Jump to content
Dustloop Forums

Recommended Posts

Posted

fml, I'm having a rough time with Jins lately. That 25 heat counter move...good lord is that thing broken.

Anyway, you can punish non A ice cars with 5B into a bnb. 5A isn't usually close enough to punish properly.

Does anyone have any tips for waggling out of ice quickly (with a pad)?

1: you mean his dp? The two hit with the 2nd hit being unblockable if they charge it? Just bait it, or try to autoguard through it if you know it's coming.

2: there really aren't any tricks for getting out of ice faster. Just make sure you hit left then right repeatedly. I don't find wiggling out particularly beneficial unless you're playing online/against newer players, as Jin has plenty of combos that you can't escape no matter how much you wiggle the stick. It's a fruitless endeavor if the Jin player knows their combos.

I have a harder time dealing with j.b then I do anything else, mostly because you can't outpoke it without a max range j.b and trying to autoguard it usually ends up with you taking a j.d or getting hit out of the move, not to mention the fact that he can jump cancel it to bait grounded d moves.

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

Posted

fml, I'm having a rough time with Jins lately. That 25 heat counter move...good lord is that thing broken.

Anyway, you can punish non A ice cars with 5B into a bnb. 5A isn't usually close enough to punish properly.

Does anyone have any tips for waggling out of ice quickly (with a pad)?

Ah...so it was you who I was playing last night. GG's to you sir and I understand the frustration of this match up for Bang players. From what I could gather of the match it seems Bang has got to mix it up a lot on Jin to keep him continuously pressured but he also needs to bait those DP's. I understand you guys need to rush and stick close to your opponent to win but you ate far too many DP's like that. There were several good baits of DP's with Bang's 2D.

Posted

Can Bang really just 5B punch Jin off his ice car? If so, can you lift him up high enough for an air combo on CH/non-CH? Stupid ice car. =P

Posted

Other than drives, what moves beat Jin's j.B?

Preemptive j.A and j.B. I usually get stuffed trying to beat it air to air. I like to block it though, because a lot of Jins have this habit of hitting 5A poor another of Jin's combo starters as soon as they hit the ground, but if you do Bang's j.A his attack will actually whiff and you'll get a counter hit into a combo.

Of course if he does DP, you're screwed unless you block...

  • 2 weeks later...
Posted

Other than drives, what moves beat Jin's j.B?

I play this matchup constantly, good friend of mine is a Jin player. His j.B is just a pain in the ass, but you can look to hit him from above, and remember you have an extra airdash after your double jump to work with. Gotta be ready to use the extra air mobility, his j.B is gonna beat your moves clean unless you're mad early.

But as far as moves straight up beating it, no he has nothing as far as I know. j.B has a ton of range and priority. I started playing Jin recently, and I'm seriously just DOING j.B whenever I feel like it, without any real thought behind it. Obviously that'll only go so far lol, but Bang doesn't have an air normal with that much clout behind it, so you gotta stay on the move.

Posted

This might be more of a general strat than Jin specific, but if Jin tries his distortion drive (the ground one) while you are running in, you can 6D during the super spark and GP it. Teleport in if needed and combo from there. It happens to me where I am out of barrier and can bait it often enough. They think you won't be able to block it (cause basically no one else can...). Good Jins who don't know the matchup well fall for it. Will better Jins fall for it? I don't know... If they DON'T DD, then, well, you gotta read Jin and see what he does I guess.

Posted

these will work on both the 5d ice and that stupid c mash (100% heat) 3883 run in>6d(c teleport)>rc(on counterhit)>daifunka 4265 run in>5d(c teleport)>rc(on counterhit)>(wait)daifunka the timing on the daifunka in the 5d version is a little more tricky you have to complete the motion just before jin start to come down from the counter-hit i dont know why the 6d version gives 382 less damage:confused:

  • 2 weeks later...
Posted

Yo what do you do against a jin who keeps spamming a-dp's? Ive tried beating it out, ive tried punishing it after a block but both plans fail.

Posted

Yo what do you do against a jin who keeps spamming a-dp's? Ive tried beating it out, ive tried punishing it after a block but both plans fail.

jins probably blocking directly after the a dp, run in and command throw his ass if so.

If not, then guard point it > cross up tele

or you can try instant block punishing it. But if you're in the air and he does it you aren't going to punish A dp, this is only assuming you're ground to ground.

Posted

these will work on both the 5d ice and that stupid c mash

(100% heat)

3883 run in>6d(c teleport)>rc(on counterhit)>daifunka

4265 run in>5d(c teleport)>rc(on counterhit)>(wait)daifunka

the timing on the daifunka in the 5d version is a little more tricky

you have to complete the motion just before jin start to come down from the counter-hit

i dont know why the 6d version gives 382 less damage:confused:

Why are you RCing the 5D/6D?

Posted

jins probably blocking directly after the a dp, run in and command throw his ass if so.

If not, then guard point it > cross up tele

or you can try instant block punishing it. But if you're in the air and he does it you aren't going to punish A dp, this is only assuming you're ground to ground.

if you manage to IB it in the air, as long as your not blocking it from a long way away, you should be able to land a falling j.b, or if closer/lower, a falling j.a

i stopped trusting j.D... =/, i stopped trusting almost all of his drives in general outside 6D in this match-up as jin has too many one move beats all scenarios...

and as for the last post, yeah, you don't have to rc it, just tk the super, though theres probably better options.

Posted

jins probably blocking directly after the a dp, run in and command throw his ass if so.

If not, then guard point it > cross up tele

or you can try instant block punishing it. But if you're in the air and he does it you aren't going to punish A dp, this is only assuming you're ground to ground.

Yea when ever i tried to run in and grab he jumped away and blocked while he was doing it, so do i need to instant block to punish it? Cause thats just not fair if i do, i move with that much priority shouldnt be this hard to punish.

Posted

Yea when ever i tried to run in and grab he jumped away and blocked while he was doing it, so do i need to instant block to punish it? Cause thats just not fair if i do, i move with that much priority shouldnt be this hard to punish.

all i can say to this is in this match-up you're not playing the better character so I don't know how much "fair" comes into play

Posted

all i can say to this is in this match-up you're not playing the better character so I don't know how much "fair" comes into play

lol, thats a funny line, thing is i try to never blame the game for my inadequacies, so i always try to look at it like its an even field.

Posted

and as for the last post, yeah, you don't have to rc it, just tk the super, though theres probably better options.

if you tk the super you will miss him on his way down.

Posted

jins probably blocking directly after the a dp, run in and command throw his ass if so.

If not, then guard point it > cross up tele

or you can try instant block punishing it. But if you're in the air and he does it you aren't going to punish A dp, this is only assuming you're ground to ground.

I could have sworn you can punish A dp on standard block with dashing 5A

Posted

sorry, thats for the 6D follow up only

for 5D CH theres a ton more options

maybe, but you wont need anything else

Posted

I could have sworn you can punish A dp on standard block with dashing 5A

Maybe, i never actually tried that, i always tried to dash in and grab. If some one could test it for me(my consoles in a different state right now) ill appreciate it.

Posted

Maybe, i never actually tried that, i always tried to dash in and grab. If some one could test it for me(my consoles in a different state right now) ill appreciate it.

I use 5B dash in to be safe, much like being hit by the edge of the second hit of hell's fang.

  • 2 weeks later...
  • 1 month later...
Posted

Now I do to. ._. I faught a spot on Jin who wasn't dumb. It was sooo hard to find an opening...I freaking had to make one and pull crap out of my ass to get atleast a combo in. Hard jins are difficult.

Posted

The fight isn't hard. You just have to be patient. You can't be the aggressive one in this fight, as Jin has way too many options that will flat out beat what you do. And finding openings in Jin pressure isn't that hard. If he tries to restart pressure via jump cancel he has to bait 5a and 2d at the same time. It takes an ascending j.b from Jin to beat 5a and a descending, then jump cancel after you autoguard, j.b to bait 2d. If he tries to restart pressure from a frame trap he has to bait autoguard. Unfortunately, his 2a is amazing at this, as it will duck under your 5a and he can hit confirm into a punish if you try to autoguard with 5/6d. You need to ib his frame trapping normals and squeeze in a 2a to keep him honest. Just don't play too aggressive until you've conditioned them to not swing and make Jin bait your options.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...