Tyidue Posted August 1, 2009 Posted August 1, 2009 This is the only one that hasn't been created and I felt kinda bad for our mildly retarded ninja friend Everytime I run into a GOOD bang I tend to have my ass handed to me. Hell difficulty Bang is pretty awful, so that doesn't exactly give me a good opportunity to practice against him. Any pointer of what to look out for and how to approach the dude? His hitbox is HUGE, so if I can get a combo going, he's screwed, but the problem is getting them going...
ShinobiBrown Posted August 1, 2009 Posted August 1, 2009 I played a ton of matches with a friend who came to visit last weekend. His Bang was pretty beast. We had some pretty epic matches (comebacks all around). I really wish we had a means of recording them when we played (damn BlazBlue for not allowing offline replays). Anyway, from what I had chatted with him about during our matches, a lot of Noel's pokes pretty much shit on Bang's. It seems Bang has to play hit and run vs Noel so you're going to have to catch him because he won't make an attempt at offense until you fuck up or leave yourself open. Air to air Noel has more priority than Bang it seems. At least that's how it seemed to be when we played. When my friend and I first played each other I was dominating him the first few matches because he tried to fight me head to head. It wasn't until he started running and spacing himself that he started getting wins. I find myself using air grab a lot during this match myself. Also, the 6C - 2C - 66C - 2C block string is useful. My friend didn't know what to do against it, but I know it isn't safe considering you can IB it so don't abuse it. Be careful of Bang's air command grab tech trap. I was told that if you tech forward or backward it will catch, but if you tech neutral it won't. Bang can also bait bursts pretty well with his D commands during some of his combos. I've lost count of how many times my burst had been baited while I was eating a combo, only to eat ANOTHER combo that would just finish me off. Lastly, pay attention to Bang's nail count. Once he's out a nails, his means of approaching you is really limited.
cerebralsoldier Posted August 5, 2009 Posted August 5, 2009 Benn playing my friends bang lately, after a combo ending in fireknuckle he likes to run up and either 2a which is a quick low, or command grab. What is the best way to tech and what should I do immediately following? Also, what should I be using to poke him with? sry for the noobishness.
zsaber125 Posted August 5, 2009 Posted August 5, 2009 lol 2d can get him if he isn't looking for it but then again it's animation is kinda hard to miss oh yeah and does Bang recover faster than most characters? i'm finding combos harder to land on him especially the bloom loop
faultydefense Posted August 5, 2009 Posted August 5, 2009 Benn playing my friends bang lately, after a combo ending in fireknuckle he likes to run up and either 2a which is a quick low, or command grab. What is the best way to tech and what should I do immediately following? Also, what should I be using to poke him with? sry for the noobishness. If he ends in firefirst he can go for a cross-up or start pressure when you land, imo the best option is to tech late. Let him run up and either miss you completely if he attempts a cross up or he'll get a free 2A added to the end of his combo and you can tech his combo in the air and move freely. He gets no mix-up for like 100 extra damage. Worth it IMO. Just don't rush it and roll right into his attacks. His back C in the air stays out forever and if you roll into his 2A you'll give him a free air combo. lol 2d can get him if he isn't looking for it but then again it's animation is kinda hard to miss oh yeah and does Bang recover faster than most characters? i'm finding combos harder to land on him especially the bloom loop Noel's 2D can pretty much be caught by Bang's 2D on reaction, if not it leaves noel without too many options once she lands. Most of bang's normals would reach far enough to poke her out of her next move unless she does 28D upon landing which is basically a 50/50, either she gets lucky and catches him poking or he blocks it and gets to start whatever he wants. I'm not a big fan of leaving it up to chance so really I'd only 2D bang with 50% meter to spare to make it safe. If he catches it with his 2D RC it into 2B/throw/ or block and try to punish. If he blocks it go into a finisher and be ready to RC that. If he gets hit, have fun. As for drive combos I felt that bang was actually one of the easier characters to hit. His hitbox is fairly wide and actually extends a little above what you might think it would, but its not hard to get under him either. Just make sure you haven't done too many hits by the time you go into drive. Also bang sucks if he's not in the air, and doesn't have a fast anti-air so if possible you want to be getting knockdown either through bloom trigger or combo into super. Nets you a free jump in. Don't extend yourself into getting hit by his drives and you're golden. Also, if you have a bang mashing his 2D, just start using a lot of lows, and gatling into 2C and you should get him to stop. Noel's j.C is a safe jump in with this match as long as you werent really telegraphed and early you should be able to react before he can hit you with a drive if he managed to catch it in autoguard.
Tempered Posted August 6, 2009 Posted August 6, 2009 I've found bang is able to tech if hes too high for you to hit or something. i do 5a6ac b+c 6c b+c 6c5d6b at this point if I didn't delay enough for bang to drop a bit before each 6c he'll tech at 6b. Anyways I find this a pretty easy match for noel. Bang has nothing on your 6a/6c in the air. air to air j.a/b beat most of his stuff. Jumping in on him is mad easy. Ground to Ground i find it a bit more even for bang. though once you get him blocking he doesn't have much to get out. 5a mash rushdown will beat bangs that like to use their drive in every gap. 5a *hit guardpoint* confirm into counter throw. ones that don't have to deal with mixup. though once he gets you knocked down hes in a better position because you have no reversals without meter.
Kirbeh Posted August 6, 2009 Posted August 6, 2009 Bang's gimmicks are stronger than Noel's... That's all I can say at this point... Need to play 10Stars more
Patchi Posted August 21, 2009 Posted August 21, 2009 I've found bang is able to tech if hes too high for you to hit or something. i do 5a6ac b+c 6c b+c 6c5d6b at this point if I didn't delay enough for bang to drop a bit before each 6c he'll tech at 6b. hmm i usually dont have trouble comboing bang if i do 6 or less hits before going into the combo. you are probably just rushing the 6c(bc) part? so you should either add another 6c in or continue to just slow down on the 6c part if they are too high still
Halcyone3 Posted December 7, 2009 Posted December 7, 2009 the thing with BnB and bang is that his falling hitbox is rly odd, full horizontal. It requires rather different timing than usual to get him with it, at least from my experience.
xntrikcat Posted February 10, 2010 Posted February 10, 2010 I don't know how, but I have trouble vs. Bang... It's supposed to be one of Noel's best match ups... What am I doing wrong? I seem to get shuriken pressured to hell and end up blocking way too much. And whenever I try to get some offense going I get shut down by his drives =/ This thread is practically empty... I guess no one has problem vs Bang?
excelence Posted February 10, 2010 Posted February 10, 2010 iirc if he Guard point your pressure, just grab him
ShinobiBrown Posted February 10, 2010 Posted February 10, 2010 Abuse the shit out of your 5A, jA, jB, and grab D spam happy Bangs since it's free damage because they won't be able to break it. Your normals out priorities the majority of what he has. One issue with Noel in this match up is dealing with knockdown considering Bang's options vs yours in that situation. I find myself just blocking on wake up.
Nodelic2 Posted February 19, 2010 Posted February 19, 2010 I find that depending on your attack into his auto-guard, you can usually find a way to hit him out. You just have to be able to know which of his moves guard low and which moves guard high. A good bang knows that his uppercut drive (I'm sorry but I forget the input) will always punish your 2D though. However I find 5C and 6C to be somewhat effective moves if he auto-guards your initial attack as long as your initial attack isn't something slow. Time it right and you'll hit him after he comes out of auto-guard and before he hits you. From there you can continue into any combo that starts off a counter hit 5C or 6C depending on what you used. When you get knocked down against Bang, try spamming 5A on wake up, sometimes it hits him before he can make a move (especially if he plays the command grab guessing game) but this is depending on whether he runs at you to do his command grab or not on your wake up. It doesn't always work, but when he guesses right and runs at you to command grab you, it's a much better idea than blocking. It really depends on what you think he's going to do after your wake up.
Halcyone3 Posted February 19, 2010 Posted February 19, 2010 his 2D guards up, so u can 2C/3C it, and he'l be crouching after it so even on block it's favorable for you. I also heard that if u do 214A he dosen't hit you and dosen't recover on time to CH you, but i never tried. his 6D blocks low, but u'll rarely find a bang who uses it outside of his BnB, and if you block his BnB attempt and he still goes for it, you can easily 2D over it and CH him. his 5D blocks all, but the time between end of invincibility and the active frames are larger and u can beat it with 5A mash (at least i seem to do this quite often, maybe im just lucky). his j.D blocks high, but 6A->6C beats it, he blocks the 6A but the 6C always seems to hit. if ur mashing 5A on his drive, the short freeze on each hit really helps you react to it on time and throw him, but it gives him a chance to teleport.
DubiousCurvLoop Posted August 7, 2010 Posted August 7, 2010 Do you guys approach this matchup in CS the same, for the most part? His 5a seems to beat Noel's air normals, or trade at best. Once he makes me block a D nail, I can't get him off of me for the rest of the round, unless I burst.
mooyang90 Posted August 8, 2010 Posted August 8, 2010 The best advice I can give is to learn some basic Bang pressure strings so you know how to instant block them. If you IB his TK D Nails you have frame advantage, enough so that you can mash drive to CH hit him if he continues to try and pressure. Other than that, this MU sucks. His oki options and his ability to combo into daifunka from basically anything, and his 5a, gives Noel a very hard time.
FunkyP Posted August 8, 2010 Posted August 8, 2010 You'd be surprised at how much picking Litchi instead really helps in this matchup, I probably have less than half of the matchup experience with Li than Noel, but more than twice the success.
Heroic_Legacy Posted August 8, 2010 Posted August 8, 2010 Wait for Bang to jump cancel a move and knock him out of the air with a basic combo and then pressure him. Seems to be the best choice of action.
hazelnutman Posted September 3, 2010 Posted September 3, 2010 Call me crazy, but this is actually my best match-up in the game. I can take out Bangs 50-100 PSRs higher than myself on a regular basis. Just use a lot of 5C, 2B, and other miscellaneous pokes to provoke him into using his counter drive, and then make him eat a 3C for a nice juicy combo as he tries to counter it. Not to mention, he has a very generous hitbox. It's counter-combo heaven for me. I avoid dashing at him from the air since his air game is a lot stronger than mine in some ways, but typically, avoiding the nails really keeps the pressure off of me. Kinda feels awesome when you jump up and avoid every single one of his 3 nails + ricochet.
dragontamer Posted September 3, 2010 Posted September 3, 2010 Call me crazy, but this is actually my best match-up in the game. I can take out Bangs 50-100 PSRs higher than myself on a regular basis. Just use a lot of 5C, 2B, and other miscellaneous pokes to provoke him into using his counter drive, and then make him eat a 3C for a nice juicy combo as he tries to counter it. Not to mention, he has a very generous hitbox. It's counter-combo heaven for me. Good Bangs spam counter-drive? Since when? Last time I checked, good bangs spam 5A against 5C and 2B, and then I eat 3k+ combos all day. 5A has more range, priority, better proration and goes into crazy combos. Sigh. On the other hand, I don't think this is a terrible matchup. While Bang wins air-to-air ... Bang's anti-air options are terrible. But I really don't like Noel's poking game, I'm pretty sure I'll lose if I ever try poking with 5C or 2B...
hazelnutman Posted September 4, 2010 Posted September 4, 2010 Good Bangs spam counter-drive? Since when? Last time I checked, good bangs spam 5A against 5C and 2B, and then I eat 3k+ combos all day. 5A has more range, priority, better proration and goes into crazy combos. Sigh. On the other hand, I don't think this is a terrible matchup. While Bang wins air-to-air ... Bang's anti-air options are terrible. But I really don't like Noel's poking game, I'm pretty sure I'll lose if I ever try poking with 5C or 2B... Never said anything about drive-spamming Bangs. I said that I usually provoke his drive and counter it to get some momentum going. As for his anti-air, yes - like I said, his game is stronger than Noel's there. He has lots of escape options, and solid tools to start some serious shit up there. Maybe it's just a personal preference, but unless I'm avoiding Nails, I like to keep both of my feet on the ground.
madaxe_munkee Posted January 8, 2011 Posted January 8, 2011 Lol I think that the whole Bang's anti-air not being good thing misses the point. Because Noel's 'air to ground' game is not very good. Most of the time she can't combo off of a jump-in, because those combos require riskily low to the ground j.Bs and j.Cs.
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