta be careful with those traps/resets.
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So you're just going to guess what's legit and what's not? Maybe they just missed their timing by a frame or two or maybe they're just exploiting your hesitation towards teching. Although the damage might be minor towards the end of the combo, they're still building a fair amount of meter with those extra hits and meter gain isn't affected by combo scaling. I suppose we just see things in a different light. I mash tech and learn when the opponent will attempt a "reset" as opposed to giving them extra meter for free. I guess I just have to be extremely careful as to not overshoot the A mash, it just happened once yesterday since I hadn't played CSE in ages. Oh well, I guess that won't be an issue in CP lol.
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Now I'm left wondering whether we will get CT Nu (in terms of her personality, towards Ragna at least) as opposed to the emotionless robo-girl that was Lambda. I mean, they took Nu's soul and planted it in Lambda. That's assuming that soul = personality, as we saw how a bit of "valley girl Nu" surfaced when she died trying to protect Ragna from Hazama as Lambda.
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Supposedly you should be able to, I don't see why they wouldn't implement such a needed feature. Tired of mashing in order to air tech like a retard only to overshoot the mash, get an A, and eat an anti-air/air-to-air.
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What do you mean "how will this appear as"? A sign that says "Same Move Proration" appears (in the same place where Counter and Fatal appear) and the victim is able to tech immediately after getting hit by a second SMP move. Litchi and Noel can also pull off semi-practical SMP loop combos in CSE. With that said, I highly doubt that SMP loops will be possible now since the opponent is able to tech immediately after getting hit by a second SMP move. Good riddance, I might say.
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GGs DJBlactricity, your defense is as godlike as ever. I wish I could play P4A but holding both Square and X for the SB Agi combos with my injured thumb is more painful than I imagined lol.
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I actually didn't know that or if I did, I completely forgot about it lol.
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This so much. Her outfit is only second to Carl's in terms of how horrible it is. Top hat, shorts, and Ada's battle pose is that of a gorilla's. Wish she'd have a more refined pose like Ignis. I'm hoping that it's the original timeline Tsubaki brought back to life God knows how but that's just me being derp lol.
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Made it home in time for the mysterious video of mysteriousness. If anyone finds a link, please do share it lol.
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Old News: I posted that before the news that the Murakumos were announced lol.
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Who's to say that those characters won't be added along with this Tsubaki-looking character? It's been reported numerous times now that the story still has some life left in it and that CP won't be the final addition to the series. I say we still have plenty of time until we start worrying about characters that won't make the cut.
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So who is this Ayame Yayoi person? I only know tidbits of the PS stories. @Zio - I mean BB has a pretty decent story but it gets a bit stale when pretty much none of the characters can die. Here they're talking about turning the world into "a world of the dead" yet none of the relevant characters will ever die lol.
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The only time I see characters dying is until the very end of the series, when the company is committed to ending it for good. So until then, the story will just keep going in circles lol. Then again, this is a fighting game. Fighting games and good stories don't mix.