ZONG_one Posted March 18, 2010 Posted March 18, 2010 but now it like more people tend to use Carl than in the CT days. I always find some new jap match were they are using carl >_> And I'm better than half of them. That's saying a lot, because I'm not that great. There are certain players to watch, and then there's riff raff.
Akiro Posted March 18, 2010 Posted March 18, 2010 And I'm better than half of them. That's saying a lot, because I'm not that great. There are certain players to watch, and then there's riff raff. and then you have "FUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCOFUCO" Carls.
|||||| Posted March 18, 2010 Posted March 18, 2010 Kyaku been losing, but I wouldnt say he sucks. i'd bet he still beat everyone here. I would say he still going through his experimental stage. 'cause when we first seen Kyaku, it was like 6 or so months after CT was out. He was already great when his videos start coming out. Before him all we had was Dio and I believe Dio isn't that great. but a lot of ppl still believe Dio is the greatest all i say just give Kyaku some time. better yet give carl some time, he still needs developing.
Zoogstin Posted March 18, 2010 Posted March 18, 2010 Agreed. I get mad at all the people who are on the "Dio is the greatest" hypetrain. Dio is great but not the best . I considered Kyaku to be doing pretty darn good when CS first came out. But yeah we should we'll see who really shines come June/July. There are several Carl's I find interesting because they all have something different from the others. That's what I look for when I'm watching videos. I'm like: "come on *insert carl player's name here* surprise me!!" On another note, besides Litchi, Arakune is starting to look like a really tough matchup for Carl. Those clouds in many situations seem unavoidable.
JG Posted March 18, 2010 Posted March 18, 2010 And I'm better than half of them. That's saying a lot, because I'm not that great. There are certain players to watch, and then there's riff raff. Well.. i don´t know that...you know Jap player are really strong. The point that i was trying to get was that now Carl is more active on the arcades and that is good because in a future maybe we get another good Carl player like Dio o Kyaku.. Agreed. I get mad at all the people who are on the "Dio is the greatest" hypetrain. Dio is great but not the best . I considered Kyaku to be doing pretty darn good when CS first came out. But yeah we should we'll see who really shines come June/July. There are several Carl's I find interesting because they all have something different from the others. That's what I look for when I'm watching videos. I'm like: "come on *insert carl player's name here* surprise me!!" On another note, besides Litchi, Arakune is starting to look like a really tough matchup for Carl. Those clouds in many situations seem unavoidable. I agreed with you, i like Dio but still think that he isn´t the best Carl player. Like you, i want to know who is going to ´´shine`` in the future now that are good Carl players. Well maybe that is true that Litchi (China Bitch) is really hard match for Carl.. but you have to admit with Arakune if Carl can get some C-O-N possitioning or hit him and go to his crossup game, Arakune is going to get a bad time.
ZONG_one Posted March 18, 2010 Posted March 18, 2010 You just have to zone the top 3, and try to out-zone Arakune. He is a hard match up, though. Kyaku been losing, but I wouldnt say he sucks. i'd bet he still beat everyone here. I would say he still going through his experimental stage. 'cause when we first seen Kyaku, it was like 6 or so months after CT was out. He was already great when his videos start coming out... ...better yet give carl some time, he still needs developing. This statement is very true. And I do believe that Kyaku will rise again.. It's just a matter of when. Also, Pigg, we haven't played in forever. Get to AI or Mike's more often.
Zoogstin Posted March 19, 2010 Posted March 19, 2010 Arakune IMO is the hardest of Carl's matchups to pin down considering how he can back dash out of sandwich pressure the moment there's a gap. 3D can catch him but that's not going to always cut it especially if you don't time it right.
Zevali Posted March 19, 2010 Posted March 19, 2010 I dunno if this belongs here, but I encountered a glitch. It happened when Tsubaki was between Carl and Nirvana and I activated Nirvana's Rhapsody of Memories. Then during the super flash, Tsubaki did her distortion drive that grabs you (I think the input is 236236C or D) to grab Carl. Now Nirvana kept doing her super while Carl got grabbed... and Carl was stuck in that crucified position for about 10 seconds before Tsubaki finished her distortion drive. Does this happen all the time or did I get (un)lucky?
feri Posted March 19, 2010 Posted March 19, 2010 Does nirvana get hurt? Does carl still take damage? who Activated their DD first and how long in between? Where was nirvana? Did Tsubaki (or Carl) recieve hits as she was activating her DD? A few of those would help in finding out what exactly happened. And there is surprisingly a separate thread for glitch discussion/finding out. Though already it sounds like a non issue (TO ME) cause it doesnt affect gameplay negatively.
Zevali Posted March 19, 2010 Posted March 19, 2010 Does nirvana get hurt? Does carl still take damage? who Activated their DD first and how long in between? Where was nirvana? Did Tsubaki (or Carl) recieve hits as she was activating her DD? A few of those would help in finding out what exactly happened. And there is surprisingly a separate thread for glitch discussion/finding out. Though already it sounds like a non issue (TO ME) cause it doesnt affect gameplay negatively. Nirvana didn't get hurt, Carl took damage, Carl activated first, and I'm sure Tsubaki activated her DD during the super flash. Nirvana was right behind Tsubaki, who was between Carl and Nirvana. Carl had his back to the corner (but not cornered), Tsubaki was in front of Carl, and Nirvana was behind Tsubaki. Tsubaki didn't get hit by Nirvana or Carl. If it's any help, Carl took 2 hits and 1700 damage from the distortion drive. I'll copy and paste my original post to the glitch thread though.
feri Posted March 19, 2010 Posted March 19, 2010 Not sure if this is CS specific but you can j.2c j.c recover then jc and press buttons and it will still combo =/ Might have been obvious to some of you but I didnt know till today doing it on accident. Its funky and cause of it I have some things I want to try.
ZONG_one Posted March 19, 2010 Posted March 19, 2010 Is the second j.C fuzzy in any way? I'm not following.
feri Posted March 19, 2010 Posted March 19, 2010 Whoops..! Its on an aerial opponent and by jc I meant jump cancel then just press whatever (j.b worked fine). Sorta theory crafting my way towards fixing a failed 2d loop with (j.2c j.c jc j.b 8d).
ShinsoBEAM Posted March 19, 2010 Posted March 19, 2010 I dunno if this belongs here, but I encountered a glitch. It happened when Tsubaki was between Carl and Nirvana and I activated Nirvana's Rhapsody of Memories. Then during the super flash, Tsubaki did her distortion drive that grabs you (I think the input is 236236C or D) to grab Carl. Now Nirvana kept doing her super while Carl got grabbed... and Carl was stuck in that crucified position for about 10 seconds before Tsubaki finished her distortion drive. Does this happen all the time or did I get (un)lucky? Im surprised nee-san didn't hit her out of the super actually, litchi's spinning wheel can.
Kyle Posted March 19, 2010 Posted March 19, 2010 Does the first hit of 623C, RC force standing? Opponent in the corner, Carl combos into 623C, RC, IAD, J.2C, alle~can... Does this cross the opponents Y-axis or does it keep Carl on the same side? Overall i don't feel people have mastered jump loops and Carl air combos well enough. JP's still do J.B, J.C, J.B, Allegreto. WTF why would they not be doing SJ, J.B, J.C, J.2C, j.C, Allegreto.
ZONG_one Posted March 19, 2010 Posted March 19, 2010 Does the first hit of 623C, RC force standing? Opponent in the corner, Carl combos into 623C, RC, IAD, J.2C, alle~can... Does this cross the opponents Y-axis or does it keep Carl on the same side? Overall i don't feel people have mastered jump loops and Carl air combos well enough. JP's still do J.B, J.C, J.B, Allegreto. WTF why would they not be doing SJ, J.B, J.C, J.2C, j.C, Allegreto. I don't think it forces standing. I'll have to check right now. If your opponent is truly cornered, it won't cross them up. If reset is what you're thinking, it's probably not going to happen in the corner. Reset doesn't even happen midscreen unless you delay, meaning there was no point for the RC in the first place, except mind games. I know, that throws me off, also. I like sj.B j.C dj.C dj.2C allegretto.
Adelheid Posted March 19, 2010 Posted March 19, 2010 Cantabile RC forces standing. I said that months ago, didn't I?
Kyle Posted March 19, 2010 Posted March 19, 2010 You might have, but it's not into a 101 type thread. My apologies. Any updates on the corner cross over?
ZONG_one Posted March 19, 2010 Posted March 19, 2010 Corner doesn't cross over. And Stark posted before I could correct myself. But yeah, tested that, it does force standing.
Zoogstin Posted March 19, 2010 Posted March 19, 2010 Does the first hit of 623C, RC force standing? Opponent in the corner, Carl combos into 623C, RC, IAD, J.2C, alle~can... Does this cross the opponents Y-axis or does it keep Carl on the same side? Overall i don't feel people have mastered jump loops and Carl air combos well enough. JP's still do J.B, J.C, J.B, Allegreto. WTF why would they not be doing SJ, J.B, J.C, J.2C, j.C, Allegreto. I don't think it forces standing. I'll have to check right now. If your opponent is truly cornered, it won't cross them up. If reset is what you're thinking, it's probably not going to happen in the corner. Reset doesn't even happen midscreen unless you delay, meaning there was no point for the RC in the first place, except mind games. I know, that throws me off, also. I like sj.B j.C dj.C dj.2C allegretto. It could be a hit stun proration thing. That, or it could be that fact that jump cancel combos would put the opponent too high to get hit by 8D. Naw mean?
ZONG_one Posted March 19, 2010 Posted March 19, 2010 Well yeah, depending on Nirvana's distance, you won't even want to double jump. But they are using it for knockdown with allegretto, and not getting all the damage they could from it. I see it a lot. Needless to say, these aren't the greatest japanese players.
Loneexodus Posted March 20, 2010 Posted March 20, 2010 Hey, I was wondering if maybe anyone had any advice on doing carl's iad>j.2C>B+C. If I try 10 times I'll get it maybe 1 or 2 out of 10 tries (a good ratio... if I'm trying to lose!). I know it can also be input as iad>j.2C~B, and I figured that would be easier, but it really hasn't helped. So basically: Which one do you guys use? Do you find that way easier or better? Any advice for someone who's struggling to do it consistently? Also, I've looked at my inputs during training when trying this, and sometimes I'll pull it off, then the next time I won't but the input is exactly the same. Maybe I'm not doing it quick enough (I feel like I'm doing it quick enough).
feri Posted March 20, 2010 Posted March 20, 2010 I find on stick its easy to accidentally 1c or 3c when trying to do it. So mentally put heavy emphasis on the 2 placement when doing it. If your padding it then its most likely you not doing C~B fluidly/fast enough (there is no real way around it besides changing config or just being used to it). Same problem of inputting j.1c or j.3c also applies here.
feri Posted March 21, 2010 Posted March 21, 2010 Fine lol! What the hell would I know what I input when im playing on a stick lol. *hint* arcsys put option to show your input on practice mode =) Edit: There should really be some discussion on resets (Carl's greatest strength IMO) and there is little talk here besides 5b IAD j.2c. Flesh it out more here a and we'll come up with some sort of standard reset type guessing game. For starters... I saw Jap Carl during a blocked sandwich loop 3d 236a against an Arakune (backdash bait? will it catch jumpers?). It hit and he decided to use that moment of confusion to 5b IAD j.2c for another reset. Re-edit: Is 6B > 6A a new gatling? Shit looks really funny (forward throw 6b 6a 8d ect lol). Wonder if it has a practical use (like 6b to catch backwards roll gattling to 6a?).
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