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Posted

I've started using 2C>214C in the corner, instead of 6C>214C. 2C launches them right up to the level of the icecar, and I like the options that you get off of it better, if I want to mix it up. Also, souseta, the combo did 2804, which I think is a little bit more damage than he could have gotten if he'd left out the j.236B. If the 3C>2B link still prorates as much as it did in CT, then that explains the low damage. If I get the opportunity to go through arcade mode tomorrow, I'll see if he can tack this onto his normal air combo (maybe j.236C might work) and other things with the j.236 series.

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Posted

From what ive done its easier to always do the lower angle fireballs to do shin akuma combos. Horiztonal one has better recovery but if you hit to fast, there to high to do anything good so....Then you can choose to air dash in, or jump up to ride ice car move. You can also shin akuma off f+k as well. But hard to get anything to combo since its pretty tight. Plus with the recovery. Seems from the 5 mins ive played the game only can combo after a dust. But again.. I only played the game for 5 mins and first thing I thought of is he probably can combo in and out of shin akuma then I got rid of it. Shrug... Oh you can actaully time it to, so teh fireball hits right when the guy lands to then air dash in and a few more hits then normal. But usually easier to just jump up a hit, or air dash then hit then end shrug... Then again not sure if its new since I thought I said hed be able to do it in the beta test probably as well didnt I? Oh well no one listens to me! ho h o ho

Posted

I wonder sometimes I hit the fatal counter and when the enemy is still in the air if I do 6C it will send them flying high enough to make it impossible to catch with 2D. If that happens should I just dash cancel into 6C or should I just try to catch them in the air with the jC

Posted

I wonder sometimes I hit the fatal counter and when the enemy is still in the air if I do

6C it will send them flying high enough to make it impossible to catch

with 2D.

If that happens should I just dash cancel into 6C or should I just try to catch them in the air with the jC

maybe try 6D? I don't know if that works but it's a fatal and 6D is faster-ish

Posted

I still cannot get the timing down for the 6B --> C spam --> 6C --> 214C . I know you need to hit 8 times but I keep getting too many or too little. Is it a timing issue or is it something more?

Posted

practice is all there is, it's not exactly 8 times also because to trigger sekkajin you have to press C repeatedly. So yes there will be 8 sekkajin hits, but no you are not necessarily going to get away will pressing it 8 times, so just use your feeling. once you do sekkajin enough time you know which hits will send them flying and how many times you have to press it.

Posted

Hirensou combo (or 6C>6D loop) (or Jin's corner loop):

(demo: http://www.youtube.com/watch?v=3jIkLmiNr0U#t=4m41s (the dennou vs matsu match everyone is talking about))

(Note: AC means 5C hjc j.B j.C j.2C jc j.C j.2C)

Must be done in corner with 25%:

6C>6D xx 6B>623B xx 6C>6D xx 623D xx 6C>6D xx AC (DA = 5497, 5356 w/o 6B, 5229 w/o first 6C)

5C (CH or crouch) >6C>6D xx 6B>623B xx 6C>6D xx 623D xx 6C>6D xx AC (DA = 4773, 4665 w/o 6B)

623B xx 6C>6D xx 6C>6D xx 623D xx 6C>6D xx AC (DA = 3938)

5B>5C>623B xx 6C>6D xx 6C xx 623D xx 6C>6D xx AC (DA = 4091)

5D>dc>623B xx 6C>6D xx 623D xx 6C>6D xx AC (DA = 4503) (tight timing on 623B, add a 5C if you cannot do it) (5D can do damage on normal hit :yaaay:)

Double Hirensou combo (must be done in corner with 50%)

6C>6D xx 6B>623B xx 6C>6D xx (623D xx 6C>6D)x2 xx AC (DA = 6104, 6016 w/o 6B, 5903 w/o first 6C)

Triple Hirensou combo (lol)

(623D xx 6C>6D)x3 xx AC (DA = 5643)

(All combo tested and fully worked)

(Note: for 6B>623B, delay the 623B or air 236B will come out, and hold B for easier timing)

Now people cannot call Jin players scrubs anymore :yaaay:.

Posted

anyway, I finally find my staple air combo if I haven't freeze the enemy it will be hjc->jC>>j2C(jc)>>j2C>>jD>> ice car C if I already freeze the enemy hjc->jC>>j2C(jc)>>j2C>> ice car C/D anyway, if you start from 5C counter hit or crouching hit I think it's better to freeze with 2D instead of air combo your combo will do more damage and will end with a close pressure knockdown. so those air combo is useful for fatal counter or tech trap that leads them up in the air etc....

Posted

On the matter of midscreen 5C (CH or crouch) I usually do: 5C>6C dc (small dash) 5C>6C dc jump j.C j.2C jc j.2C j.D 214D land 6C>214C The first part pushes the opponent a huge deal so you usually put them into corner by the end. Also do 400 extra damage compared to the sekkajin combo at the cost of 25% meter. But if you are too far from the other corner then don't bother doing this.

Posted

I just found out about this today. on 5C crouching counter hit you can combo into ice car B and then another 5C, I end up doing my normal 2D and then sekkajin and finishing with ice Car C and the damage is around 4k. I didn't know that we can combo out of ice car B now because it is not a knockdown. make sure the enemy is crouching though. and I am not sure whether it has to be a counter hit or not.

Posted

I just found out about this today.

on 5C crouching counter hit you can combo into ice car B and then another 5C,

I end up doing my normal 2D and then sekkajin and finishing with ice Car C and the damage is around 4k.

I didn't know that we can combo out of ice car B now because it is not a knockdown. make sure the enemy is crouching though.

and I am not sure whether it has to be a counter hit or not.

Would you mind if you type out the whole combo? It sounds interesting and I'm not really sure if you meant to do ice car B right after 5C CH(crouching) or not

Posted

yea, that was an accident so I thought it was a standing hit instead of crouching counter hit. and yes it's directly after the 5C CH crouching so the whole combo is the regular one 5C starting must be crouching counter hit maybe, or just crouching I am not sure so 5C->B ice Car>5C>6C>2D>(66)>6B>C mash(8hits)> 6C> Ice car C. I am sure it's at around 4k maybe more or less

Posted

souseta, I doubt it has to be counter hit. Since, IIRC, the extra hitstun from a CH doesn't carry on to the next attack in a combo (save for FC), they simply need to be crouching.

Posted

^what he said. This is interesting. I think I've seen this before on the latest but few jin vids, but I always remembered them RC'ing it. Maybe I remembered wrong and one of them has probably done this already. 4k meterless is purty gud.

Posted

yea, I am not 100% sure though, it may have been a fatal instead.... I will try to do it again tomorrow to make sure it's legit. @BANGER: do you watch a lot of vids at niconico?

Posted

^what he said.

This is interesting. I think I've seen this before on the latest but few jin vids, but I always remembered them RC'ing it. Maybe I remembered wrong and one of them has probably done this already.

4k meterless is purty gud.

I'm pretty sure they rapid cancel when the opponent is standing, thus making it something like 5C > 214 A/B/C > RC > Airdash > jC > jD > (...). Maybe you can do something like this when you hit a crouching opponent: 5B > 2B > 5C > 2C > 214B > 5C > (2C?) > 6C > (...). Who knows, right?

Very interesting find, I don't think I've seen any pro player do this. The damage is higher, right? I will test that out later on.

Posted

@BANGER: do you watch a lot of vids at niconico?

Not really, I only watch what ryoko posts, lol.

I'm pretty sure they rapid cancel when the opponent is standing, thus making it something like 5C > 214 A/B/C > RC > Airdash > jC > jD > (...). Maybe you can do something like this when you hit a crouching opponent: 5B > 2B > 5C > 2C > 214B > 5C > (2C?) > 6C > (...). Who knows, right?

Very interesting find, I don't think I've seen any pro player do this. The damage is higher, right? I will test that out later on.

Ye, all I've seen is RC'ing ice car but imo that's a horrible thing to do. 50 meter for a bit more damage, ehhh. Jin is more of an EX type of guy to me.

Posted

so I tested out today, and actually it is too situational I think I did it again once out of so many tries, and MOST OF THE TIME it doesn't work. I had to land at the right distance for it to stay as a red combo ( the right distance where 5C will hit the fastest, I don't really know what is this specific distance) considering I think jin takes 9-10 frame to sheathe his sword after the ice car. Maybe the A ice car would work better because jin dont have the animation of sheathing his sword but I didn't try this I am not sure whether this will work as fatal or not,( need to calculate what's the stun period out of the 3rd hit of fatal combo then and make sure it's more than 9 frame for this to work) but definitely it's risky and doesn't work everytime. I guess I was just lucky that time. maybe RC or just reset is a better bet than hoping it will still have a red combo normally sorry for the misleading Hype

Posted

Yeah, it doesn't seem to work. Perhaps after a 2C Fatal Counter? I don't know...

I've tried with 2C Fatal and it's not working.

Maybe it does, but with me I couldn't get B ice car -> 5C after trying 99999 times with fatal.

If anyone pulls it off please post.

Although if it is possible, the timing is strict, most people won't take a chance to connect B ice car -> 5C and give up a Fatal combo for something like this lol

Posted

Yeah, sorry maybe it was a glitch or something, haha. anyway, I wonder why I am actually getting worse and worse after playing a lot. it seems so weird.

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