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Posted

I don't think I've ever seen the japanese do it in vids. Don't know why?

when's the last time you saw I-No land her air super against a good opponent?
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Posted

I-NO

And I have landed it in a match. ALOT of times.

I don't think I've ever seen the japanese do it in vids. Don't know why?

Just to be clear:

50% tension to start, 75% total (100% optional)

TKUF, JS, JH, P-Dive, 66, JS, VCL, CS, JS, JH, HCL, FRC, 66, JS, VCL, CS, JS, JH, HCL. And if you have tension FRC, 66, JH, P-Dive, S-Dive.

Well, that and when are you going to hit with a TK UF and still have the spacing right for a big combo?

Bear in mind that the Japanese also play against people who know their defense (IE other Japanese players). Setups like that may work on people who don't just fine, but someone good will probably block your UF and laugh at you. I don't think I'm the only person who thinks 75% meter is usually worth 75+% of your opponent's lifebar, so there's more reason than just meter costs that you never see that sort of thing in matches.

Posted

that combo is highly situational...you must be playing some bad people to land a combo like that....koichi would look at that shit and laugh 300+ with i-no in A MATCH lolz

Posted

that combo is highly situational...you must be playing some bad people to land a combo like that....koichi would look at that shit and laugh 300+ with i-no in A MATCH lolz

Koichi used to bust out 80+% combos all the time in Slash, and might have kept that going in AC if a) he still played I-No and b) people didn't start FDing to keep their guardbar low.

Posted

2K - 2S - 5HS - FRC - 66 - c.5S - 5HS - FRC - 66 - c.5S (JI) - LV3 TK missile - J.S - jc - J.S - J.P - air Missile x 4 I could never pulled it off but heard it does 70~80%.

Posted

2K - 2S - 5HS - FRC - 66 - c.5S - 5HS - FRC - 66 - c.5S (JI) - LV3 TK missile - J.S - jc - J.S - J.P - air Missile x 4

I could never pulled it off but heard it does 70~80%.

Drop the 2K and it could very well get into that damage range, easily.

Might actually go that high with the 2K, I'm no Robot expert though.

Posted

Something is clear to me. Anyone who says that combo is "highly situational" obviously doesn't know what they're talking about.

The combo is pretty variable (compared to other I-No combos) and the setup for it is beyond simple. Get a corner throw, wait for an attack, TKUF.

Please note 1:00 exactly. I'm fairly sure all of you would agree that Koogy is a good player who knows his shit. So don't say it only works on scrubs. That's just stupid. http://www.youtube.com/watch?v=6tPeHpaXgKo (sorry for refrencing these vids of my shitty performance so much but they're all I have that is online)

I know he died before I got to pull off the whole combo but you get the idea.

Posted

ah i see, you're right, japanese players just don't know when to land good combos.

Posted

I agree totally. that dash that takes u up is just askin for an insane combo, from the ground to the air or vice versa. also that slide uppercut that staggers was the bane of my existance in reload. it's annoyin now bu i can handle it. Most combos with here build tension so fast so they're gonna, almost inevitably, end with a tension attack

I-NO

And I have landed it in a match. ALOT of times.

I don't think I've ever seen the japanese do it in vids. Don't know why?

Just to be clear:

50% tension to start, 75% total (100% optional)

TKUF, JS, JH, P-Dive, 66, JS, VCL, CS, JS, JH, HCL, FRC, 66, JS, VCL, CS, JS, JH, HCL. And if you have tension FRC, 66, JH, P-Dive, S-Dive.

iabove i was talking about ur previous message. and i can vouch for her being able to do

300+ in one combo. i can manage at least ~250 and i dont play ino. when it comes to gettin comboed by her, get ready to felling the enivitable frustration. from a good player that is

Posted

Slayer has became stronger? Please explain it to me ^__^ Did they find some nasty tricks?

Posted

@CD : You mean, the japs have been having a good success ratio in landing DOT?

Posted

Oh damn, I meant CH DOT :p Still, DOT FRC takes 75% tension. Do japanese Slayers save their tension for it more often now?

Posted

who besides slayer , aba , pot, jam, may,testament, zappa (raoh) lands a 300 damage combo in a match?

I've seen Anji's do so, but very rarely.

shinquickman:

Millia isn't always landing random jP or mixups, though. She gets lots of her damage from throw combos and such, which is my entire point. People hype up some characters as having beastly damage or whatever when, in practice, they are generally landing their crappy 15% damage combos most of the time. Nobody says "well Sol does bad damage because he's mostly landing strings into 2D XX Bandit Revolver," they all say "Sol does a ton of damage because he can RC random stuff into Sidewinder loop for 45-50% damage combos that are better than everybody else's 45-50% combos." Whereas everybody is always like "well Ky's damage sucks because he's always doing some crappy knockdown combo" and not "Ky does a good amount of damage off 2D or CH 2H." It's just this really subjective thing... personally I think it's because Ky's combos don't LOOK like they hurt that much, nor does Ky have a history of being a high damage character (except in Slash, lol guardbar) so "Ky doesn't do that much damage."

Ky's 45% combos often involve starters that have no mixup potential (c.S, 5H), or are starters that are not the least bit wake up burst/dp safe (2D), they are not easily hit confirmable, and they are space-dependent. The only 45% combo Ky has that is more than possible in a match is CH 2H combo, though given that, most chars get even more damage off a CH attack (Sol's CH 2D, Millia's CH 2H, Johnny's CH 5H)

Based on your description, I can say Chipp does good damage. Off of CH j.D he lands combos that can deal 45% damage (granted it's a CH you see a lot), and he has a TK Alpha blade combo that deals 45% off a correctly spaced 5H, which is usually only possible to space if you land a jump-in 1 hit j.H>5H, and then a barely hit-confirmable TK alpha.

No one is questioning if chars like Ky and Bridget really CAN deal good damage, it's HOW OFTEN they can. How often do you see Sol's, Testament's and Anji's deal 45% damage? Usually at least once a match. And over 50%? Occasionally. How often do you see Ky's, Chipp's, and Bridget's deal 45% damage? Occasionally. And over 50%? In a blue moon.

Posted

lol I was like Anji with 300 dmg combo? what? Then again I read high guard bar part. Good luck with raising guard bars w/ Anji xD

Posted

lol I was like Anji with 300 dmg combo? what? Then again I read high guard bar part. Good luck with raising guard bars w/ Anji xD

Anji is S tier against people that have never played against Anji :yaaay:

Posted

Anji is S tier against people that have never played against Anji :yaaay:

Lulz. Never played against Anji for more than ten seconds you mean. That's about how long it takes to realize he has no options after Fuujin. Block low, wait for the overhead, and if he hops, throw him first.
Posted

Lulz. Never played against Anji for more than ten seconds you mean. That's about how long it takes to realize he has no options after Fuujin. Block low, wait for the overhead, and if he hops, throw him first.

haha play kenji and see if you say the same thing after

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