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Posted

I have a Love/Hate relationship with this match-up. On one hand, the mind games are delicious. Then again, those long, damaging combos that come from random hits that get in are quite frustrating. I have found that my best chances are when the Litchi tries to get in on me, or I get in an IAD when her pole is moving around. As much as I try to stay out of the corner, it's generally inevitable given how her combos work. 5D has been my best friend here since it reverses our positions, and I get a free 5c -> Zantetsu combo with all the stars I built up, which also acts as a great burst bait if they know what's coming. If the battle goes into the air, CH air throw is awesome. j.C or Tsubaki after block also work, but don't offer as much damage since you're probably too high to combo those. Finally, I also asked this in the Noel match-up, but can you 2D her low staff strings? Perhaps I'm simply not used to correctly using 2D, but it never seems to do anything whenever I use it. I just get punished.

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Posted

Why do Litchi players rushdown after Pole spin? You know Haku can null it...don't you know he can null AND grab too??? Also, teching the other way saves me a lot of combo grief. It throws off Litchi's flow of hits too.

Posted

It's funny because this is one of the few match-ups with Haku where the corner is most definitely not your happy place. Also, what's the best way to punish Litchi after she uses her DP but are spaced a bit? Say right between where her staff will land and her position from execution. I really only ask this because nine out of ten times, this is the exact spot I find myself in after blocking a DP from her(Non IB) I've only found a TK 214C has the reach and speed, but I'm really looking for an approach that will net me some decent damage rather than flooring her and giving her wake-up options. So far it seems against Haku, from that range, she's relatively safe to whiff.

  • 5 months later...
Posted

If you aren't able to 6A her jump in's your reactions are too slow or you aren't pressing it early enough. NO ONE has a free in on Hakumen. If she ever loses her staff just run at her and mash jump c on her over and over.. there isn't much she can do about it.

this is incorrect. A good litchi can space her j.b (I think it is j.b) so that it clashes with your 6A, and then she can follow up with her mixups. She has some useful kara options as well, which she can use after she clashes with your 6.A if you're not careful. defense needs to be on point.

Posted

this is incorrect. A good litchi can space her j.b (I think it is j.b) so that it clashes with your 6A, and then she can follow up with her mixups. She has some useful kara options as well, which she can use after she clashes with your 6.A if you're not careful. defense needs to be on point.

if anyone is clashing with your 6A then your doing it wrong.

Posted

this is incorrect. A good litchi can space her j.b (I think it is j.b) so that it clashes with your 6A, and then she can follow up with her mixups. She has some useful kara options as well, which she can use after she clashes with your 6.A if you're not careful. defense needs to be on point.

and if she's at that range, you can either hotaru or jump and airthrow instead.

honestly i've always felt that this matchup is pretty free, litchi isn't that scary until she either has you in the corner or starts rushing you down without her staff. otherwise this shit is zzzzzzz

Posted

Hotaru is a better option, but it's not garaunteed, I've had that shit whiff straight up sometimes. And Sol Badass, using 6A against a good litchi is only good for badly spaced, deep jump ins. I play casuals with a very good litchi, locally. That shit doesn't ever feel free at all. Granted, I'm not the best Hakumen player around, but I feel like all the options I have against litchi are guesses that are not in my favor.

Posted

6A isn't guaranteed but it shouldn't be clashing either, if litchi likes doing that then let her respect your 6D. that shit shuts up the silly litchi's i meet whenever i remember to use it.

Posted

6A isn't guaranteed but it shouldn't be clashing either, if litchi likes doing that then let her respect your 6D.

that shit shuts up the silly litchi's i meet whenever i remember to use it.

The spacing is ambiguous at times I find, but yes. Imo, 6D and hotaru are better options.

Posted

why are these somewhat even match-ups so hard for you guys. litchi has no real block-strings and she has 2 part moves with large openings in-between them. she has o.k. corner lock, but there are still large enough openings to counter. she has a shory that leaves her normals with a lot of disadvantages, frames wise. she has mix up but still her overhead are pretty telegraphed. any aerial entrance is suppose to be 6A unless the bait with the staff plant, and unless the cover there attacks and your attacks with there staff, this match is easy. wait on that 3C cause it's the basic pressure starter, and IB, 2D or 6B. more than likely, they'll send out there staff and IAD. omg wtf...6A. also look for the 3C without her staff cause that can be punished with 2A and she'll be crouched. i like to 2A > 236A > 623AA > falling j.C combo

Posted

why are these somewhat even match-ups so hard for you guys.

litchi has no real block-strings and she has 2 part moves with large openings in-between them. she has o.k. corner lock, but there are still large enough openings to counter. she has a shory that leaves her normals with a lot of disadvantages, frames wise. she has mix up but still her overhead are pretty telegraphed. any aerial entrance is suppose to be 6A unless the bait with the staff plant, and unless the cover there attacks and your attacks with there staff, this match is easy. wait on that 3C cause it's the basic pressure starter, and IB, 2D or 6B. more than likely, they'll send out there staff and IAD. omg wtf...6A. also look for the 3C without her staff cause that can be punished with 2A and she'll be crouched. i like to

2A > 236A > 623AA > falling j.C combo

"okay" corner lock? Have you never been locked down in the corner by a good litchi? Even with counters, you have to guess, and if you guess wrong, you get counter hit or a counter kara thrown.

Posted

honestly easier said then done, don't get combo'd by litchi, her damage isn't so great but that guessing game is gay, oh if she uses thirteen orphans before you tech then roll. wonder if you can 6D on wake up to beat thirteen orphans.

Posted

honestly easier said then done, don't get combo'd by litchi, her damage isn't so great but that guessing game is gay, oh if she uses thirteen orphans before you tech then roll.

wonder if you can 6D on wake up to beat thirteen orphans.

She's a lot like Chipp in that regard. Low damage, but all her mix-ups lead to more mix-ups.

Posted

She's a lot like Chipp in that regard. Low damage, but all her mix-ups lead to more mix-ups.

i suppose, offline she shouldn't be too bad, just IB and punish it, since her pokes are kinda slow you always get a chance to punish if she's not careful, whenever i fought a litchi online just turtled until she does something to drop or stick or bait and punish stuff, fuck footsies bait and punish!

but seriously though it shouldn't be too bad, and strangely pulsr is right, mash C attacks when she has no stick and she's fucked.

Posted

i suppose, offline she shouldn't be too bad, just IB and punish it, since her pokes are kinda slow you always get a chance to punish if she's not careful, whenever i fought a litchi online just turtled until she does something to drop or stick or bait and punish stuff, fuck footsies bait and punish!

but seriously though it shouldn't be too bad, and strangely pulsr is right, mash C attacks when she has no stick and she's fucked.

Ironically I destroy litchis online, it's the local litchi player that is way too good. It's night and day.

Posted

lol, i have, does lord count as a good litchi? But yea, is it really guessing? you just need to learn the openings. Along with that, you have to learn to look for the projectile, not the physical attacks, and even then she only has 3 on ground overheads and one is a follow-up. Axis, hakumen cannot be meatied. his 6D, 2D and j.D have no start up: like a shory. Also, alot of her stuff you don't need to IB, it's nice cause you gain mag, but none of her links are block strings, and why would you care about the online litchi anyway? Do a tourney.

Posted

i wouldn't risk throwing out a D attack on wake-up though...silly shit. IBing puts her closer and lets you net free damage with little mag needed with a simple 2D. when your bro gonna come get me so i can lose my money at tourney's. leonil i'll beat you with my tager for quarters! gonna get them quarter backs.

  • 2 weeks later...
Posted

i wouldn't risk throwing out a D attack on wake-up though...silly shit.

IBing puts her closer and lets you net free damage with little mag needed with a simple 2D.

when your bro gonna come get me so i can lose my money at tourney's.

leonil i'll beat you with my tager for quarters! gonna get them quarter backs.

He's talking about if Litchi does spinny staff on wakeup, or punch super. Free 6d.

  • 1 month later...
Posted

uh unusual Q... i fought a guy last night called kenshuma his litchi was... my words cant justify his skill we played online while we chatted in a CR but he seems diferent from "pros" we had a 3 round match i won 1 (possibly due to lag idk...) he won the other two of course. im just asking im sorry if this is a stupid Q but when i asked him personally he said go ask dustloop so here i am. ill take any answers evem from faulty_defence even though you know him. also i have a request to any PSN players. i need to train hard even if you destroy me i want to get good enough to equal or even surpass kenshuma. in a weird way hes what ive been looking for someone with overwhelming skill. so yea sorry if this sounds weird but i have a goal and ill take any help :) thank you in advance. i know combos but reading and doing are completely different in a fight. i need visual experience.

Posted

wait wtf is the question...and calm down! use quotations bro, that looks like etch and sketch to me.

Posted

ok ill calm down and restate my Q ( my DL comprehensive typing skills suck)

ok 2 days ag im met a person by the name of "KENSHUMA" and we continued to have a conversation for a while. i asked him Qs, he answered.

just the way he spoke about the "top#1 players" he seemed on a whole other level compared to them.

so out of curiosity we fought once.

my haku vs his litchi. i won 1 round out of three ( possibly due to lag as i said) he still won of course.

due to how he spoke about alot of the DLrs i know he seemed different somehow, so i asked him who he was and he said" go ask dustloop" so here i am.

who is he?

oh and i have a request i wanted to ask if any and all dustloopers to help me train my hakumen.:keke:

i read the posts i learn the combos but in a real fight its hard to know when to apply

those combos.

i want to get good enough to have a fair match agian with kenshuma.

i could tell he wasnt trying when we fought and thats what gets me.:mad:

its selfish possibly even an ego idk. but im requsting training from all of you guys and

your advice and experience. so i can take kenshuma ( or at least fight on fair ground) :)

thank you in advance for any info or trainings.

ps if you still cant read this, this means my com skills blow...:vbang:

Posted

This should have been posted in the Haku general thread, then, unless you're looking for Litchi-specific stuff?

Well, if you could post how the matches went, or if you could upload a vid, it'd help a lot. We can tell you how to go up vs. Litchi, but we first need to know what you know and look to improve it.

What combo to use when is about landing the right move or off random hits. If you land something, then you do the best available combo given the amount of stars you have and the other's HP.

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