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Posted

well i believe Rachel raped carl back in CT cause he couldn't catch her for shit and couldn't loop her, in CS her zoning is a lot easier to get by but she can still technically run away.....she just cant get in...basically it went from carl cant catch her to rachel cant do crap but zone, becuase even if she does get in....she can't do crap, plus 3K isn't too bad on carl, i actually felt bad doing 5k stuff on him :kitty:

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Posted

Guys I think 6B still has some uses, well, if your near a poll. :v: Since 6B can cancel into specials, you can use 214C if 6B is a counter hit and your opponent is near a poll. Sword Iris should be fast enough to hit the opponent so I believe it should work(I think :?:). I can think of a one combo if it works. I don't know if this of these will work since I never played the game. 6B(CH)>214C>5B>JC>j.B>j.A>j.B>j.C>JC>j.C>j.236A It works for Baden Baden Lily as well. 6B(CH)>632146C>5B>JC>j.B>j.A>j.B>j.C>JC>j.236A If this works guys, we finally have a use for 6B. :yaaay: Its still crappy, but hey its better than nothing. If it does work, try other combos as well for those people that have CS near them.

Posted

Guys I think 6B still has some uses, well, if your near a poll. :v: Since 6B can cancel into specials, you can use 214C if 6B is a counter hit and your opponent is near a poll. Sword Iris should be fast enough to hit the opponent so I believe it should work(I think :?:). I can think of a one combo if it works. I don't know if this of these will work since I never played the game.

6B(CH)>214C>5B>JC>j.B>j.A>j.B>j.C>JC>j.C>j.236A

It works for Baden Baden Lily as well.

6B(CH)>632146C>5B>JC>j.B>j.A>j.B>j.C>JC>j.236A

If this works guys, we finally have a use for 6B. :yaaay: Its still crappy, but hey its better than nothing. If it does work, try other combos as well for those people that have CS near them.

well, i guess, but it's the same thing with her j2C, sure it's a bit safe if your near a pole plus it combos....but is it woth it? i can't say but she does need all she can get...possibly 6b CH 214C 66 5CC 236B 214A works to push them away and regain momentum for your zoning

Posted

BBL has a bunch more startup than 214c, due to the drastically decreased hitstun of 6b CH in BB:CS, I doubt it will work. I will try it out next chance i get though.

Posted

BBL has a bunch more startup than 214c, due to the drastically decreased hitstun of 6b CH in BB:CS, I doubt it will work. I will try it out next chance i get though.

also try double lobelia combos since no one here ever seems to remember to try :mad:

Posted

also try double lobelia combos since no one here ever seems to remember to try :mad:

That has to do with how hard it is for Rachel to start a ground combo on an opponent in this game. If you meant air stuff with RC gimmicks ok I'll try to remember but the damage definitely won't be worth it.

Posted

That has to do with how hard it is for Rachel to start a ground combo on an opponent in this game. If you meant air stuff with RC gimmicks ok I'll try to remember but the damage definitely won't be worth it.

oh and also try combos involving winding the lobelia after hitting the opponent...my guess whould be 236A 8D (before you recover) 214C i''d like to know if it's a good pressure string/ combo starter/combo ender/good for a combo in general, grounded plz, RC off lobelia in a combo is'nt worth it, if it were j2C would'nt be considered utterly useless....like 6B

Posted

well i believe Rachel raped carl back in CT cause he couldn't catch her for shit and couldn't loop her, in CS her zoning is a lot easier to get by but she can still technically run away.....she just cant get in...basically it went from carl cant catch her to rachel cant do crap but zone, becuase even if she does get in....she can't do crap, plus 3K isn't too bad on carl, i actually felt bad doing 5k stuff on him :kitty:

Except that Rachel can't even zone Carl in CS. Lobelias bounce off of Nirvana for free, so lobelias are effectively worthless in this match. Which rules out Rachel's best option in CS. Yeah. Go figure. Carl has to be braindead to lose here.

Posted

Except that Rachel can't even zone Carl in CS. Lobelias bounce off of Nirvana for free, so lobelias are effectively worthless in this match. Which rules out Rachel's best option in CS. Yeah. Go figure. Carl has to be braindead to lose here.

Did Nirvana not take projectiles in CT??

Posted

Did the Lobelia bounce off after hitting Nirvana? Also, if we can Sword Iris projectiles in the air 236C + Wind + Sword Iris may produce some lols

Posted

Did the Lobelia bounce off after hitting Nirvana?

Also, if we can Sword Iris projectiles in the air 236C + Wind + Sword Iris may produce some lols

In CT the projectiles hit nirvana then remain active and maintain their trajectory so they would hit Carl too.

The above thing will be useless cause the projectiles bounce back towards Rachel after hitting Nirvana and thus won't be anywhere near Carl.

Posted

If you are talking about 9 wind it goes full screen IN THE AIR, lol. It would pass WAY above Carl :P

Posted

Just imagine if we could do sword Iris just as it went above Carl... Death from above! Or was that thing of doing sword iris before the lobelia touches the ground a rumor?

Posted

Yeah you can do that... once you recover from the 236x.

well could'nt it also maybe be used as a shield, i think it's an interesting concept that hopefully becomes of more use in the next BlazBlue

the flying pole does hold some potential imo....

just not enough to save our loli

so far her only potential holders are

Air iris

winded frog

tempest dalia (lol i know what you thinking but it has great frame adv)

lobelia being able to be struck by lightning

I think BlazBlue needs FRC's and lobelia should be like frame one cancel >_>

Also VERY irrelevant but i came up with a compilation of interesting things that could make Rachel to be good and interesting

j2C-normal cancle on hit but not block

214B- keep distance and hit stun nerf buff summon speed to normal..or faster..i'll take anything faster than now

George- (my fav compilation) Does NO DAMAGE, can auto oki, can still be winded, keep life and meter nerf, gives off a little positive proration, although george was always used as a pressure tool this kind of says "I help pressure, i give little damage reward aside from positive proration"

Lobelia- un nerf B and C lobelias completely make A lobelia plus on block but not enough to keep throwing them safely, something more like 236A> 66 2A etc

BBL- unnerf damage a little

6B- go back to normal hitstun on CH but make that bitch prorate so hard that instead of 5K plus corner carry we get like 3K and corner carry, keep normal cancel, stupid nerf

6A- make it uncancelable except for 5B on hit keep range nerf, gve back all guard points, make it a little faster, somewhat less recovery

j.b- give it a diagonal hit box, not totally like j.A but like a mix between j.A and j.B

Overall- less proration, higher dmg, make her a character that can still switch through good pressure and zoning but not omfg pressure, a character with 3.5K BnB and 4K combos with meter

Posted

no i'm saying for BB3 these would be nice changes to rachel

Youre making it too complicated. Just turn Rachel back to her CT self, Mission Accomplished! :kitty:

Curses, CT Rachel in CS would have been already OK now or in future, seeing all the BS thats showing up for other characters atm.

Posted

Youre making it too complicated. Just turn Rachel back to her CT self, Mission Accomplished! :kitty:

Curses, CT Rachel in CS would have been already OK now or in future, seeing all the BS thats showing up for other characters atm.

As nice as that would be... :kitty:

no way Rachel's ever getting close to how she was before, if she'll ever be broken again it'll be in a different way, right now aside from buffs i'd really like a new summon, possibly a distortion summon? any new tool to work with is always fun, solid mid is where i want her most, not to easy to sand bag with but not so horrible that i rage every match ie. CS Rachel :vbang:

also i saw this coming from Loketest #1

the very IDEA of no frog comboing toold me they were gonna fuck up big time

Posted

Can anyone test the damage on this?

5cdc 214a dash 2b 5b SJ 8d JC j.2dc (level 3 hit) 236a (236a) 6c j.c j.214c SJ j.b j.c JC j.b j.c j.236a

Not sure if it's techable at the end, or if a second 236a is possible (cancelling j.2dc into 236a might be fast enough for two a-seeds).

I'd test it myself, but I'm heading to NorCal tomorrow, and there isn't exactly easy access to CS there, yet.

Posted

I played CS Rachel last night. And she feels playable and is fun to play... until you look at your opponent's health bar and realize you're doing like no damage. Sliding George forward and forcing them to block him is a good way to get pumpkin out safely. And for Rachel to actually kill someone she needs the whole 99 seconds. By being super aggressive I managed to kill someone when the clock was at 12 seconds left. Also- I need to weed 6B. There were a few combos I dropped because out of habit I did 5B B. BBL damage is sad. I hit someone with two rods at one point and still did tears worthy damage. I agree with what ryoko said in that Rachel needs better ways of getting in against an opponent. But at the same time I think if she did a decent amount of damage, it'd make that long uphill battle of landing a solid hit at least worth it. :psyduck:

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