Neverdone Posted December 24, 2009 Posted December 24, 2009 I say learning how to IB is better than Dping out or C.A. out of anything.
PozerWolf Posted December 24, 2009 Posted December 24, 2009 I say learning how to IB is better than Dping out or C.A. out of anything. Once again, I'll state this not as an opinion, but as a fact. When you play a good player, you will then understand that using Counter Assault is very useful. A good player will see you IB a lot of string, and when delay certain attacks to 'cause frame trips and missed time IBs. A good player will see you trying to uppercut it, it will whiff, and you will get punished. CA's are fast and hard to punish, and will put you in a good situation once you hit the opponent with it.
bbq sauce Posted December 24, 2009 Posted December 24, 2009 I am very confused at these 2 comments. Kid Viper, is your name austin? I think it's a reference to you saying whenever some one posts misinfo we should make fun of their region like JPs do.
PozerWolf Posted December 24, 2009 Posted December 24, 2009 I think it's a reference to you saying whenever some one posts misinfo we should make fun of their region like JPs do. Yarz. And to be fair, it isn't "misinfo" it's when someone asks a dumb question ;p
baohead Posted December 28, 2009 Posted December 28, 2009 5b > 3c> 2b > 5c > 6c > dash cancel > j.c > j.d > ice car C for 2.7k
capsuletoyco Posted December 28, 2009 Posted December 28, 2009 5b doesn't pick your opponent up off the ground anymore right? i swear i have seen a few players still try it.
baohead Posted December 29, 2009 Posted December 29, 2009 5b > 3c> 2b > 5c > 6c > dash cancel > j.c > j.d > ice car C for 2.7k Correction ------ 5b > 3c> 2b > 5c > 6c > dash cancel > j.c > j.d > ice car C for 2469 5b > 3c> 2b > 5c > 6c > dash cancel > j.b > j.c > JC > j.c > j.d > ice car C for 2.7k Also im testing air fireball combos, i will try later. 5b > 3c> 2b > 5c > SJ > j.c > j.d > delay air fireball b > air dash cancel > j.b and stops here , really didnt have much chance to see if i can connect to ground combo as i rarely connect the air fireball at right time
jinkisaragisan Posted January 1, 2010 Posted January 1, 2010 i was just wandering if yukikaze was a great addition to jin move set because i haven't played CS shift yet there is no arcade that has this game close to where i live so i was just thinking if it is a good move
smooshman Posted January 1, 2010 Posted January 1, 2010 i was just wandering if yukikaze was a great addition to jin move set because i haven't played CS shift yet there is no arcade that has this game close to where i live so i was just thinking if it is a good move the Jury seems to be a bit hung on this question. the only real consensus is that it's not Jin's best move. also not to be a dick but... this was discussed a few pages ago... now if you excuse me I have to leave... they don't really like me here
Agent P Posted January 1, 2010 Posted January 1, 2010 i was just wandering if yukikaze was a great addition to jin move set because i haven't played CS shift yet there is no arcade that has this game close to where i live so i was just thinking if it is a good move Let's just say that is a new tool that has its uses but that Jin never need it.
smooshman Posted January 1, 2010 Posted January 1, 2010 Let's just say that is a new tool that has its uses but that Jin never need it. well... I wouldn't say he didn't need it. everyone needs something to get out of pressure, and 623D doesn't solve this well (despite what some people say). so it better fills the niche of a "go fuck yourself!/get the fuck off me!" attack.
Airyaxe Posted January 1, 2010 Posted January 1, 2010 Yukikaze is pretty much just an upgraded version of his counter assault. It serves mainly the same purpose, to get out of pressure.
smooshman Posted January 1, 2010 Posted January 1, 2010 Yukikaze is pretty much just an upgraded version of his counter assault. It serves mainly the same purpose, to get out of pressure. that and it works on projectiles unlike counter assault... unless his CA works at range... I should know this by now:cry:... but it also does damage very different then CA so this sort of makes his CA even less useful (or more accurately make it will be used even less when under pressure [bass starts]no.)
smooshman Posted January 1, 2010 Posted January 1, 2010 Jin is one of my favorite characters, he hits fast, can make you turn into a human popsicle and is all around awesome. I find he hits to slow... but whatever. by the way that popsicle thing wouldn't work... because the human body is 2/3 water and water expands when it freezes so... yeah. (that means your body will hit critical mass and turn you into gore popcorn). I also notice that Tager overlooks this in his preaching of science... did I just apply science to a videogame? I fail
blueyesdevil Posted January 1, 2010 Posted January 1, 2010 I find he hits to slow... but whatever. by the way that popsicle thing wouldn't work... because the human body is 2/3 water and water expands when it freezes so... yeah. (that means your body will hit critical mass and turn you into gore popcorn). I also notice that Tager overlooks this in his preaching of science... did I just apply science to a videogame? I fail Jin his moves are fast. Really fast actually.
Agent P Posted January 1, 2010 Posted January 1, 2010 well... I wouldn't say he didn't need it. everyone needs something to get out of pressure, and 623D doesn't solve this well (despite what some people say). so it better fills the niche of a "go fuck yourself!/get the fuck off me!" attack. Maybe you're right, but still I don't find it that useful. I prefer to use a CA, more easier to succeed, instead of trying to get the counter only to miss it because my opponent suddenly stop his pressure and then he just need to walk and try a throw move on me: I do this a lot against the hakumens that like to use his drive, even the good haku players fall to this, at least the ones against that I played :razz: Still I'll give it a chance, every new moves deserves a chance. I find he hits to slow... but whatever. by the way that popsicle thing wouldn't work... because the human body is 2/3 water and water expands when it freezes so... yeah. (that means your body will hit critical mass and turn you into gore popcorn). I also notice that Tager overlooks this in his preaching of science... did I just apply science to a videogame? I fail I also find him more slow, the only exception is 2D. And in fact, extreme cold in the human body freeze the water in the cells, forming little ice crystals that damage the cellular walls, destroying the cells and causing serious burns: yes, freeze can also burn like fire but we never see this in any anime/video game of course.
bbq sauce Posted January 2, 2010 Posted January 2, 2010 Yarz. And to be fair, it isn't "misinfo" it's when someone asks a dumb question ;p Oh, well it was off the top of my head, I can't be expected to remember such things~
Butters Posted January 2, 2010 Posted January 2, 2010 I think it's a reference to you saying whenever some one posts misinfo we should make fun of their region like JPs do. Correct. Yarz. And to be fair, it isn't "misinfo" it's when someone asks a dumb question ;p Also correct. Ergo, each of you receive half a cookie.
Butters Posted January 2, 2010 Posted January 2, 2010 *Sigh* This thread keeps turning into fail. If you have a simple question, post it in the question thread. Example: "i was just wandering if yukikaze was a great addition to jin move set because i haven't played CS shift yet there is no arcade that has this game close to where i live so i was just thinking if it is a good move" If you haven't played the game, stay silent and absorb info. Example: Most of the posts in this thread. Don't waste space with pointless posts. Example: "I find he hits to slow... but whatever. by the way that popsicle thing wouldn't work... because the human body is 2/3 water and water expands when it freezes so... yeah. (that means your body will hit critical mass and turn you into gore popcorn). I also notice that Tager overlooks this in his preaching of science... did I just apply science to a videogame? I fail" If someone makes a pointless post, DON'T respond to them. Example: "Jin his moves are fast. Really fast actually." With that out of the way, I played the game a lot the last few days. Impressions: He's still good, but not AS good as he was. J.B is still a pretty useful move. Hitbox is much larger, I was often surprised to see it hit when I was sure it wouldn't. New J.C is pretty good. Very nice horizontal range, great for poking. However, the vertical range on it is AWFUL, so you have to be careful with it. Air combos feel much more awkward than they used to. The poor vertical range on J.C becomes much more apparent during air combos. 5D sucks. Like.... Really. 2C has fatal counter which is nice but... It's still slow, still not a good anti air, still leaves you wide open if it whiffs. His DPs took a big hit. 2B > 5B not working will take time to adjust to.
Zero000 Posted January 6, 2010 Posted January 6, 2010 HI! I played a Jin today and I did a meaty DP as Ragna on his wakeup. Jin does Super counter. Nothing happened to me and Jin was on the other side of the screen. Didn't even rapid it
shtkn Posted January 6, 2010 Posted January 6, 2010 your hitbox was too high off the ground? just taking a guess. I know can't RC once the counter super is active (though it shows the RC effect, you don't lose the meter). also, i've deleted plenty of posts in this thread already... you guys think i should prune more or not?
BANGER Posted January 7, 2010 Posted January 7, 2010 HI! I played a Jin today and I did a meaty DP as Ragna on his wakeup. Jin does Super counter. Nothing happened to me and Jin was on the other side of the screen. Didn't even rapid it Isn't he just whiffing the super through your ID's invincibility? I've done that a bit methinks. Lemme check.
mAc Chaos Posted January 7, 2010 Posted January 7, 2010 Hakumen's counter (which should be the same as Jin's) is unavoidable if you physically hit with your character. If you hit it with a projectile, you can dodge as long as you're not in the way when he strikes. Usually as soon as you strike, your character freezes and there's nothing you can do. But Inferno Divider isn't a projectile... weird. It could be the invincibility frames, but it would have to last a long time, through the whole super for him to not get hit. Maybe ID has projectile properties now or something? EDIT: Apparently this is normal for Inferno Divider.
SiNCERE Posted January 7, 2010 Posted January 7, 2010 I played CS recently with Jin he's seems decent i just want to know which combos worked with him in the new 1 & is any1 else used too his 6C in the air for his air combo now or no
Zero000 Posted January 7, 2010 Posted January 7, 2010 EDIT: Apparently this is normal for Inferno Divider. So ID is a projectile????? Huh. Well anyways, I did get frozen in place and freaked out. Until I noticed that I didn't get scathed
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