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[CS1] Carl Clover Tactical Discussion/Questions/Help


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Posted

Well, Ada is considered a projectile in and of herself, but still gets countered, doesn't she?

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Posted

Well, yeah, but that's different.

Hakumen can't just slash Ada and make an orb appear, right?

Some things are half and half, and thus, I don't understand how things work with them exactly.

IE tsubaki's normals are considered half projectile, half melee, I believe.

Posted
I thought it doenst counter projectiles

Hmmm, iirc I heard from a hakumen that it counters EVERYTHING, including projectiles. Lol, now I'm not sure. I'm probably wrong and you're probably right.

Posted
Well, yeah, but that's different.

Hakumen can't just slash Ada and make an orb appear, right?

Some things are half and half, and thus, I don't understand how things work with them exactly.

IE tsubaki's normals are considered half projectile, half melee, I believe.

No, Hakumen can slash ada and make an orb appear. But it usually disappears before it is rendered, because the orb hits Ada. However if it hits Ada at the right angle and strange aeons occur, the orb will appear.

Posted

Hakumen in my area has slashed my 623D, 6D, 41236D 421D before...

Doesn't really matter tho, the ball hits nirvana and doesnt do anything since its projectile and nirvana eats projectiles...

Doesn't really matter as in it doesn't stay on screen... hitting nirvana out of brio pisses me off

Posted
No, Hakumen can slash ada and make an orb appear. But it usually disappears before it is rendered, because the orb hits Ada. However if it hits Ada at the right angle and strange aeons occur, the orb will appear.

Hakumen in my area has slashed my 623D, 6D, 41236D 421D before...

Doesn't really matter tho, the ball hits nirvana and doesnt do anything since its projectile and nirvana eats projectiles...

Doesn't really matter as in it doesn't stay on screen... hitting nirvana out of brio pisses me off

Ok. If the timing is there, and he interrupts one of her attacks, an orb will appear and hit.

But, by just slashing her in activated state, there is absolutely no way an orb would appear. This is what I meant.

Posted

Right but, the reason Hakumen can't slash Ada to make an orb isn't because of some special "not completely a projectile" property on Ada, because as evidenced at time he in fact can, but Ada absorbs the orb as it's created due to Ada's projectile-eating property.

Posted

Just realized we can probably do the mid-screen Tager stuff off of Brio.

J.C, 5B, 6B, J.B, J.C, J.B, J.2C, J.B, J.C, 2B, 3C, 22]D[, IAD, J.2C, Alle~can, 6A, 623]D[, SJ.C, Jump Cancel, JB+C`8]D[.

It would be IDEAL if the set-up was off 2]D[ tho.... I NEED training mode so bad guys.

Also, I was trying a ghetto unblock set-up from corner airthrow break, and I want to get Carl to Allegreto while Nirvana does 8]D[. This is tough b/c Nirvana typically does Con Anima, or I end up TK the allegreto and mess-up the height of the set-up. The input will probably need to be 7]D[, 41236C or 9]D[, 63214C respectfully.

I wonder what would have happened if Taokaka forward-tech'd @10 seconds. http://www.youtube.com/profile?user=AutonomousR#p/u/13/d3bint82Bpo

Posted

Wow. o.0 wow

Great call Feri. JP Console is released, get ready for the combo vids to come. Eventully, the clap loop unblocks will be rediscovered, and I can say I called it.

Also, I'd like to know how much tension that set-up gained/cost initially for it to work.

Posted

Can someone help me with:

(nee-san is behind you) 3c, IAD, j.2c allecan, 5c, j.b, allegretto, 8d

whenever I get up to allegretto to 8d, nirvana does anima instead of clap. =(

Posted

Do it later. You have plenty of time, especially b/c of how far apart the two characters should be.

Posted

Just wanna point out that was not a full life combo, there was a reset in there. But that WAS a 7k damage combo. and that is nuts. Do we get to be S tier yet?

Posted
Just wanna point out that was not a full life combo, there was a reset in there. But that WAS a 7k damage combo. and that is nuts. Do we get to be S tier yet?

No need to point it out. Im pretty sure everyone saw that. Care a bit less about what Carl current tierlisting is (tier list is only a representation of potential on a high level equal skilled playing field)... you dont need it to tell you Carl is GOOD. And It all doesnt even apply if you cant play as well as the japs (both you and your opponent).

Anyways, since I see j.b jc j.2c/j.2c j.b j.c sandwich loops... 5c j.c.

Shit is char specific and/or hard.

Posted

Wait, the reset's an unblockable...so it's ok right? I mean who's gonna mash DP with a combo that's been going for a while and doesn't seem to wanna end? Besides, I'd be too preoccupied at being awed at how awesome it looks XD

Posted
No need to point it out. Im pretty sure everyone saw that. Care a bit less about what Carl current tierlisting is (tier list is only a representation of potential on a high level equal skilled playing field)... you dont need it to tell you Carl is GOOD. And It all doesnt even apply if you cant play as well as the japs (both you and your opponent).

Anyways, since I see j.b jc j.2c/j.2c j.b j.c sandwich loops... 5c j.c.

Shit is char specific and/or hard.

Huh? No, setting up that reset isn't character specific and isn't difficult. That's actually a setup I used. 6C forces standing, remember, and no one's short enough when standing for j2C jB to whiff when done like that with decent timing.

Posted

^ vid please to prove.

Just do bang/carl/rachel/TSUBAKI and tao too. I dont care about the rest as I think it should work on all of them.

Posted
Wait, the reset's an unblockable...so it's ok right? I mean who's gonna mash DP with a combo that's been going for a while and doesn't seem to wanna end? Besides, I'd be too preoccupied at being awed at how awesome it looks XD

It's not unblockable. they'd block the 6B low and 2D high. It's just a fairly good mix up.

also, imo j.2C j.B is weird on some characters. it's not the same for everyone. that's why he used lambda to show the combo. even in japanese matches, they only really use that on lambda/litchi/tager. I've done it on smaller characters, just sometimes it doesn't work. it's unstable for me.

Posted
It's not unblockable. they'd block the 6B low and 2D high. It's just a fairly good mix up.

also, imo j.2C j.B is weird on some characters. it's not the same for everyone. that's why he used lambda to show the combo. even in japanese matches, they only really use that on lambda/litchi/tager. I've done it on smaller characters, just sometimes it doesn't work. it's unstable for me.

In fairness, that setup can be made to be true unblockable if timed perfectly. Although, if you do, you'll have to do something different to start the combo, since in the game's mind the 6B will be the hit that affects the opponent, not the 2D.

Really though. Timing's the exact same for everyone, only thing is you should practice it on the shorties since on them the window where you can successfully do it is a bit shorter (Still not 1 frame or anything, though, so it's highly practicable). Again, back when I played this game this unblock setup was something that I actually did (and posted about several times), so I'm quite certain of this.

Posted

Now that I have access to CS, Transitioning from CT is overwhelming @_@. I'm mostly stuck on doing [5A 5B 2B 6D 5C]3-4x loop, then Dash grab, 2D delay 2B into claploop.

For an air combo, I always do 5B 6B 623C 22D j.5B j.5C jump j.5C j.2C Allegretto.

Where would you guys recommend I start practicing? I'm beginning to get the 2D loop down and the Alle-Clap loop too.

Posted

Stark, iirc, there is no such thing as a "true" unblockable in BB.

Meaning if two moves, a high and a low, hit on the EXACT same frame, one of them will whiff, unlike GG.

This would mean the best you can do is make the overhead hit ONE FRAME AFTER the low. Yes, basically unblockable, but not a "true" unblockable.

Akiro. Just watch japanese vids. Or pm me whatever combos you're doing now, and I'll tell you where to switch some stuff up.

"What do I work on?" is probably kind of vague for any of us to try and help.

That air combo is fine, though. try and sj.B, because your j.2C whill whiff if you're not high enough for both chars.

Learn j.2C j.C 2D loop and variations. That will be a good start.

Also, learn j.2C Allegretto 8D corner loop and tech traps.

Posted

"Stark, iirc, there is no such thing as a "true" unblockable in BB.

Meaning if two moves, a high and a low, hit on the EXACT same frame, one of them will whiff, unlike GG.

This would mean the best you can do is make the overhead hit ONE FRAME AFTER the low. Yes, basically unblockable, but not a "true" unblockable."

Debunked- This is not accurate info.

DL Colors:

http://i48.tinypic.com/2r53ixc.jpg

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