Hellmonkey Posted August 2, 2006 Posted August 2, 2006 Yeah, his 6P owns iad j.S every time. That's how I was trying to get in :/ Claw is a bad idea vs. venom.
MiraiGen Posted August 8, 2006 Posted August 8, 2006 The player I'm fighting isn't very good with Venom...mostly he just knows Dark Angel and beatdown rush. He manages to top me often, though. But usually he's so busy with Venom's poolstick-twirl (can't remember the name) that I can Mawarikomi and Tatami-launch him. The Claw works when I use it, but I know anyone with any more skill with Venom can punish me for it.
rtl42 Posted August 16, 2006 Posted August 16, 2006 BA vs VE package (4 matches) it's not much, but hopefully it'll give you some ideas on how to approach this match-up.
MiraiGen Posted August 19, 2006 Posted August 19, 2006 That does help alot. Does anyone know how to easily punish air comboing with Venom's rushing poolstick twirl? I keep recovering after a 6S/6P (I think, not sure which.) and he just chains me with it, for some reason I can't block properly.
rtl42 Posted August 20, 2006 Posted August 20, 2006 if you're in the air when you get hit, it's because you're not FDing. (Basic blocking property: you have to FD all ground attacks or you'll get hit as if you weren't blocking at all.) there's no such thing as 6S, unless you're Bridget, btw.
MiraiGen Posted August 20, 2006 Posted August 20, 2006 Wow, that info on FD airblock is going to allow me to shred Paul next time I play him.
Harem Posted August 20, 2006 Posted August 20, 2006 if you're in the air when you get hit, it's because you're not FDing. (Basic blocking property: you have to FD all ground attacks or you'll get hit as if you weren't blocking at all.) there's no such thing as 6S, unless you're Bridget, btw. Anji too, nub. =(
rtl42 Posted August 22, 2006 Posted August 22, 2006 Dear Hellmonkey, Any tips from Evo? Thanks, Anonymous Baiken player :grin:
Hellmonkey Posted August 23, 2006 Posted August 23, 2006 Dear Hellmonkey, Any tips from Evo? Thanks, Anonymous Baiken player :grin: Did you have any specific questions? -Kabari is Bridget's weak point. -Use alpha counters seldom, only when you know it will hit or you can FRC it. (in other words, BLOCK, alpha counters do not replace blocking) -6K -> 2HS (or 5HS) is awesome on characters with no dragon punch. Throw. -Pretending to tick throw can get you some free damage (dash up 2k -> 2k, as opposed to dash up 2k -> throw) -Learn when to use 6P as an anti-air and use it. -Ending strings with suzuran every now and again will catch people. -Jump j.HS owns johnny's wake-up super (which beats her kabari, any normal, and can even go through a tatami mat :blue: ) -Use 236956 or 23676 iad tatami mat input, it makes a difference. -Always try to bait volcanic vipers from sol, they love doing it, if you get them trained not to do it, start throwing until they do, then start baiting it again. -Learn the dustloops with 6HS JC j.D for knockdown if you haven't. -Be very careful to do a meaty on wakeup on any character with 50% tension (with no tatami on them), even if they don't have a dp. Everyone has a wakeup super to mash out -Learn how to air throw well, tech traps add a lot to her game, since she has some trouble getting in/getting knockdowns, and an air throw gives you a free one. -Kabari is a GREAT tool on most characters, but not all. The tetsuzansen FRC adds a lot to her pressure, but just realize you can't use it on every character of the cast. May's 3k beats Kabari, as well as Ky's slide. Use it, but be aware that it has openings.
Hellmonkey Posted August 24, 2006 Posted August 24, 2006 She has nothing to counter it with, and it hits her when she does anything I'd assume. That was one of the main tips that Ruu gave me for Baiken vs. Bridget.
shin Posted August 24, 2006 Posted August 24, 2006 Besides IAD tatami and TK Yozansan, are the any other Baiken tricks? I was wondering about jump installing with Baiken
Hellmonkey Posted August 24, 2006 Posted August 24, 2006 Besides IAD tatami and TK Yozansan, are the any other Baiken tricks? I was wondering about jump installing with Baiken The only jump install combo I find useful is kabari -> testsuzansen FRC 66 6HS JI 2D sj j.s j.p j.k jc j.s j.p j.s j.d on medium characters. Only really adds 5-10 damage but it looks cool
shin Posted August 24, 2006 Posted August 24, 2006 Thanx a million, u kinda lost me btween the first and last dust there, but i think i get the jist of it. U can jump install after u jump cancel the 6HS by canceling that with the 2D? are there pictures or vids of this?
Hellmonkey Posted August 24, 2006 Posted August 24, 2006 Thanx a million, u kinda lost me btween the first and last dust there, but i think i get the jist of it. U can jump install after u jump cancel the 6HS by canceling that with the 2D? are there pictures or vids of this? Yes, you jump cancel the 6HS but 2D before you leave the ground, then superjump slash punch kick jumpcancel slash punch slash dust I have no way to record slash or I'd make a clip.
shin Posted August 24, 2006 Posted August 24, 2006 sweet! thanx, it sounds really good, is ok about the video, mayb ei will do one if i can pull it off properly.
rtl42 Posted August 24, 2006 Posted August 24, 2006 The 2D adds more damage =o shin: that combo is already in a Baiken combo video called "Shin Arika" -- just poke around the XX/ Video Posting thread. also your question was not a match-up question >__>
HmR.kS Posted August 24, 2006 Posted August 24, 2006 It adds more damage? Oh... I thought it would do lesser since 2D prorates...
4r5 Posted August 24, 2006 Posted August 24, 2006 Prorate doesn't happen unless it's the first hit of a combo, or is forced-prorate.
shin Posted August 24, 2006 Posted August 24, 2006 sorry, rtl, seems liek this is the only active thread in the Baiken section, it wont happen again ^^ Hey could u link me to that Baiken video, i cant find it at all
rtl42 Posted August 24, 2006 Posted August 24, 2006 post in the correct thread and i'll help you out.
Zakuta Asura Posted August 25, 2006 Posted August 25, 2006 I should really create character specific threads and just put a link to all of the character vs. matches on the first post. At least then, people can just quickly find information on the characters they have trouble fighting against. Doesn't sound like a bad idea - unless anyone else has any ideas.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now