Kevinforce Posted June 26, 2007 Posted June 26, 2007 do what the situation calls for? learn to counter lows?
HmR.kS Posted June 27, 2007 Posted June 27, 2007 Slayer's 2D has really long recovery frames. Just Youshijin it.
Kevinforce Posted June 27, 2007 Posted June 27, 2007 IB into anything? wait... an even better response would simply be - just fuck him up. i like how we are being nondescript and avoiding direct answers
Effenhoog Posted June 27, 2007 Posted June 27, 2007 press buttons do damage! I like this man's style. What's the matchup like against Faust? I have often heard that it is in Baiken's favor, but when I play my friend I seem to have little trouble with the match, especially since Baiken's defense is so low and 2D > pogo combos on light characters.
Zakuta Asura Posted June 28, 2007 Posted June 28, 2007 I dunno what it's like now - I dunno if it was always in Baikens favour though. When she gets in, it's all good, he has no DP, but seen as he's a random-ass character with range it can be hard to get into him. There are no Faust players available to me right now so I can't help entirely, I'd have to fill in the gaps with what I may know ~_~
Hellmonkey Posted June 28, 2007 Posted June 28, 2007 I think in slash it was slightly in Fausts favor, he can keep her out really well and when he hits (like anyone), it does tons of damage. nabaiken just lost to R.F. in the last a-cho ranbat so it must be 10-0 in fausts favor now!
IllogicalDreamr Posted August 21, 2007 Posted August 21, 2007 What works/doesn't work against Slayer?
KomagPHL Posted August 26, 2007 Posted August 26, 2007 i'm not really sure how effective this is but using the baku that seals the movements is really good against slayer. this practically kills all of slayers high damaging air combos, if you seal dust, there goes the really fast slayer forcebreak uppercut. again i'm not sure how useful using seals are in actual matches (i just used it a couple of times and it worked pretty well in my favor). in any case, tatami mat zone works since slayer is primarily melee, but remember that slayer is one tricky bastard and can kick your ass while you're zoning. ouren is pretty good at getting away from slayer's 50/50's and standard pressures. slayer's high damage output and baiken's rather weak defense forces you to play more conservatively, in other words don't get hit. if you try to rush down slayer, you'll most likely lose half your health in one combo. i'm not really a matchup specialist but yea i tried =\ i'm really having trouble fighting ky's, mainly mr. mamation and steve harrison. what do i do? they just sit there throwing lightning at me. i try to attack i eat either 6P or VT. ouren gets stuffed by j.K or i get hit by lightning. i mean i try to bait VT's on wake up whenever i get a chance to throw them and punish it, but they're smart enough not to do it recklessly. i try doing iad j.s to punish the stun edge but that's about the most i can do. sometimes it's stun edge (frc) -> VT *cry*
Hellmonkey Posted August 28, 2007 Posted August 28, 2007 Low meaties are the answer to wakeup SRK, do a low j.HS or j.K and if they do a SRK your move will whiff and you will land (and block), then you can punish. Space yourself from Ky so that when he fireballs you can iad in and punish, and poke with 5S, 2S, low j.S, and j.D if he's airborne or if you expect him to jump in at you. A quick j.P can beat a lot of his jump-ins, but be careful with it. If the Ky sits on the ground 6Ping you, don't jump in. 2S will beat it and you can hit him if he whiffs it. If he FRCs stun edge and VTs you when you iad, just FD and punish.
KomagPHL Posted August 29, 2007 Posted August 29, 2007 how would you deal with a j.D -> aerial stun edge setup? j.D -> ground stun edge? what would happen is it's spaced just enough that if i do iad j.S on the ground stun edge i either get nailed by the j.D or i hit them with j.S but i have to stop or else j.D will hit me. in other words, with the j.D waiting for me, i have a really hard time getting in. usually shit happens pretty quickly that the stun edge FRC -> VT that i can't really FD in time since i'm already air dashing towards him with j.S out. in any case, i'll try to see with i can do with the j.P, i already use the other options when i'm poking. ky's range and zoning capabilities just flat out pisses me off. all in all, i think i'm doing things right, just i'm not as patient as my opponents.
Hellmonkey Posted August 29, 2007 Posted August 29, 2007 Wait for the j.D to disappear. He can only j.D safely if you're far away, so just make up the space and block until it's gone. In response to ground stun edge you can just run up on the ground and FD brake block, forcing him to be weary of your counters. Ky really isn't that hard of a fight for Baiken, with all of her counters to stop his pressure game he has to play fairly safely when you're in range and blocking, allowing you to escape most of his pressure.
Yonasu Posted September 14, 2007 Posted September 14, 2007 What works/doesn't work against Slayer? Block + push button -> Win!
Hellmonkey Posted September 15, 2007 Posted September 15, 2007 Block + push button -> Win! Im posting from Japan right now, and I agree with this statement.
Wutai_Shinobi Posted September 17, 2007 Posted September 17, 2007 I've started playing GGXX^C a few days ago (tho I've played GGX and XX for years) and with all the new changes to Baiken~ I'm having a hard time adapting; specifically to fighting Millia. One of my good buddies plays Millia and where I use to trounce him in a most humilliating fashion, now our matches are close. Is there a good way to stuff her high priority attacks? At least make her too afraid to poke and run? He tries to bait my counters, so I use them sparingly. What's getting me buy is a well placed j.S when he dashes in and the occasional youshijin-CH. Being that he's on the offensive 90% of the time though, he gets enough hits in to be a threat. I can't let him win, not one match!
rtl42 Posted September 17, 2007 Posted September 17, 2007 this is a pretty generic pointer, but since you mentioned that you just started playing only a few days ago, have you tried using the H counter? it's really quite good~
Wutai_Shinobi Posted September 17, 2007 Posted September 17, 2007 ya~ Ouren, I find, is good for escaping a pressure string, but it never/rarely hits while Millia then runs at me for another rushdown. I'm practicing, right now, some basic ^C combos; I just have to make sure I can open up a reliable and steady approach/offensive. I miss being able to rush and lockdown opponents as in GGXX. ~or... is there a new combo for that?
Hellmonkey Posted September 18, 2007 Posted September 18, 2007 While in Japan I've had an opportunity to play against a few good millias. Her stuff is really quite annoying, especially the pin, but the best advice I can give you is to constantly stay active and hit her out of the air with air moves. If she jumps up high to pin and then dash in, you can run under the pin and pressure her when she tries to pick it back up. The most important point is not to get hit... I find that when I concentrate on that and throw out pokes and mats when it's safe I do fairly well. She dies quickly, make sure you hit every combo.
Hazard Posted September 18, 2007 Posted September 18, 2007 Is there a good way to challenge Robo Ky in the air or should I just try to avoid taking him on in mid air? He's just really vicious when he punishes a mistake in the air. Sorry if this has already been addressed.
Hellmonkey Posted September 18, 2007 Posted September 18, 2007 Which situations in particular? Well placed j.S, j.HS, tatami seem to do fine against him. Although your best pokes against him are 2S and chain, so you should try to stay on the ground most of the time.
Hazard Posted September 18, 2007 Posted September 18, 2007 That's what I wanted to know. I just wanted to know if there was a good way to get air dominance because his j.HS rocks my face off half the time. I'll just try to stay grounded.
Hellmonkey Posted September 18, 2007 Posted September 18, 2007 he usually isn't as bold after running into a mat and giving you a free untechable unprorated wallbounce :P
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