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Moy_X7

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Everything posted by Moy_X7

  1. Yu's might be AUB, not a hundred percent sure on that though. I believe I saw it in one of the videos but I could be just imagining things.
  2. I hope you're right about those DPs being throw invulnerable cuz it would suck otherwise. lol, one button/easy mode DP are hilarious. Here people are being super cautious trying to bait my Bat with Plat and I somehow always manage to tag them the moment they man up and decide to push a button lol. I can already see how many salty messages people will get... "Y U MASHIN' DP LIKE A SCRUB!?" lololol
  3. I can understand Chie getting thrown out of hers since hers is a counter but Yukiko is not even on the ground when she uses it. Yet nobody fucking baits the Burst. I sat here watching about an hour of A-Cho and no one baited the Burst after a blocked/whiffed DP lol. I'm mainly going to be using the DP as a last second anti-air, the way I do with Plat and her Bat.
  4. Wtf? What kinda DP is that? D: Oh well, I'll just have to sub both Yu and Mitsuru and mash dat DP.
  5. I'm gonna mash it until people start baiting it and when they do, I'll move in to exploit that hole in their offense lol.
  6. You read me like a book :D
  7. It is impossible for you to catch that mythical creature of epic proportions. I might bust the good ol' Plat on your Relius, I have some fun stuff to try out.
  8. I wonder how many people are just going to sit there and mash 4B+D any time when they're not the ones attacking
  9. lol, I got on earlier and no one, from the few that were on, were playing BB. I went to random rooms and they were all 0s so I just turned that shit off lol.
  10. I might have to go back and get rid of some more stuff. I should come up with a "combo theory" section, that way I don't have to be looking for specific combos in the thread because that's one big ass thread lol.
  11. I've been finding myself using what the Japanese are using lately... B+C > 66 5B > 5C > Sekkajin > 66 3C > DP B > 6A > 3C > 214A > 3C > 214C for like 2.8K and I don't remember how much Heat. I'll give these a try and see how much better of an alternative they are to the above. Either way, I'm gonna get rid of that old combo we have there because that thing requires too much of an execution for such a small reward. I like them, if I could do them on the first try then it means that they're keepers. I'll add them to the thread and I've also been messing around with Tager and finding some Tager specific crap.
  12. I'm really liking this Jin player. Dat 6A combo, dat Burst bait near the end there.
  13. Nope, the only game in that collection that I would consider playing is DMC3:SE since I gave my copy to my brother. From now on I'm just gonna play fighters, a very few shooters, and a few Action RPGs here and there. I'll only really play action games if it they're just godly, maybe a Bayonetta II. If I want to spend a lot of time in a game, I want it to be a competitive game or even a co-op game. I can't find myself playing video games as much as I used to in the past for whatever reason. Hell, I haven't even cleared anything beyond hard mode in Bayonetta and I'm forcing myself to play KoF XIII. I'm entering a phase where I think that if I'm investing time into something, then I want to get something out of it in return and just plain fun doesn't cut it. So competitive games are the way to go here.
  14. Yeah, you use to only be able to mash it all the way through to the 8th hit but here you just have to start the animation, hold C, and let it go. Too late now since my O button is all worn out hehe.
  15. lol, that's probably it.
  16. @9tea - You want to mash C, hold it, and let go a little before the 8th hit. That will give you enough time to follow up with a combo. It takes a bit of practice at first but you'll get it right in no time.
  17. Please use the thread that Jyosua linked you to if you want to ask these types of questions. I will answer your question there, so please post there from now on.
  18. Man, what is up with people being derp today? I entered one room and the guys were mashing D from across the screen. I enter another room, and the guys are mashing A and throws from across the screen.
  19. Probably going to use No. 3 with the No. 9 Persona palette. Brown hair, hazel eyes, and red stockings, me gusta.
  20. Oh yeah, delayed tech is pretty damn legit as it gets you out of a few sticky situations and it's pretty much necessary as to avoid tech traps like Tager's and Bang's. It's just that it's a real setback when I'm playing as Jin and I attempt a 214A > 66 2A cross-under since it means that if you don't tech when I want you to tech, then not only will you avoid the mix-up but I'll be stuck in the corner if I'm not quick enough to react lol.
  21. Talking about the OS? It's safe if they go for the throw immediately after recovering from 6B. You read the throw, and you input the throw OS. If they delay their throw, however, you'll get TRM'd (throw reject miss). If you think someone will do the OS, then do 6B > 66 2A > throw and you'll get a TRM purple. The best thing you can do is just react to the throw, like Kid said. It's the safest thing to do but having said that, I still get tagged by throws every now and then, mostly because of input delay in lag. So I have to resort to the OS when I don't think netplay will let me tech on reaction.
  22. Gonna have to react to those throws. I feel sorry for all of us in netplay. I'll make it my mission to not play anyone three states beyond from where I live and to make sure that no one is sharing the connection in either end. Thank God the scene over here is willing to give the game a try and I know some of them will be keepers.
  23. I don't like them because I've been doing nothing but mirrors since CT. Jins and Ragnas errwhere and that's where my Plat comes through for me lol.
  24. I'm liking this, it makes it so that there's a specific time for you to OTG an opponent if they refuse to tech. No more being smug and having people delay their techs to avoid oki or mix-up. Mmm, I don't think I like the sound of resetting air options if you block, air tech, or break a throw. I'm guessing that if I make someone block a fan in the air with Yukiko and they've used their air options, they'll get another chance to jump or air dash to avoid having to deal with me on the ground. That and it's going to be hella difficult to do something like air block string > dash-under = cross-up. Holding a button to tech is nothing but a blessing. No more mashing and worrying about over-mashing after a tech and eating a BB reset and no more netplay damage XD So if you hop and use an attack that has the jump cancel property, you can't jump cancel it? As for the other stuff, hops sound like they're way more risky than I initially thought. The paralysis ailment is going to severely limit your options and throw you into RPS shenanigans. If you hop, you get tagged by a normal with a good hit-box. If you stay on the ground or attempt a quick escape, you get command thrown. lol, serves those mashy assholes right. Now the question is, can you cancel 4A mash into 2A or any other gatling? I'm glad there's no TRM bullshit in this game. The only reason why BB needs it is to prevent OS throw from being too strong like it was back in CT. Anything beyond that is just exploiting the system lol.
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