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Posted

Interesting. No mention of his Force Break though. And Sol a bad matchup? It sucks that Sol can Grand Viper under Bazooka pressure, but I hardly think it's a bad matchup for Robo.

Anyway, much appreciated POscrub.

I remember saying I thought the matchup was bad awhile ago, but that's probably because my (better) Sol playing friend usually wrecks me.

Anyways...

Sol's 5HS basically clean out beats any move you do at the start of the match save from 5HS, and your 5HS won't even HIT Sol unless he's doing his 5hs. Basically only throw Robo's 5HS out if youre positive Sol will too. Otherwise the recovery is so long you just get punished to hell for whiffing.

Sol outpokes like a fiend, his 2S and 2D wreck just about everything Robot has (if you anticipate it you can use horse but unless you're level 3 Sol will have recovered faster than it takes the horse to get to him)

The main thing that this pisses me off to no end is that RoboKY has absolutely NO good jumpins. Sol's 5k just beasts the shit out of any aerial RK does, and then he eats a CH >SW loop. RK also has a lack of reliable Anti airs, which always hurts against good jump in characters.

Also, despite his "hard to be comboed" weight, SW loops still work and do 50% damage off wild throw even to robo ky.

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Posted

I think you guys are just reading over the part where you should take this as some end of all tier list. Just aguys opinon as he even states in many of the things.

Sure its "fun" "intresting" to read someones more "thought out" opinon. But again its not some end of all thing jig.

Plus some of it is pretty random anyway so youd think that woudl be obvious.

There's something seriously wrong with your post.

Posted

Anji Mito

  • Average Damage B+: 25% tension for 40% damage regardless of position on screen.
  • Max Damage C+: Pretty much the same as his average damage. Putting in more tension doesn't raise damage much.
  • Pokes C-: Pokes aren't safe (recovery), but have good payoff on CH. Average range on his pokes.
  • Pressure/Lockdown B-: Butterfly gives him good lockdown capabilities. Surprisingly good, despite lacking of moves with positive SD (frame advantage)
  • Mixup B: Anji has lots of mixup shenanigans.
  • Okizeme B+: Lots of options that loop, and not easy to interrupt [by counter attacking]
  • Against Ground B: Nothing really noteworthy, j. D to throw off AA timing, j. S has good priority
  • Against Air B+: Weakened greatly since Slash, but 5P is easy to use AA, GP (autoguard), and his most damaging option, air throw, is as strong as ever.
  • Breaking out of Pressure A: GP (autoguards), HS Fuujin is invincible from frame 1, Anji is blessed with a lot of options in this category
  • Defense B: Normal defense modifier, but Anji has GUTS! GUTS! [Guts 5, best in the game]
  • In general C: Doesn't control space that well, not very mobile either, a bit reliant on the threat of HS Fuujin here
  • Overall Rank: C
  • Good matchup(s): Personally, I'd say I-no
  • Bad matchups Axl, May: Axl because he zones too well, May because she just flat out outdamages Anji
Posted

Wait, how is his airthrow as "strong" as ever when it lost range? Hrmm, mentions Ino but no Po or Jo? And Jam not in bad matchup? Interesting opinions, I guess.

Posted

May - Pro CH from any form of HS = 40-80% Life Builds tension like a champ Incredibly good back dash great pokes Chasing may in the air might equal CH HS death stupid high jump probably 2nd best command grab in the game she is also illegal Cons - has to be close for big damage pretty weak under pressure doesn't do much outside of poke people no reliable anti air

Posted

May -

Pro

CH from any form of HS = 40-80% Life

Builds tension like a champ

Incredibly good back dash

great pokes

Chasing may in the air might equal CH HS death

stupid high jump

probably 2nd best command grab in the game

she is also illegal

Cons -

has to be close for big damage

pretty weak under pressure

doesn't do much outside of poke people

no reliable anti air

punishment game~

Posted

Wait, how is his airthrow as "strong" as ever when it lost range?

Hrmm, mentions Ino but no Po or Jo?

And Jam not in bad matchup?

Interesting opinions, I guess.

I'd say becuase even though range got screwed up, it's still good(it's not unusable :psyduck: ). It's air throw you can do damage and gives you butterfly oki. That's really good I consider.

Posted

but if it had longer range in previous versions, why is it "as strong as ever" after being nerfed?

Posted

A shenanigan is a deceitful confidence trick, or mischief causing discomfort or annoyance. The term is usually used in the plural, shenanigans. However, in some regions, shenanigans can merely refer to harmless mischievous play, especially by children. Okay well in fighting games it often means something along the lines of someone getting really lucky, or pulling some bullshit, or whatever. It's also often used when you lose and don't think the other person deserved to win, or when the other person used some really off the wall weird tactic. :I:

Posted

Hideki >

shenanigan

n. Informal

1.

a. A deceitful trick; an underhanded act.

b. Remarks intended to deceive; deceit. Often used in the plural.

2.

a. A playful or mischievous act; a prank.

b. Mischief; prankishness. Often used in the plural.

When I first saw it, I thought it was some kind of Japanese term such as okizeme. :psyduck:

EDIT : G.Blood was faster to answer. Thanks for clarifying, I thought it was used here as a synonym of "whatever mix-up, cross-up, feints etc.", no loss or luck included.

Posted

Is he even taking request, or are we all just trying to sway his interest?

Posted

He's actually chained to his chair for the duration of the translation, and we're watching by security camera. :^P Many thanks to POScrub for doing something Hellmonkey won't. (^.^) We all know it takes a lot of time, some of us just...forget... Mike Z

Posted

Shenanigans has no real "set" definition applied to fighters. In general, I use it, and I heard it used coming up as a term describing a "cute" strategy or gimmick that you really shouldn't lose to. Really, I'd describe it as "bold, inferior, shouldn't work but it did", really more of a result of a clever player...or a bad player losing to shit he shouldn't. Usually only happens when people call flukers on a match though, ie: "I lost to some shenanigan bullshit", or whatever. Same deal. POscrub is being really helpful, lots of kudos, take your time.

Posted

Really, I'd describe it as "bold, inferior, shouldn't work but it did", really more of a result of a clever player...or a bad player losing to shit he shouldn't.

You mean like your "Wicked Witch of the West" setup? Yeah that's right, I haven't forgotten about that pimp shit.

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