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Tari

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Everything posted by Tari

  1. Oh yeah, just saw that. xD 22nd of December~. Though I probably won't buy it, because I'd have to get a Japanese PSN card, and those things are stupid overpriced.... and then I'd also need to play the game on a JP account to actually use it. ><
  2. What's the point of a cell phone that needs to be recharged every day!? Aaargh.
  3. My old phone had no cell phone strap thing either, so I got my upgraded phone that had a phone strap thing. >.>
  4. I know, right? I'm missing my old phone. >_< Better battery life, more reliable alarms, super straightforward usage!
  5. Ranbat. Friday. PNW house. In case people didn't know.
  6. Do what I did. Keep the same phone for 7 or 8 years until the phone company gives up and gives you a free upgrade to a new phone. >.>
  7. I don't know FSN stuff very well, luf, sorry.
  8. Initial recovery seems slower, later recovery may be faster. Overall, the amount of wind regenerated hasn't changed much in combos and the likes, but the slow start is noticeable in certain situations. For example, Tempest Dahlia now recovers about 1 bar of wind total.
  9. Limited usage and unreliable 'item get' don't really make it a bad dp when she has it, though. The ability to combo after landing a reversal is also not really important in terms of how good the reversal is (and she actually can combo from it a few situations). But yes, it's not a great dp. It's just not horrible either. -10 on block compared to around -30 to -40 for most of the other DPs is pretty amazing in its own right. Anyway, all I meant to say was that you can't disregard it when she has it. It's still a dp, and it still does its job.
  10. The bat's actually not that bad. It recovers reasonably fast. It's got a miniscule vertical hitbox, though. 6B is also pretty easy to follow up. It's just a spacing thing. Just note her position if she hits you with it. If she's too close, she can't combo from it unless she rapids. Match is definitely in Mu's favour, though.
  11. Air Persia is your standard special attack. Falling Melody is guaranteed 400 damage ala Ragna's 22C.
  12. I use the reversal pretty randomly, lol. I prefer to use it when I have 100 meter and it'll kill the opponent or force a burst, though.
  13. I do. In the current game if you have 100 meter, you can get 5-6.3k out of the corner. Even if you don't have 100 meter, if you land the super, it's a reasonable amount of damage.
  14. But Platinum still has hers~. :P
  15. @sphere: yeah, it is. that thing is awesome. Yeah, I'm hoping the two sites can coexist fine.
  16. Oh, a 3 point change. Hahaha. Okay, that's a much smaller change than I was expecting.
  17. I don't! ./cough
  18. Fair enough. >_> It's okay, Tempest Dahlia got similarly wtf'd.
  19. You can still do that in CSE... it's just... arbitrarily harder than it should be. You get baller combos and damage output now, though, finally.
  20. How much did 6B's P2 change?
  21. It's Dustloop. Everyone's animu and etc. etc. That said, that subtitle did catch my eye and make me open this thread. >.>
  22. Wait. There're 8 frames of lag no matter what? Man. I thought that was a connection-related issue. Why they do this!?
  23. One of these days, I wanna go visit Texas to eat. :| Also, shitty netcode in EXVS shouldn't be a problem at arcades, as long as you can get all the PS3s to join the same matchmaking lobby.
  24. My team, if Hotaru was in, would be Hotaru, Leona, and Kula. I've never even played Leona or Kula before, but I'd choose them based on character design. :P But yeah. Requires Hotaru first.
  25. Welp, there you go. Hitbox nerf. For some of the other situations, like low-profiling Litchi's CA, I'd say those are on purpose as well. If not, they would've just adjusted the hitboxes to make the CAs guaranteed. Thread seems pretty off-topic at this point, by the by.
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