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Posted

I ve been having troubles doing the 5D, (8) j.d x3 I can only do 2 and on the 3rd the opp just falls...what am i doing wrong?

you ain't the only one i only get one :(

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Posted

I have been working on this dust just ignore if someone else has already posted... D 8[D D D] AD Falling j.hs land BBU HS XX PB thoughts?

Posted

I have been working on this dust just ignore if someone else has already posted...

D 8[D D D] AD Falling j.hs land BBU HS XX PB

thoughts?

Yeah, its awesome. I've been using BBU in dust combos because it just looks damn hot.... even though you get enough damage tensionless. But I value my oki which forces me to end things a tad differently.

...falling j.hs > BBU > 6hs > 5k > ender

Posted

Seems like a needless waste of meter to me, but I can't even get that combo past the falling jHS, I use a ghetto shitty impossible dust just to get a knockdown. I either wait too long and the jHS misses 'cause they tech, or I don't land fast enough to hit them before they tech afterwards. Is there an easier version of the standard dust combo that carries them all the way to the ground with jD xx j2k? I can't get the height right if I do three dusts and a jHS xx j2k...

Posted

Seems like a needless waste of meter to me, but I can't even get that combo past the falling jHS, I use a ghetto shitty impossible dust just to get a knockdown. I either wait too long and the jHS misses 'cause they tech, or I don't land fast enough to hit them before they tech afterwards. Is there an easier version of the standard dust combo that carries them all the way to the ground with jD xx j2k? I can't get the height right if I do three dusts and a jHS xx j2k...

you can do the ghetto Impossible dust.... two variations

5d, Jd, djD before the screen changes. Pretty easy but you can't usually get a 5hs afterwards you only get a c.S.

5d, chase after, dj.2k --- this one is pretty easy but follow ups can be weird depending on when/where you hit them. So I don't really use it.

Posted

If you don't find j.k > j.d hard then this should be really easy. j.d > j.d > j.hs > j.2k > j.k > jc > j.k > j.d > (j.2k > j.d) x2 In or near the corner... Impossible dust > 5hs > FB pile loop? Sounds like it should work and if it does I'm totally going to be implementing it.

Posted

the PB loop probably only going to work on certain characters, since certain characters need a tighter 5H height hit to get the Pile Bunker to hit.. In all i know Impossible dust combos Should get knockdown from anyone.. tensionless... i am not against spending another 25 percent or 50 if it does massive dmg and will finish the match quicker though... if sometimes you can't get it to work, you can go for a ghetto Dust combo like 5D> 3x jD> delay airdash jDxxj2K->jK->land relaunch blah blah to knockdown

Posted

youre all wasting your time, you should all learn slayer´s imposible dust from nanas last CV...90% of a DUST???? haha nah, just joking. but I tried to do it yesterday and is hard as hell, the timing is pretty strict to get 2hit dandy, normally I can only get 1 hit and thats all, but somehow I DID managed to get a 2-hit one...but is too hard and I dont know the exact timing yet, but ill keep trying. Maybe is character specific after all, and might not work on some characters. Normally I´d stick with the 5D, (8) j.d x3 then character specific combo. It does really good damage and is not as hard as the one in the CV

Posted

if sometimes you can't get it to work, you can go for a ghetto Dust combo like

5D> 3x jD> delay airdash jDxxj2K->jK->land relaunch blah blah to knockdown

Was gonna sug that as well but I dunno what his definition of easier was.

Maybe go j.d j.d j.k to give you 1 more frame of leniency (edit - I was reffering to the j.hs land 5hs/BBU ID) and IMO I dont feel that j.d lag when I choose to relaunch.

About the PB loops... Does it work on just the floaties? Totally worth going for it if its on them. I'll see if it works on the avg weight char though.

Posted

i don't remember which characters it doesnt work on, but certain characters you have to hit them as low as possible with 5H, some you have to hit them pretty high up. and hit them asap.. some characters are way more lenient etc... i went in the time to try on everyone, i just have a vague recollection of, who i can Pile Bunker who i can't pile bunker and just go with the flow... As for nana's ID combo, some characters you can't get the j2K portion to whiff.. it hits them :/

Posted

From my personal experience, 5H xx FB PB loops in the corner work like this:

Heavyweights: all heights work, but the higher you hit with 5H, you sooner you must do the FB PB. With a high 5H hit, you must hit them with FB PB as they are ascending. With a low 5H hit, time the FB PB so that it sticks them to the wall as high as possible in order to make the next repetition easier.

Exceptions: A.B.A has a slight delay before she rebounds after hitting the ground. Delay the FB PB slightly for her. Also, Holy Order Sol has a the gravity rating of a heavyweight, but for the purposes of this loop, I find that he fits in with the middleweights much better.

Middleweights: easiest with extremely low 5H hits, such as after a ground slide or a 2D RC. In this instance, hit them with the FB PB as they are beginning to descend. It is extremely difficult to loop them after medium 5H hits because you can't hit them on their way up and they can tech out before you can hit them on their way down. However, loops are possible after very high 5H hits (the higher the better). In this scenario, cancel into FB PB as soon as possible, hitting them during their ascent.

Exceptions: perhaps because of their hitboxes, Anji and Ky are much easier to loop than the other middleweights. Holy Order Sol and Sol seem to be the most difficult, in my opinion.

Lightweights: generally the easiest class to perform the loop on. All heights work, but the higher you hit with 5H, the sooner you must perform the FB PB (the timing window is a lot more lenient than it is for heavyweights, however). Again, try to wall stick them high as possible.

  • 4 weeks later...
Posted

how the hell do you 5D--j5D-j5D-j5D, i only can get 2 off and by the 2nd one my opponent will just go to the ground

Make sure you don't press the first (aerial) 5D too early. Just hold u/f and D-D-D... I dunno it just takes practice. If you get the timing of the first 5D as soooon as you leave the ground, that's the only hard part.

Posted
:gonk: I cant get this timing down for the: 5D > (6) jD>jD>jD.... thing if i do it early i end up in the impossible dust thing. where the screen doesn't change color wtf im i doing wrong?
Posted

:gonk: I cant get this timing down for the:

5D > (6) jD>jD>jD.... thing

if i do it early i end up in the impossible dust thing. where the screen doesn't change color

wtf im i doing wrong?

i think (6) is the problem? [8]???

Posted

:gonk: I cant get this timing down for the:

5D > (6) jD>jD>jD.... thing

if i do it early i end up in the impossible dust thing. where the screen doesn't change color

wtf im i doing wrong?

press D, hold UP, press D 3 times. :eng101:

Posted

Sounds like you're double jumping instantly or something... You shouldn't accidentally get out of the dust's homing jump. If you can't easily do the jD x3 then you probably want to shoot for an easier overall dust combo. Maybe do 5D > jD, jD, jHS-j2K, jK, JC jS-j2K, jD-j2K, jD-j2K, jD.

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