DC Posted September 16, 2009 Posted September 16, 2009 yes, it is Not it's not, because Hakumen's j.C will beat our 6a unless you hit his body. If you're hitting his body then he is a shit Hakumen who is waiting too long to input j.C. In terms of likelihood... 1. j.C will beat 6a because it was spaced correctly 2. j.C and 6a will clash 3. 6a will hit Hakumen because he waited too long to input j.C It makes much more sense to just block instead of trying your luck. 236b is a nice counter, though.
qwerty Posted September 16, 2009 Posted September 16, 2009 It makes much more sense to just block instead of trying your luck. and risk getting hit by tsubaki or hotaru? something tells me you haven't played a real hakumen.
sogos Posted September 16, 2009 Posted September 16, 2009 Not it's not From a neutral situation, j.C will beat 6a if -They do IAD super early j.C. But that loses to straight up IBing it and punishing before he even lands. -They hit it deep. This should not be happening in a neutral situation, you should be able to push buttons and hit them before theyre deep in your face. -You're slow on 6a. I've never seen them clash. But why are you even talking when you dont even own the game? There needs to be a Youtube page I can subscribe to to get quality Rachel vids on a consistent basis... Once I actually own this game that will be my Youtube. :P Thing is, Rachel controls this matchup at all stages of the match other than the "oh hakumen j.c/236a/623a'd and is now in my face, let me now block his shitty mixup until he has no more meter" stage, other than that hakumen is going to be half-screen or further blocking some shit until rachel is ready to get in dat ass.
DC Posted September 16, 2009 Posted September 16, 2009 Just because I don't own the game doesn't mean that I don't play it every day...? I wasn't aware that I had to own the game to play it. In any case I'm not trying to start an argument; simply posting my thoughts on what I do know thus far. I wouldn't be here if I wasn't trying to learn more.
SimpleKiss Posted October 2, 2009 Posted October 2, 2009 No, I have played this matchup a lot and 2C definitely has some uses on hakumen. Your not going to throw it out stupidly of course, but it beats out Hakumen's iad attempts (with an attack) in a lot of spots where 6A doesn't. 2C is much more useful here than the Tao matchup imo. Cat chair is a free 3C counterhit for Hakumen. 3C counterhit = Combo.
ryokoalways Posted October 2, 2009 Posted October 2, 2009 If the hakumen is going at you at all from the air during neutral, he doesn't know what the hell he is doing. Hakumen IAD => rachel 6a. Don't even need to think about it (unless your reaction is super slow).
God_Of_Olympus Posted December 29, 2009 Posted December 29, 2009 i see haku iAD at me and i 6A on reaction but i get hhit into a counter combo :<
Kuuhaku Posted January 6, 2010 Posted January 6, 2010 Cat Chair is an extremely bad idea against Hakumen. But really, against Hakumen just zone him and be careful with rush down. If you get in a bad spot you can run away with wind and he can't really do anything to you. But that only works with Hakus trying to approach you. I have no problems zoning Hakumen, just I don't exactly know how to approach him either. It was a little embarrassing to get timed out by a Hakumen because I couldn't figure out how to approach him safely.
MisterBadguy Posted January 16, 2010 Posted January 16, 2010 Zone the piss out of him and let frog/CH Labeliia do the work for you. Haku's wake-up is garbage, so he's easier to approach after a knock down.
TD Posted February 24, 2010 Posted February 24, 2010 l noticed that, if he manages to get close, Sword Iris can really help out if he's placed near a pole. Also, CH6A is great for me. lnstead of following up with 5b s.j etc, l take that time to set up a frog + pumpkin for a mixup, crossup, or even to get back into zoning. l dunno if that helps anyone... but due to all my options in this fight l never had a huge issue until he swung his sword while l tried to summon pumpkin XD Really easy matchup IMO.
Alex073088 Posted February 24, 2010 Posted February 24, 2010 this match-up is sooo damn easy...you have to be the best and i do mean the best with hakumen inorder to even come close to wining in this match-up against rachel.I would take advantage of the match-up now in ct, because in cs, rachel is his easiet match-up. How ironic. spam lobelia, in an inteligent way, always have out your pumpkin and place frog afterward, rush him down making sure not to be so close for a drive counter on his part. If he counters a lobelia with snowstorm dd, just wind all the way up and it wont hit u. Always remember to retreat plus throw air lobelia's when forced on the defensive as rachel...you cannot fight hakumen face to face unless he's already blocking or surrounded by rods, frog, pumpkin, u have wind, and rods.
Alex073088 Posted February 24, 2010 Posted February 24, 2010 If the hakumen is going at you at all from the air during neutral, he doesn't know what the hell he is doing. Hakumen IAD => rachel 6a. Don't even need to think about it (unless your reaction is super slow). if he iad, jump c, 6a is not beating it...that shit cuts through supers.
Szcrith Posted April 29, 2010 Posted April 29, 2010 I hate this guy. Whenever I'm on the neutral state, I usually IAD backwards to spam lobellias and frog / pumpkins. That zoning usually lasts for a few seconds only to be punished whenever I make a mistake. Getting hit by a 7k combo is frustrating especially after all the effort I placed on zoning. His 6C has an unfair range. It's a sword for crying out loud! I usually win if I don't make mistakes, but I'm human...
qwerty Posted April 29, 2010 Posted April 29, 2010 6C is one of the easiest moves to punish in the entire game, lol
TD Posted April 29, 2010 Posted April 29, 2010 I hate this guy. Whenever I'm on the neutral state, I usually IAD backwards to spam lobellias and frog / pumpkins. That zoning usually lasts for a few seconds only to be punished whenever I make a mistake. Getting hit by a 7k combo is frustrating especially after all the effort I placed on zoning. His 6C has an unfair range. It's a sword for crying out loud! I usually win if I don't make mistakes, but I'm human... DO NOT BACKDASH IF HE IS CLOSE TO YOU OR YOU WILL DIE. J.c will eat you alive in the air, and with well timing, on the ground. You are vulnerable dashing in the air so at anytime he can swing that goddamn sword and hit you for 99% damage, lol. You have to remember that haku's IAD into j.c can be punished before he has a chance to throw it out, with your own j.c or 6a, which is slightly safer yet harder to time. If you are close, play defensive and watch for throws. IMO, the safest time to summon and immediately wind pumpkin is after a throwbreak, because it puts a small distance between you two. I usually like to try and throw haku as to avoid his counter drive. He's definitely Baiken with better range and damage. You just have to be careful with everything you do, look for a mistake and finish him. Oh, and l advise against oki if it isn't going to be frame-tight, because he can counter you right out of it.Of course haku has nothing on you far away :Yaay: so make sure you get all your little summons out quickly and watch his movements so you can punish accordingly.I dunno, 6C never gave me problems... it's slow and very punishable.
TD Posted April 29, 2010 Posted April 29, 2010 quit over exaggerating haku's damage. I did stretch it.. but haku has insane damage with a good amount of beads.
TD Posted April 29, 2010 Posted April 29, 2010 I did stretch it.. but haku has insane damage with a good amount of beads. ALSO, haku's j.c is better off being blocked as it is very unsafe on block. Block dat shit and combo his ass yo EDIT- damn l pressed quote and not edit DX
A.X.I.S. Posted April 29, 2010 Posted April 29, 2010 haku's j.c may be unsafe but he can make less unsafe...hell i even do j.c land and TK hotaru to see if your someone is trying to punish. TK hotaru feels so damn safe.
mAc Chaos Posted April 29, 2010 Posted April 29, 2010 lool Rachel can take off like 50% of Hakumen's life with just one BBL, more if you have rods. And don't get me started on CH fork > winded into the corner damage.
A.X.I.S. Posted April 29, 2010 Posted April 29, 2010 you don't IB hotaru...and even if you did you can't punish it. hell if i see anyone IB my j.c then i can green grab.
Gil Posted April 29, 2010 Posted April 29, 2010 Even with H-man's damage, this match-up is retarded. By the time he manages to get in, he's lost plenty of life already. If a Rachel zones this match-up I mean, some don't and it baffles me. I mean, 6a works wonders to keep Hakumen out and if you have a frog out, they will think twice before rushing in. From there it's just waiting till they mess up and punishing it. With all the zoning you will probably have plenty of heat by then = gg.
TD Posted April 29, 2010 Posted April 29, 2010 @Mac - Yeah she does great damage but she has to be careful up close with everything. lt's no easy task without meter to push his ramen noodle eating ass to the other side and then summoning your garden shenanigans before he cuts through Nago again. @SB - Smart players are looking for his grab, he does it to commonly. And l meant IB 6C.
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