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Posted
I find 2C works a lot better in that situation. Reaction time isn't as short as it would be with AC and it gives you a fatal counter.

Oh, I'll have to try it out. I'm bad at 2Cing stuff, so I need to practice it anyway. Thanks!

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Posted

In case people want horribad American Tager, vids from Sunday's FFA tournament:

Some Guy (TG) vs. Severin (LA), Winner's Finals

Some Guy (TG) vs. Severin (LA), Grand Finals

@AXIS - 5D, 360B because I knew it would work. The key is to make it look like you screwed up. It helps to actually screw up a few times beforehand. ;^)

Honestly I was half asleep from chaperoning Skullgirls all day.

Posted

Haven't watched the Grand Finals yet but damn! At 3:55 in the winner's finals that 720 set up was sick. Definitely gonna attempt to pull those off against some lambda's. Good shit

Posted
Oh, I'll have to try it out. I'm bad at 2Cing stuff, so I need to practice it anyway. Thanks!

really with the pounce super you dont need to stuff it, just duck the dang thing and counter after it lands. no need to be flashy when the safe route gets you the same results. random pounce = death to the kitty. the only on reaction move i do vs it is elbow drop if she happens to catch me in the air.

  • 2 weeks later...
Posted

1st video.

your still in your mashing phase...new to the game? if you are then check out the combo thread and practice, you dropped a lot of pain to be dished out.

2nd video.

don't mash D like that ragna can get free damage on you.

purple throws are not acceptable here sir.

3rd video.

block hazama's chains, quit mashing 5D...and not everything turns into a command throw.

4th video.

stop trying to poke all the time and block...why were you not mashing 720 on those failed parry loops?

5th video.

poke the doll! >_>

stop using spark like that!

stop spending the whole round trying to hit the doll, you should be making carl come to you not the other way around.

6th video.

rachel...no comment.

with that said it seems your new to the game, which is fine...but whats not fine is that it didn't seem like you practiced the game at all or at least not did any challenge combo's.

with that said go check out the tager video archive and learn up some match ups, go to the combo thread and learn some new and stronger material, and lastly when you think you processed enough to play it with a clear head (not the I'm new nerves), then check out the tech trap thread.

Posted
...Well...here's some videos of a newbie player (only started a week before CS came out, heh) with Tager.

Can I ever be as great as Mike Z...? :o

Taokaka vs Tager

Tager vs Ragna

Tager vs Hazama

Tager vs Makoto

Carl vs Tager <- almost not worth posting

Tager vs Rachel

...Maybe I could get some pointers from the pros here. <_<

I had time to watch one of them (Ragna), and before people tear you apart - here are some helpful tips.

1. Work on your tick throws. (aka throws/360s that are inputed a frames after hitstun is over so you dont get purple throws)

2. Missed a lot of opportunities with 4D Counterhit. A pretty simple followup is 5c>xx>623C

3. Check the combo thread for more variety and mixups

Posted

Well, in the 5th video, I was trying to 2d past the doll...but the damn thing kept starting its movements and reducing my distance. In 4, I had been watching the guy play and he hadn't actually done a single parry loop in any of those games, so...I don't think he knew how to do that, really.

One of the things I had read on...somewhere, I forget, was that on magnetized opponents, j.D is great for pulling them in, as well as being an anti-air move. And that if you use it at the apex of your jump instead of when you're still rising, that you'll get the magnetized pull without actually pulling it off, which works into a 2D which is enough to pull a character full-screen.

As for the challenge stuff...well...I'm kinda stuck on 5, really (The midair stuff just kills me, really). Barely managed to get past 4... Though, I do believe that the Hazama video was the most skilled person I had played against that day. Ragna and Carl were, well, just video-fodder really. Besides, I'm still trying to figure out where Quick Wake-ups apply in real fights anyways.

EDIT: Though, what in those videos did I do right? Just so I can look back and figure out which is my instincts I should not try to ignore.

Posted

It's still too early to trust your instincts, probably. You have to block more, you play Tager. You're going to spend most of the match on defense waiting for them to screw up. Then learn to play patiently and deliberately. Once you do that you can start looking at what to do next.

Posted

Ok, so...I spent an hour or so in Practice mode, after trying Challenge mode a bit more...(still can't start that j.C whiff to j.2C)...and got a bit antsy and tried to play some real matches to see how the whole defensive approach took. Managed to get 6 matches (one replay I forgot to save, and another I accidentally overwrote another Lamda replay) in, and the next 8 rooms I got kicked before I could even play for some reason. Ah well.

Jin vs Tager

Ragna vs Tager

Tager vs Arakune

Tager vs Λ-11

...Am I getting the hang of it?

Posted

no you got a long way to go, spark>6C doesn't combo.

look at the combo thread again newbie.

you need some serious direction man.

Posted

Stop abusing the C button, damn. You're lucky the people in the first two matches (I didn't watch the others) were horrible. When you start playing not horrible people, they're going to stomp all over you for using those normals. The only moves I saw you doing were pretty much the most unsafe ones Tager's got.

Posted

I only watched the Jin and Lambda fights, but one big thing I noticed was you always do 6C after spark, which doesn't connect. Use 5C > whatever instead, you need to try and maximize damage when you actually land it. I have no idea what the jin was trying to do with his bursts and taunts, but atleast with the Lambda I noticed you constantly walked backwards, even in the corner. You need to instead think, "I'M TAGER BITCH" and just walk forward and punch her in the face. She was constantly in a position to get sledged but you just kept blocking/walking back and only really got damage because for whatever reason he went rushdown lambda and you kept getting 360s.

Posted

I don't know if all those 6Cs are on purpose or not but throw out more 5Cs. I have no idea why so many of those 6Cs landed, let alone went unpunished.

2B>2C>Collider. 6A>2C>Collider. The simplest of simple starters. Either can be prefaced by a lot of things, notably B Sledge on hit (2B) or counter hit (6A). Vary up your wakeup options. If I saw you throw out a 360 every wakeup I would elbow drop you all day.

Spark>5C>Collider. Spark>5C>Collider. Spark>5C>Collider. Spark>5C>Collider. Spark>5C>Collider. Do it. Try it.

This is gonna seem like really obscure advice but... learn your normals. Try to get a feel for B Sledge range if only for Lambda. That one left themselves quite open to it many times.

If you're having issues with special move inputs, practice them by themselves first. Do them 10 times in a row, facing both sides. Mostly just for Collider and 421B.

Normal Gadget enders don't usually work on Arakune, also. Lambda does not have a lot of reason to be in the air at a distance so random colliders are generally unsafe.

You're not gonna get better overnight. Keep practicing just a little each day. You will gradually get better, then look back at yourself and wonder why you did what you did.

Posted
I don't know if all those 6Cs are on purpose or not but throw out more 5Cs. I have no idea why so many of those 6Cs landed, let alone went unpunished.

2B>2C>Collider. 6A>2C>Collider. The simplest of simple starters. Either can be prefaced by a lot of things, notably B Sledge on hit (2B) or counter hit (6A). Vary up your wakeup options. If I saw you throw out a 360 every wakeup I would elbow drop you all day.

Spark>5C>Collider. Spark>5C>Collider. Spark>5C>Collider. Spark>5C>Collider. Spark>5C>Collider. Do it. Try it.

Yeah, like I said... muscle memory hasn't really set in yet, as it just keeps dropping to a 6C instead. I'm still trying to get the hang of it with a thumb. (Could really use a stick but they don't sell any locally yet...)

This is gonna seem like really obscure advice but... learn your normals. Try to get a feel for B Sledge range if only for Lambda. That one left themselves quite open to it many times.

That's one of the problems I can see about myself. I see lots of tourney Tagers using B-Sledge so effectively...but it seems that whenever I use it, the little auto-block doesn't like to actually acknowledge that I'm doing it. Or it's lag or somehow the opponent is just BSing their attack's way through it for a counter hit. Mostly why I'm hesitant about trying to close the distance with it.

If you're having issues with special move inputs, practice them by themselves first. Do them 10 times in a row, facing both sides. Mostly just for Collider and 421B.

Normal Gadget enders don't usually work on Arakune, also. Lambda does not have a lot of reason to be in the air at a distance so random colliders are generally unsafe.

Aye...though, if anything, my focus in that Arakune fight was me trying to keep him from back-dashing away to spam projectiles.

This post was actually the most helpful here...probably the lack of hostility despite the fact that said hostility is basically Banging the Nail (lol) that I already set. I know I suck, otherwise I wouldn't be asking. Thank you.

Posted
this guy is balls deep in wrecklessness and he still wins!

Meh, I dunno. He seems to try to yomi AC too much, and doesn't really use meter a whole lot. His combos are rock solid though, and he had some nice little traps.

Posted

I'm not a big fan of him, based on what I've seen. Seems pretty formulaic. Like, he's not playing his opponent/adapting. He's just going with preconceptions of what he should do.

Posted

I picked two random videos to watch and these comments are the first things that came to mind.

Ragna -

-He was beginner mode and didn't know how to tech grabs/punish

Hazama-

-You bsledged 27 TIMES... and most of them where whiffs, in which he could punished you easily. Don't use bsledge to approach like that! Especially against hazama - any good hazama will just punish the shit out of you.

I'll watch the rest after work.

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