POscrub Posted December 6, 2007 Posted December 6, 2007 Potemkin:Average damage S: The difference in damage on CH is like the difference between heaven and earth. Tensionless options deal a little less than Slayer.Max damage S: Depending on tension available + situation, Potemkin can deal up to 80% damage. Potemkin also builds tension easily.Pokes B+: Long reach, excellent priority. Slide Head and Flick are great here as well.Breaking out of Pressure B-: Instant block, reversal backdash are the mainstays here. Big payoffs if Pot guesses right.Mixup options B: Tick throw, Hammerfall FRC, 2S's vacuum property is useful, but can be negated by FD. And new to AC, Slide Head. [new]Pressure/Lockdown B: 2S, Hammerfall FRCOkizeme S: Tick throw, straight up Buster, 6K, straight up Slide Head, 6H FRC Buster, meaty j. S, jumping crossup shenanigans, Giganter TrapAgainst ground B: j. S has good downwards priority and staggers on CH, j. HS with it's good wide hitbox, and j. D with probably the best downwards priority in the game.Against air B+: 6P, 2HS, j. P, Air throw, etc. Options give good damage plus a mixup.Defense S: Best defensive modifier in the game.In general C: Slide Head plus his normals long reach and priority make up somewhat for having the worst mobility in the game.Overall Rank: A+Good matchups: Slayer, in general, Potemkin has the advantage against any character that likes to fight up closeBad matchups: Dizzy, Bridget, Eddie, Testament, Venom Pretty much, projectile based, those with good midrange pressure/traps, and long range type characters. Although, honestly speaking, Potemkin probably doesn't even have any 4-6 matchups. They're probably closer to 4.5-5.5.
Koichi>All Posted December 6, 2007 Posted December 6, 2007 Oh, I believe that A.B.A is bad for Slayer too, May idk but I can't say since I don' play Slaya, but what I thought was weird is the guy puting May and A.B.A as bad for Slayer and not for Sol since they are bad for him too. The problems I have against Slayer is that I can't do much except run away, since Sol's pokes are easily dandy step'd or 2HS'd, can't use K as AA cause of his JHS and you can't jump either, only thing I can do safely is fishy for a crap knockdown with early JP into whatever then GF FRC mixup if the dude is not good at reversal backdash jump away, the match could be even but I fell like Sol has to do the hard work in this match, or maybe idk how to play against Slayer yet. Oh,and why Buri is not mentioned too, it's so hard to find a match that a good Sol beat a good Buri...
rtl42 Posted December 6, 2007 Posted December 6, 2007 Defense B+: Good defensive modifier, but tends to be somewhat easy to combo. darn, if only my opponent had to know his combos better, Slayer's defense rating would be an A!
CrimsonDisaster Posted December 6, 2007 Posted December 6, 2007 darn, if only my opponent had to know his combos better, Slayer's defense rating would be an A! man I hope Ky's defense rank is S+++ because it's hard to put him into your combo
excelence Posted December 6, 2007 Posted December 6, 2007 Nah. I'd say ABA, Potemkin, and Eddie are probably his worst match ups. i'm not really sure if Potemkin is Sol Bad match up... for i've never really lost to any Pot in my Community,... instead they're say if Sol is one of their worst match up (;^_^)a
Hatred Edge Posted December 6, 2007 Posted December 6, 2007 Local Potemkin player says he always has trouble with Sol. Lol, he tried to bait all my moves. Didn't work out to well. It's still not an easy fight. IMO, I say ABA is Sol's worst matchup. Eddie is easier than ABA. For Sol anyway. Little Eddie can come out and Sol can still win but when ABA transforms, Sol pretty has to run away, which he can't really do since she's faster, and has more range. Sol vs ABA is like watching a fish on land try to fight a tiger. Thing only thing saving Sol from complete defeat is the fact that ABA has a time limit on her Moroha mode.
Spirit Juice Posted December 6, 2007 Posted December 6, 2007 Oh, I believe that A.B.A is bad for Slayer too, May idk but I can't say since I don' play Slaya, but what I thought was weird is the guy puting May and A.B.A as bad for Slayer and not for Sol since they are bad for him too. The problems I have against Slayer is that I can't do much except run away, since Sol's pokes are easily dandy step'd or 2HS'd, can't use K as AA cause of his JHS and you can't jump either, only thing I can do safely is fishy for a crap knockdown with early JP into whatever then GF FRC mixup if the dude is not good at reversal backdash jump away, the match could be even but I fell like Sol has to do the hard work in this match, or maybe idk how to play against Slayer yet. Oh,and why Buri is not mentioned too, it's so hard to find a match that a good Sol beat a good Buri... Not sure about Slayer vs May, but it's probably for the same reasons Sol vs. May is tough for Sol. A lot of her normals can beat Slayer's... and Slayer can't AA random j.H unless he wants to eat a random CH 60% combo. Local Potemkin player says he always has trouble with Sol. Lol, he tried to bait all my moves. Didn't work out to well. It's still not an easy fight. IMO, I say ABA is Sol's worst matchup. Eddie is easier than ABA. For Sol anyway. Little Eddie can come out and Sol can still win but when ABA transforms, Sol pretty has to run away, which he can't really do since she's faster, and has more range. Sol vs ABA is like watching a fish on land try to fight a tiger. Thing only thing saving Sol from complete defeat is the fact that ABA has a time limit on her Moroha mode. I'm guessing your local Pot player isn't experienced enough against Sol. I think it's best to think of the match up this way. At neutral, Sol is playing Potemkin's game. When up close, Sol is playing Potemkin's game. The only time Sol isn't playing Potemkin's game is when he's comboing Pot and/or has him knocked down. In other words, at neautral Sol will have a hard time effectively getting in on Pot unless he can get Pot to whiff a move. Once Sol gets in on Potemkin, he's in Potemkin's most effective range and will potentially eat a PB if not careful.
excelence Posted December 6, 2007 Posted December 6, 2007 i'm not really sure when neutral Sol would playing pot games ... as long as he didn't throw any random stuff (including GF frc at random time) actually it's a pretty painfull mind games for Pot, just try to stay passive and react don't activelly trying to get in of him, but let pot trying to get in of Sol ... that's based on my experience thought
CrimsonDisaster Posted December 6, 2007 Posted December 6, 2007 The thing is that Potemkin has the advantage at midrange, where he has more ways to react to Sol trying to get in, and can kinda poke/zone/fish for trades... and Sol can't win the fight from midrange (whereas Potemkin can land random sweeps/Slide Heads to start his offense) so he has to find a way in... which does Potemkin's job for him, since Potemkin wants to get close as well. Sol has a really strong up-close game, sure. So does Potemkin. If Sol gets pushed out (or Potemkin IB/SB punishes something) then he's worse than back to square one, he's taken damage, has to put up with Potemkin's oki, and he has to work his way back in. Whereas Potemkin can try for a mixup, if it doesn't work he can just push Sol out and then he's still in an advantageous position. Play against a patient Potemkin. Sol doesn't have anything to force an opening at midrange, and he has nothing to make Potemkin be like "oh well now I have to work my way in" because Potemkin can just do safe stuff from midscreen or further and just chill for a while, since he'll win if Sol tries to fight from far out anyhow.
Mitsurugi Posted December 6, 2007 Posted December 6, 2007 POscrub, once again, thank you very much for all your hard work and time spent translating. Huh, I'm just curious though. For a small block of text for each character, I'd like to ask you guys. How much time do you think it takes, to "translate" it. Be interested in seeing other ppl's guesses. Wild guess, 3 or 4 hours ? It seems like a short block of texte but translating it more or less raw then going back and forth into a dictionnary, understanding then fixing it, giving it a sense, making it intelligible, looking for the appropriate words, proofreading and many other stuff, it is all more time consuming than it looks.
koogy Posted December 6, 2007 Author Posted December 6, 2007 we should buy POscrub a huge cake a potemkin or slayer cake
Champion Posted December 6, 2007 Posted December 6, 2007 If Potemkin tries to poke Sol from midrange he can easily be iADed because his pokes don't have good recovery on whiff. 2S is good when he tries random Slideheads (other pokes work too, but Slidehead has some upperbody invc. so it may beat them) And at neutral, Sol isn't playing Potemkin's game. Gunflame (without FRC) can really help in this matchup (more than in other matchups) because of Potemkin's immobility. He can do hammerfall (sometimes you're even able to recover) or 236P, so you shouldn't get too greedy. Sol vs Potemin is pretty even IMO. It's a match of big patience.
Brent-quest Posted December 6, 2007 Posted December 6, 2007 You must not have played very good Potemkins then. Non FRC gunflame is a terrible idea. If you're too far away its a free slidehead. If you're too close it can be flicked and then you're at a disadvantage. I've even seen good Potemkins flick and defend FRC'd gunflames in pressure strings. The Pot is not gonna use stuff you can easily IAD over if he's smart. I still think it's quite an uphill battle for Sol.
Aurelious Posted December 6, 2007 Posted December 6, 2007 Thanks PO for the translations. If I could be so bold as to +1 Anji?
JinSaotome Posted December 6, 2007 Posted December 6, 2007 Thanks PO for the translations. If I could be so bold as to +1 Anji? this
POscrub Posted December 7, 2007 Posted December 7, 2007 Robo-Ky: Average damage B: 2K forced prorate hurts, but the damage Robo gets off lvl 3 Horse is what puts him in the B-tier. The damage Robo gets off of 5H FRC mashing out of pressure plus combos only available to nearly overheated Robo-Ky mean his damage varies greatly depending on the situation.Max damage A: Robo-Ky can deal up to 80% even with forced proration + possible dizzy off missile combo in the corner, although the opportunities to land said combo are quite rare.Pokes B+: f.S, 2K, Air missiles, j.S, j.HS. Good use of IB and the like gives meter for lvl 3 moves, which are pretty boss.Pressure/Lockdown C: 5P, Bazooka, and Horsie, are by nature weak to FD. And so is the 6HS (guess, unverified nickname). Robo's goal is to crush any counterattack attempts to break out of his pressure, and then pick them apart when they block.Mixups B-: Robo-Ky has the fastest Dust in the game. His command throw was nerfed though, so outside of Dust, he doesn't really have any good mixup options.Okizeme C: Bazooka -> followup is pretty buff, but there are ways around it. Or rather, Robo-Ky doesn't get that many knockdowns anyways, most of his combos don't end in knockdowns.Against ground C-: Fully extended j. S, and air missiles have good payouts. In general though, most characters have answers. Against air B: j.P, j.HS, early 2HS (kneerocket), Air missiles, lvl 3 DP, and j.D if Robo's opponent is above. Deals lots of damage off his AA's.Breaking out of pressure A: IB, 5H, or DP. This area is where Robo excels. Good IBing can quickly get Robo Lvl 3. Also has optional delayed wakeup.Defense A: 2nd best defense in the game + he's heavy, so a lot of combos don't work. The fact that Robo builds heat while IBing is not a disadvantage, it's an advantage.In general B: Air missiles, f. S, 2K, j. H, lay Mats to gain meter.Overall rank: B-Good matchups Anji, May, Johnny, etc.: Characters that Robo-Ky can zone/control, he's good at fighting.Bad matchups A.B.A., Zappa, Sol: Conversely, against those he can't, he's pretty screwed.
Dr. Stormlocke Posted December 7, 2007 Posted December 7, 2007 Interesting. No mention of his Force Break though. And Sol a bad matchup? It sucks that Sol can Grand Viper under Bazooka pressure, but I hardly think it's a bad matchup for Robo. Anyway, much appreciated POscrub.
Doomscyther Posted December 7, 2007 Posted December 7, 2007 I think Sol is a bad match up for robo if you play a good Sol player (thats nows what hes doing), Sol can out poke robo in various situations and has higher risks/low rewards compared to Sol. I debate weather may is good match up, I would say 5.5 her favor
Darkhonor90 Posted December 7, 2007 Posted December 7, 2007 Robo-Ky: Average damage B: 2K forced prorate hurts, but the damage Robo gets off lvl 3 Horse is what puts him in the B-tier. The damage Robo gets off of 5H FRC mashing out of pressure plus combos only available to nearly overheated Robo-Ky mean his damage varies greatly depending on the situation.Max damage A: Robo-Ky can deal up to 80% even with forced proration + possible dizzy off missile combo in the corner, although the opportunities to land said combo are quite rare.Pokes B+: f.S, 2K, Air missiles, j.S, j.HS. Good use of IB and the like gives meter for lvl 3 moves, which are pretty boss.Pressure/Lockdown C: 5P, Bazooka, and Horsie, are by nature weak to FD. And so is the 6HS (guess, unverified nickname). Robo's goal is to crush any counterattack attempts to break out of his pressure, and then pick them apart when they block.Mixups B-: Robo-Ky has the fastest Dust in the game. His command throw was nerfed though, so outside of Dust, he doesn't really have any good mixup options.Okizeme C: Bazooka -> followup is pretty buff, but there are ways around it. Or rather, Robo-Ky doesn't get that many knockdowns anyways, most of his combos don't end in knockdowns.Against ground C-: Fully extended j. S, and air missiles have good payouts. In general though, most characters have answers. Against air B: j.P, j.HS, early 2HS (kneerocket), Air missiles, lvl 3 DP, and j.D if Robo's opponent is above. Deals lots of damage off his AA's.Breaking out of pressure A: IB, 5H, or DP. This area is where Robo excels. Good IBing can quickly get Robo Lvl 3. Also has optional delayed wakeup.Defense A: 2nd best defense in the game + he's heavy, so a lot of combos don't work. The fact that Robo builds heat while IBing is not a disadvantage, it's an advantage. In neutral situations B: Air missiles, f. S, 2K, j. H, lay Mats to gain meter.Overall rank: B-Good matchups Anji, May, Johnny, etc.: Characters that Robo-Ky can zone/control, he's good at fighting.Bad matchups A.B.A., Zappa, Sol: Conversely, against those he can't, he's pretty screwed. B-rank for mixups even though all it states is just having a fast dust? Does that mean that dust is the ultimate mixup:psyduck:
CrimsonDisaster Posted December 7, 2007 Posted December 7, 2007 lol Sol has a better command grab and he also has a dust but Robo Ky's mixup is B- and Sol's is C... apparently Robot Ky's dust is amazing ;(
Chomite Posted December 7, 2007 Posted December 7, 2007 All the moves are there. It's upto the players to use them effectively.
低姿勢 Posted December 7, 2007 Posted December 7, 2007 I think you guys are just reading over the part where you should take this as some end of all tier list. Just aguys opinon as he even states in many of the things. Sure its "fun" "intresting" to read someones more "thought out" opinon. But again its not some end of all thing jig. Plus some of it is pretty random anyway so youd think that woudl be obvious.
Darkhonor90 Posted December 7, 2007 Posted December 7, 2007 I think you guys are just reading over the part where you should take this as some end of all tier list. Just aguys opinon as he even states in many of the things. Sure its "fun" "intresting" to read someones more "thought out" opinon. But again its not some end of all thing jig. Plus some of it is pretty random anyway so youd think that woudl be obvious. It is. We are just joking around on how random it is sometimes
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