ZONG_one Posted July 6, 2010 Posted July 6, 2010 Ahhh, good thing I put that IIRC in there. Silver Carl for the win. Also, they brought back irish Carl? o.O haha, the memories.
Prophet Posted July 6, 2010 Posted July 6, 2010 "Stark, iirc, there is no such thing as a "true" unblockable in BB. Meaning if two moves, a high and a low, hit on the EXACT same frame, one of them will whiff, unlike GG. This would mean the best you can do is make the overhead hit ONE FRAME AFTER the low. Yes, basically unblockable, but not a "true" unblockable." Debunked- This is not accurate info. DL Colors: http://i48.tinypic.com/2r53ixc.jpg Good to see Detective Conan is back. I like that banana Ada as well. Banada.
Kyle Posted July 6, 2010 Posted July 6, 2010 I'm totally playing interstella#555 Carl http://www.youtube.com/watch?v=aQ5XOwiryv0 & I'm still laughing at Banada funny
Prophet Posted July 6, 2010 Posted July 6, 2010 I'm totally playing interstella#555 Carl http://www.youtube.com/watch?v=aQ5XOwiryv0 & I'm still laughing at Banada funny There should be more color alt references to Matsumoto characters. And in reference to your earlier statement, are true unblockables in the game now?
Mattnumbers Posted July 6, 2010 Posted July 6, 2010 I play zombie carl. I'm having trouble with the hakumen matchup, how do you get past his huge range, I can't even use 6A as anti-air against him.
Prophet Posted July 6, 2010 Posted July 6, 2010 I play zombie carl. I'm having trouble with the hakumen matchup, how do you get past his huge range, I can't even use 6A as anti-air against him. If you have questions pertaining to a specific matchup, you should direct them to the matchup subforum (In this case you should go here).
ZONG_one Posted July 8, 2010 Posted July 8, 2010 Ok so please tell me if this was already common knowledge, but I've never heard of it. Tired of airdashing into dumb shit? Jin's Ice wave super, Litchi's all green, etc? Well, Carl is now a mini Arakune. We can FD cancel our airdash IMMEDIATELY. j.664]D[>4A+B. As long as you activate nirvana, you can fd whenever. Will not work if she's doing a move already. Any thoughts?
feri Posted July 8, 2010 Posted July 8, 2010 I had no idea! Approximately how much time do you save? And is it enough to do something like 5c > jump forward > 6d hits > low AD > barrier cancel > j.c j.b j.c Come up with a funky name if its actually useful.
ZONG_one Posted July 8, 2010 Posted July 8, 2010 It's almost instantaneous, so it's quite a bit of time. No idea on how many frames, though. You do have to be in the air, and airdashing, before you activate nirvana, so after those frames (however long activation takes,) you can FD. Hmmm.. I've only thought of it as a defensive option, but this is an interesting idea. You want that to combo instead of reset, right? I'll try, but you'd have to activate nirvana out of the jump canceled 5C>IAD. (So I'm not sure how it'd work..) I'll make a rough recording (handy cam type thing "/) of what it looks like just doing naked IAD 4D>FD. It seems like him activating nirvana cancels the airdash animation, when he lifts his arm and such. Pretty cool stuff. Might be kind of impractical, but just a weird thing I found.
feri Posted July 8, 2010 Posted July 8, 2010 I'll try, but you'd have to activate nirvana out of the jump canceled 5C>IAD. (So I'm not sure how it'd work..) Sad. Forgetting she needs to be in neutral. That makes it pretty much shit unless there is bar involved... and even then its just a waste of bar for being flashy. Does this also work for carls forward dash? 66 D~64AB~6 that would be hilarious looking and very useful.
Kyle Posted July 8, 2010 Posted July 8, 2010 Wow, Nice Kyle. Has loads of potential, I'll experiment with it in a few weeks.
ZONG_one Posted July 8, 2010 Posted July 8, 2010 Does this also work for carls forward dash? 66 D~64AB~6 that would be hilarious looking and very useful. ROFL. This is too much. Input wise, and hilarity wise.
Kyle Posted July 9, 2010 Posted July 9, 2010 You trying to dash split there Feri? think JO from GG. I'll do vids soon enough.
Marionette Pwii Posted July 10, 2010 Posted July 10, 2010 Originally Posted by feri Does this also work for carls forward dash? 66 D~64AB~6 that would be hilarious looking and very useful. ....what the heck?XDD I'm still learning how to read these inputs I barely even know the fancy way and this made me giggle X3 but looks fun... if I can actually tell what it really is
Kyle Posted July 11, 2010 Posted July 11, 2010 Guys, I had a chance to do some CS training (playing CT actually). I've got a badass set-up. Corner whatever, 3C, 22]D[, IAD, J.2C, Alle~can, 5C, walk nirvana toward, jump backwards, J.B, J.C, 8]D[, IAD, J.2C, j.C, 2D[, J.2C, allegreto, 8]D[, 5C, Cantata. Here's the deal: Cantata black beats, but- during the freeze frame/super start-up, make nirvana do 8]D[. The opponent CAN NOT forward tech & escape. They will get hit by 8]D[, and be sent into the last 7-hits of Cantata. from there 5C, walk nirvana toward, jump backwards, J.B, J.C, 8]D[, REPEAT. this = 5K damage in CT, resets into itself, gains loads of tension. If the opponent does not tech before Cantata, we get the minimum 800 + another J.2C, Allegreto, 8]D[ for corner KD. If the opponent back techs or neutral techs, they are forced to air block Cantata, from there just walk nirvana toward, J.A, J.B, J.C, 8]D[, IAD, J.2C, Alle~can, 5C, walk nirvana toward, jump backwards, REPEAT.
Kyle Posted July 12, 2010 Posted July 12, 2010 This is for CS, it just s happens that it CAN be done in CT. This is the CS thread. =P
feri Posted July 12, 2010 Posted July 12, 2010 http://www.nicovideo.jp/watch/sm11347905 (i hope this has already been posted)
Mascarpone Posted July 12, 2010 Posted July 12, 2010 Unless i'm mistaken there's a youtube link of that combo video up in video posting. And yes. PSyduck indeed. i love that solo tager corner combo. that's just cold.
Mascarpone Posted July 12, 2010 Posted July 12, 2010 There are some really good unblockable resets in there too :O
Recommended Posts