Dances w Ninjas Posted September 6, 2010 Posted September 6, 2010 Slightly more damaging 3C FC combo (2 seals): FC 3C > 2B > 6C > dj.4C > dj.623B > 5B > 6C > dj.D > 2B > 623B > [5D > sj.4C > sj.C]: 3940 Damage [] section can be substituted for 5B > 2B > j.4C > j.C in the corner for a little more damage (3986) but 1 seal.
rei-Scarred Posted September 7, 2010 Posted September 7, 2010 lol that combo sounds hilarious. theres a 4011 combo thats character specific (no good on litchi tsubaki noel hazama or hakumen) that i posted a while back but yeah that one sounds nice ill have to try it out. also montage 3 lmao http://www.youtube.com/watch?v=reuBbT5g9sE
Dances w Ninjas Posted September 7, 2010 Posted September 7, 2010 The first version works on everybody, but I haven't tested the second on everybody yet. For the second combo on Hazama, you have to swap out the last j.4C out for j.B, though.
TheDarkWall Posted September 7, 2010 Posted September 7, 2010 Ok, I haven't really bothered learning FRKZ in CS until now but I'm going to give it a shot now. Can anyone help me with this j.4C loop for it? I can't seem to figure it out, I get about 5 hits in and then I lose it. I usually get 3 of them in, then have to do the diagonal dash, then get one more then they're too far up and I lose them. Also I know you can set it up off 2d but what else is there?
rei-Scarred Posted September 8, 2010 Posted September 8, 2010 easiest j4C loop: (anything into 2C) 2B [9 j4C] x4 8 j4C jD 2 2B 623B daifunka. if you cant do this right dont bother using frkz
Reioumu Posted September 8, 2010 Posted September 8, 2010 easiest j4C loop: (anything into 2C) 2B [9 j4C] x4 8 j4C jD 2 2B 623B daifunka. if you cant do this right dont bother using frkz Shouldn't work if you have a 2A starter, just pay attention to what starter you have. Also that doesn't generate 50 heat, but you should hopefully have enough for that daifunka anyway. At least if you use the setup I use for FRKZ you should w/e BnB into 623B into FRKZ, then 5D 9-dash j.4C j.D 2-dash 5C 2C -> oki.
TheDarkWall Posted September 8, 2010 Posted September 8, 2010 Well that information was not remotely helpful. I was just looking for tips as to timing it, since it seems obvious to me that it does not work fast as possible.
rei-Scarred Posted September 10, 2010 Posted September 10, 2010 New max damage combos using Nezu's new link. (im pretty sure these work on everyone but I didn't bother testing. 6A 2C d.2B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3854 damage 2D 5B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3507 damage jD CH 2B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3728 damage 2B 2C d.2B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3879 damage 6C j.D 6A 623B d.6A j.B j4C j623B 5B 2B j4C jC 4185 damage Using it anywhere else either doesn't combo or doesnt provide true oki. The combo Nezu used it in ended on the j623B though and he went for 5C tech trap. I don't think Sho even looks here to edit these into the max damage true oki combo section but if a mod could do it that'd be nice. I love these combos nezu4life Actually the only starters that can go into this but only provides half oki is 6B CH and jD non CH. Everything else the 5B is techable (5C, 5B starters etc cant go past j623B)
Dacidbro Posted September 10, 2010 Posted September 10, 2010 5B probably works if you omit 2B and go straight to 2C.
Reioumu Posted September 10, 2010 Posted September 10, 2010 lol Furinkazan 3C FC 632146D 2B 9-dash j.4C (keep doing j.4C loops until you get 11 hits) 9-dash j.4C j.D 2-dash 2B 623B 5D 9-dash j.4C 6-dash j.D 1-dash j.236C 2363214C 236236D - 7650 damage Fun way to activate into Furinkazan. Without Ashura it does 7100 damage
ShoMeYaMoves Posted September 11, 2010 Author Posted September 11, 2010 I don't think Sho even looks here to edit these into the max damage true oki combo section but if a mod could do it that'd be nice. I love these combos nezu4life I can now, sort of. I don't have internet (or a TV) right now at my new place here so I have to go to my friends apartment to leech net sometimes until I get net on the 14th. I'll add some stuff now while I'm here.
rei-Scarred Posted September 11, 2010 Posted September 11, 2010 5B probably works if you omit 2B and go straight to 2C. Already tried that. Youd think it would but it doesn't. Got around to character specific testing and I am pleased with the results. No matter what you do the j623B will whiff on Hazama. j4C will whiff on Litchi unless you hit with 6A as soon as possible. Everyone else there is no timing it works perfectly not matter what. so add d.6A combos not possible for Hazama somewhere, and also that 2D 5B combo is CH only my bad.
sergetrigger Posted September 12, 2010 Posted September 12, 2010 I've been playing around with this combo in training and noticing that using 6c as a starter leads to pretty meaty and flashy combos. (Possible ch)6C>land>623b>daifunka>ashura. Does around 5240. 6C>land>623b>d.6a>623b>d.6c>j.623b. Around 2.7 to 3k.
rei-Scarred Posted September 13, 2010 Posted September 13, 2010 nvm d.6A combos do work on Hazama but you need to delay the j623B. the timing is pretty loose. Also on Mu just use 6A without a dash or the j623B whiffs on her as well.
ShoMeYaMoves Posted September 13, 2010 Author Posted September 13, 2010 The d.6A stuff works off 623C RC. Rejoice.
rei-Scarred Posted September 18, 2010 Posted September 18, 2010 Combo video material. I haven't found a flashy ender that satisfies me though. Rachel only 6C j.D RC 6C j.D (w/e)
WaitWhat? Posted September 25, 2010 Posted September 25, 2010 BB newb here. Got 5A>5B>2B>6C>j.D>6A(2B)>623B>5D> down to a science, working on the air combo ender. I usually go with >j.4C>j.623B (if I don't have enough Heat for a distortion) but it doesn't work at mid screen. Seems like after the 5D my opponent flies too far off to be able to land the j.4C. Am I doing something wrong? Is it only viable in corners? Only on certain opponents? Help a new guy out!
Reioumu Posted September 25, 2010 Posted September 25, 2010 Super jump forward. You should be able to hit everyone.
Dances w Ninjas Posted September 27, 2010 Posted September 27, 2010 New max damage combos using Nezu's new link. (im pretty sure these work on everyone but I didn't bother testing. 6A 2C d.2B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3854 damage 2D 5B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3507 damage jD CH 2B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3728 damage 2B 2C d.2B 623B d.6A j.B j4C j623B 5B 2B j4C jC 3879 damage 6C j.D 6A 623B d.6A j.B j4C j623B 5B 2B j4C jC 4185 damage Against Tager, you can substitute the d.6A j.B with d.5C 5D for a little more damage and an extra seal. *edit* It also works on Rachel, but the timing is ridiculously tight.
zeth07 Posted October 24, 2010 Posted October 24, 2010 I guess this is kinda late and probably meaningless but the Throw>Web Nail combos aren't universal. I found this out when playing a Valkenhayn. Every time I actually landed the Web Nail the combo would blue beat. So I went back into training mode and recorded it against Jin and obviously it worked. Then I went through and played it back on everyone so that the timing was never different. It works fine on everyone EXCEPT Bang, Carl, and Valkenhayn. Either they recover from "stun" faster (which I doubt), or they have a weird "stun" hitbox that makes it so they aren't in the small area where the Web Nail would usually hit on time. I guess it won't matter with CS2 coming out and things probably being completely different for us to not even have to worry about it.
Dacidbro Posted October 24, 2010 Posted October 24, 2010 Yeah, I knew that, but it never made a difference here because everyone's too bad to tech anyway o-o
Reioumu Posted October 24, 2010 Posted October 24, 2010 Try back throwing. I don't have 1.02 to test against Valk, but that made it easier against people like Bang.
zeth07 Posted October 24, 2010 Posted October 24, 2010 Try back throwing. I don't have 1.02 to test against Valk, but that made it easier against people like Bang. That worked. That's so weird, I'm still not even sure what causes it to not work on the regular throw against them at mid-screen. Because if you're in the corner it works fine due to Bang being closer to them when he teleports. So maybe it is a "stun" time thing? Oh well, at least I know what I need to do now.
rei-Scarred Posted October 25, 2010 Posted October 25, 2010 Yeah I posted about Bang and Carl in the matchup thread a while back, but I didn't know it would work for back throw. Regardless I dont understand throw -> web nail. I've never seen a web nail combo do as much damage as the standard bnail cancel oki combo (d.5C ... 6C j.C) and even if it did do slightly more it wouldn't be worth the resource. Also if your opponent bursts on the first hit at least you'd already have 1200 damage instead of 300. Really it has nothing going for it except seal combos. Or was that really the only reason people use it and I racked my brain for nothing...
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