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Jason D.

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Everything posted by Jason D.

  1. And K2, I -think- I saw you for a moment around GG, and... that was it.
  2. Gli... did you even see me there? I didn't even realize you went. Don't think I ever saw you. Or, most likely I did and didn't recognize you. ...Oh well. And if anyone's curious, I got knocked out in pools too (Or as I like to say, I got 3rd.) I lost to Hateraid Red. Twice. This was actually my first tournament with pools, and I have to say, I'm not liking the concept much. The idea of losers is to move good players away from each other, not make them play the same person again before they can move on. I'm mostly just bothered that Coopa won the bracket, even though I would've beaten him had we actually played. (He's a fantastic player and all, but... he's also Tager. I got this.)
  3. Soniti, did anyone ever tell you that you're awesome for doing this?
  4. Oh, right, pre-reg. Put me down for Singles and Teams also.
  5. Ah, that. Sure, here's a little something I spent some time on: Get them in the corner, put three rods on them, and be at low health. Start with a level 3 j.2C. And then do two gold bursts, BBL, level 3 j.2C, George, 5CC, 236A, 236A, 6B, j.C, 2D, level 2 j.2C, BBL, level 3 j.2C, George, 5CC, 236A, super jump, double jump, level 2 j.2C, BBL. Does a bit over 12,000 damage. Also, you can get one extra hit at the end, but at this point the proration is so ridiculously high that they can tech out between hits of a 3C, or tech the second hit of 5CC before they hit the ground. And other than that, I don't know. I'm pretty sure that mid-combo gold burst straight into BBL would give you the most damage though, if you really want to do it.
  6. If you have the wind and meter, go with BBL and then level 3 j.2C. If you have less wind, do a level 2 j.2C (or two) and then BBL at the end. If you have just meter and no wind, BBL, then George. And if you have no meter, just treat it like a CH 6A or similar situation.
  7. Hey everyone, So I've spent a lot of time recently trying to optimize Rachel's damage from combos. Which pretty much means I have written down every single combo she should do, and how much damage and heat and wind is associated (seriously, six pages). But I'll spare you the details, since a lot of this stuff is combos we already know. However, here are the general tips on doing the most out of your combos. If you're mid-screen, and you have three winds, always do the 3 wind bnb over the 1 wind 236B version. It's about 500-800 extra damage, depending on your starter. There's really no reason not to spend it. And on a similar note, if you have 50% meter, immediately going into 3C BBL (on select characters, add a 4D first) is significantly stronger than saving it for the end of the combo. Also, note that moves like 5A and 3C add no additional proration on their 2nd and 3rd hits. If you can manage it, you should let the moves go on as long as possible before cancelling. And while this has always been the case, I notice a lot of people not using it. Especially regarding the 5A. Combos actually do better damage if you start with 5Ax2 then if you start with 2A. If you're doing a ground-to-air combo, remember that her 6B is a better 5B. By that, I mean the 6B does more damage, but has the same exact P2 proration, same hitstun, and same jump cancel-ability as the 5B. It's slightly slower to start up, so make sure you're ready to connect with it, but there's no reason something like "5B, 5CD, 3C 8D, -6B- JC, lv2 J.2C, blah blah" shouldn't be done over using a 5B in the middle there. And on that note, let's say you hit your opponent out of the air with any move like a CH 6A, j.C, CH 236B/C, or so on. But you have 0 wind to combo with. Sucks. Well, your best combo is actually the hilarious "5B or 6B, jump cancel, [j.C], j.C, jump cancel, [j.C], j.C, 236A." That's four j.C's, and two umbrella floats. As fun to watch as it is to do. Just note that it DOESN'T work after a throw. (Throw proration is pretty bad.) And if you have at least 1 wind, just do the level 2 j.2C of course, and if you have 2 or more winds, do it twice! Cat Chair combos! If you have 50% meter, there's actually little difference in doing 7D BBL, or doing 1D 6A, BBL. In fact, the 6A version tends to do more damage if you don't have a lot of wind afterward. HOWEVER, if you can do a level 3 j.2C in there, then 7D, BBL, level 3, is definitely the best combo you can do. Guard Crush combos. Unless I've missed it, I don't think I've actually seen these, and this was actually one of the things I wanted to test out the most. So okay, you just guard crushed your opponent. Well... what now? In case you didn't know, after you guard break your opponent, your next hit does some funky thing where the P1 and P2 proration get reversed. Meaning that doing a standard bnb is NOT your best option. In Rachel's case, it's actually better to hit them with 4B, and then go into a standard combo. (3 wind bnb will do about 3763). Also, if you're lacking wind, then just drop george, and hit them with a 2C to start. It does an impressive 3294 to 3787 damage, for 0 or 1 wind. However, you're going to have to set this up really quickly, which means being fully prepared for the guard crush to happen. Finally, if you are ready for it, and you have 2 winds, ALWAYS start with a level 3 j.2C. 4700 damage. But let's say you guard crush them, and you have 50% heat. Ohhhh, good times. Run up right next to them and do a BBL. Seriously, that's it. BBL, Frog, 2C, and then an air level 2 j.2C combo. 5085 damage. It's the second-best thing you can do. And for the first... If you have 2 winds, 50%, and you have the time... do a level 3 j.2C, and then go straight into BBL when you land. Finish up the combo for about 5940. And this is just mid-screen. Let's see... corner combos. We all know these already, but keep in mind that starting one with 3C, BBL is waaaay stronger than doing a 5CC, and then a BBL. Oh yeah, let's say you hit them into the corner with something like 5B, 5CDC, george drop, 3C, 236A. Don't just run up and 5CC after that. Add another hit. Run up 6B, 5CC works beautifully, and I personally recommend it. And 4B, 5CC actually does the most damage, but you probably won't have time for that in most instances. If you throw them into the corner, and you have meter, you should go into a BBL as soon as possible. Doing something like 5B, j.C, j.C, air BBL (the max number of hits you can do before they can tech out), will actually do less damage then just 5B, BBL. And even something like 5B, j.B. j.C 2D, level 2 j.2C, land BBL will end up doing less damage also. Don't bother. Just throw them, hit them with 5B, 6B, 6A, or 3C, and then BBL. And 3C is actually the best, for the record. And remember, if you need to punish anything, and you have enough time, your best starter is 5C. For instance, let's say you have Hazama in the corner, you stop and block, and he does a Hotenjin. Punish with 5CD, 3C, BBL, finish combo. 6 to 7K, easily. Also, this is something I need to test out more in real matches, but can anyone tell me why we do the standing combo of 5B into 5C? Because I hate that gatling with a passion. In case you don't know, it doesn't combo on block. Which means if you don't hit-confirm it, you can lose out BADLY to somebody mashing a reversal. Instead, I say forget it completely. I propose 5B, 6BD, 3C. It only does about 80 less damage in standard bnbs, and it is INFINITELY safer. And you can even delay the wind a lot and do 5B, 6B, 5D, 3C. It'll still be a tight combo, and it catches people by surprise since they don't expect a combo from fork distance, especially a low hit. I'm pretty much going to un-train myself from doing 5B, 5CD unless someone can come up with a good reason for it. And... that's pretty much all I have. Does anyone want a chart of every character that you can and can't hit with mid-screen 3C 236B, or 3C BBL, or a 2D j.A? Anyway, that's all. Now get out there and kick some ass, Rachels.
  8. Nah, I hardly ever see vampires riding Harleys.
  9. Sweet! It's drama! Jourdal, did you know that Lufenia has said that your mother has loose morals? And Luffy, Jourdal says that your penis is below the common size for a homosapien. Seriously though, this is weird. And petty. And yes, people do tend to post videos where they win. Hubris is always a factor, and of course they personally found these matches more interesting. And on the other hand, NOBODY likes to watch one-sided matches in general. Something interesting needs to happen during it! But my advice, to EVERYONE, is to not worry about it! You shouldn't be playing to boost your Internet Rep. So a bad video of you is posted. So your PSR goes down. Whatever. And if idiots think that this means that you're not good, then screw them. They're idiots. Just keep playing people, and get out to events, and everyone who MATTERS will already know where you stand. Oh, and if you're hoping to be SEEN as good, but you know you're really not, then... that's your problem. No sympathies here. Practice more. And seriously, if you want fame, you're playing the wrong game anyway. In fact, look me up sometime. I've got some horrible videos out there, and some of which I'm honestly pretty ashamed about. But I also don't care what you think they mean. If you think I'm free, awesome, that's going to serve me well if we meet in tournament. But anyway, enough seriousness. This is the thread where child porn is posted. Let's get back on topic.
  10. Japan needs to have more Unlimited tournaments. Like this classic: http://www.youtube.com/watch?v=t79Tg2uuUmk&t=2m40s
  11. On a related note, does anyone know how much money each game is at Round 1? Because last I checked that place was a massive rip-off.
  12. I'm only posting right now so that I can compare her CS1 6A hitbox.
  13. I definitely agree about the damage. It was the first thing I noticed. You landed a lot of hits, but then just ended short with 3C into George or pumpkin. You could've done a lot more damage, especially with the corner combos, and you'd still get oki at the end of them anyway. Try to save the 3C -> Summon ender for when you're out of wind. And in round 2, I believe it was, you would've gotten the kill on a couple occasions if you just did a longer combo. I'm also not sure why you Tempest Dahlia-ed during the timeout. I suppose that does work to stall for time, but from where you were the Lambda could've easily hit you with 2D or something.
  14. Alright, this is my Rachel cross-under trick, for those who don't want to watch my Revelations matches. First off, it only works mid-screen. You cannot go under them in the corner. To set it up, hit them in the air with BBL. Any aerial level 2 j.2C combo, into 236B - j.C - j.C - Sword Iris - BBL, will work perfectly. While they're up there getting shocked by the super, drop George. Now back off a little, wait for them to fall, run full speed towards them, and time it so you will 2A the moment they tech. As you're all probably aware, after getting hit by a BBL, the opponent can ONLY Emergency Tech. Which is the neutral tech you do the moment you hit the ground. They have no other tech options. If they choose to not Emergency Tech, and let themselves hit the ground, then George will hit them. It'll blue beat, and just 5CC - pumpkin, or something. You'll have plenty of wind back for oki. Now, what makes the cross-under so awesome for Rachel is George. When they do tech, George is already going off, and in fact it's George and not Rachel that mixes them up. Meaning that she is perfectly safe to just sit there and block and see if George connected or not. Also meaning that it's completely DP safe, as well as safe from pretty much any other reversal that's not Tager's GETB. (In which case you can probably just jump or backdash, just in case. Though I haven't tested this.) Oh yeah, and keep in mind that since George activated during their tech, he'll only do about six hits, instead of his usual eight. Best yet, even when people get wise to this trick, you can still use it to mix them up in many ways. Humorously, I still haven't had anyone block it correctly, but here are some of my ideas for when they're ready. For one, you can simply not cross under. Just do your running 2A a little early, and you'll still be on the same side. That alone makes for a very solid 50/50 mixup. Also, you can cross-under, and then throw out 4B for an overhead. Unlike most people's cross-under overheads, George will be holding them still, so 4B's start-up is protected from mashing. And in the worst case scenario, where they do block everything correctly, you're still getting George oki. Another mixup chance! Seriously, this move is S-tier.
  15. Hmm? Oh, I dunno. Both are pretty important, and being able to shift from one to the other will definitely keep your opponent off-guard. It's kind of hard to judge myself objectively like that, unless I go back through some videos, but I think I do zone more often. I just like to play it safe, and feel out my opponent. And of course, who you're fighting against can matter a lot. For instance, I'm going to zone a lot against Ragna, but for someone like Lambda or Mu I'm going to try to stay in their face. And come to think of it, I should copy-pasta my last post into a better thread.
  16. Alright, this is my Rachel cross-under trick, for those who don't want to watch my Revelations matches. First off, it only works mid-screen. You cannot go under them in the corner. To set it up, hit them in the air with BBL. Any aerial level 2 j.2C combo, into 236B - j.C - j.C - Sword Iris - BBL, will work perfectly. While they're up there getting shocked by the super, drop George. Now back off a little, wait for them to fall, run full speed towards them, and time it so you will 2A the moment they tech. As you're all probably aware, after getting hit by a BBL, the opponent can ONLY Emergency Tech. Which is the neutral tech you do the moment you hit the ground. They have no other tech options. If they choose to not Emergency Tech, and let themselves hit the ground, then George will hit them. It'll blue beat, and just 5CC - pumpkin, or something. You'll have plenty of wind back for oki. Now, what makes the cross-under so awesome for Rachel is George. When they do tech, George is already going off, and in fact it's George and not Rachel that mixes them up. Meaning that she is perfectly safe to just sit there and block and see if George connected or not. Also meaning that it's completely DP safe, as well as safe from pretty much any other reversal that's not Tager's GETB. (In which case you can probably just jump or backdash, just in case. Though I haven't tested this.) Oh yeah, and keep in mind that since George activated during their tech, he'll only do about six hits, instead of his usual eight. Best yet, even when people get wise to this trick, you can still use it to mix them up in many ways. Humorously, I still haven't had anyone block it correctly, but here are some of my ideas for when they're ready. For one, you can simply not cross under. Just do your running 2A a little early, and you'll still be on the same side. That alone makes for a very solid 50/50 mixup. Also, you can cross-under, and then throw out 4B for an overhead. Unlike most people's cross-under overheads, George will be holding them still, so 4B's start-up is protected from mashing. And in the worst case scenario, where they do block everything correctly, you're still getting George oki. Another mixup chance! Seriously, this move is S-tier.
  17. Ah yes, good point. I haven't actually played another Rachel who does that.
  18. Well, Yukikaze don't flash no more. So waiting to see it whiff isn't as easy. But yeah, same idea either way. Just attack with no gap, and then run up and throw him.
  19. Satoshi specifically said that he liked Faust (the most?), and was playing him through most of the tourney, up until finals against Latif. Where he did Venom and Potemkin. Also, special shout-out to drunken Jo, who made GG grand finals as crazy and hilarious as I've ever seen. Also, the CS1 tournament did happen. It was just small and sad. I'm pretty sure Satoshi won that too, using Bang. Huey and Dabbit placed high in it also, so maybe they can post up some details when they wake up.
  20. The hat was being worn by a friend of mine. She wanted me to put it on so she could take a picture, and I said I'd only do it if I made it onto the stream. And then I did. And I'm a man of my word. And yeah, that 2A cross-under trick is legit. VERY VERY legit. I made it up myself. I've never even seen Japan do it. And it was my secret weapon throughout the tourney. Never failed me once, except the one time against Kasuo when I tried to fake him out by NOT crossing under, which didn't work, which means it would've worked perfectly if I just crossed under like I'd been doing.
  21. Oh, it should still be in the stream archives. Let's see... http://www.justin.tv/offcast/b/287784157 Here, starting at about 23:00. http://www.justin.tv/offcast/b/287792961 At about 8:30 and 1:15:00. http://www.justin.tv/offcast/b/287797653 15:00.
  22. Me, Omniscythe, Ike Takeda. As an aside, I'm watching the archives right now, and I had no idea I was playing you online either! You found out a little later, I found out right this minute. Haha. Good times.
  23. Whaaaat. I'm pretty sure we beat them. This must be some kind of NorCal conspiracy. I see how it is...
  24. 6A and 5D won't catch you if you 4D during your backdash. Though 5D does come extremely close. And double Gadget Finger is hilarious, but... not really effective. The deal is, it's just way too easy for Rachel to escape, and Tager can OTG her for REALLY good damage at all situations in which he'd otherwise do the Gadget Finger. It's just not worth it to pick her up.
  25. Yeah, I was thinking about that too, but the window's pretty short for that. Not to mention that it's hard to tell at a moment's glance if your move is hitting Rachel proper, or hitting her cat chair. I mean, everyone can RC after hitting her cat chair, but I have NEVER seen it, aside from when people were going to RC anyway (Tends to happens a lot with Gauntlet Hades. And then they still don't block the cat chair anyway!) Let's see... Rachel goes from auto-guard start to attack in 20 frames, and B buster goes off in 6. 3 for A's invincibility. That's about 14 to 17 frames to react, and all this is not counting the time to rotate the stick. I'd think a Tager would have to be REALLY familiar with the Rachel's personal play style, and already have it buffered out, in order to get that off. Unless he just loves auto-piloting pink command throws. And the more likely 6A tick, delayed clean command throw would be too slow. In theory. Not that this matters anyway, since it'll never work and should never be done.
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