KM Riku Posted November 3, 2010 Posted November 3, 2010 What Tao players did you guys have? I'm having doubts about Lambda v Tao being 6-4, it feels even worse than that. One of the Tao's I know pretty much does 4k off of any little hit he lands, and can do retarted 7k damage from 6C and from Becoming Two First, Tao is a woman...not a guy :3. 4k of "any little hit" is a bit exaggerated...off j.C/j.B she gets ~3.5k (taunt loop), 2B = 2.8k (taunt loop...even though almost nobody do taunt loop after 2B), 2A = ~2k etc etc...and those are much easier to hit than 5B, grab, Drive CH or 6C. About getting 7k from 6C...seriously, it's pretty rare to land 6C in a real match...I would complain more about getting +4k from 2A/2B in coner with AB2 than about 7k from a starter like 6C. If you are getting hit by 6C too much...then something is very wrong.
LunaKage Posted November 3, 2010 Posted November 3, 2010 Pretty sure if Lambda wiffs a sword Tao has time to nail her with 6C, depending on where Tao is at the time of the wiff. Also due to her swords having shit recovery, Tao can get a CH Drive attack pretty easy.
ZONG_one Posted November 3, 2010 Posted November 3, 2010 Lambda shouldn't really be using swords for that matchup, since Tao is so mobile, anyway.
LunaKage Posted November 3, 2010 Posted November 3, 2010 Lambda shouldn't really be using swords for that matchup, since Tao is so mobile, anyway. Guess that's a good point, still though, if a character is so good against another that its a recommended strategy to NOT use one of your character's tools, that kinda says alot for the match-up doesn't it?
ZONG_one Posted November 3, 2010 Posted November 3, 2010 Guess that's a good point, still though, if a character is so good against another that its a recommended strategy to NOT use one of your character's tools, that kinda says alot for the match-up doesn't it? Yeah. It's a hard/annoying as fuck matchup. But that has nothing to do with why AF is getting hit by 6C's, lol.
KM Riku Posted November 3, 2010 Posted November 3, 2010 Pretty sure if Lambda wiffs a sword Tao has time to nail her with 6C, depending on where Tao is at the time of the wiff. Also due to her swords having shit recovery, Tao can get a CH Drive attack pretty easy. The only situation this can really happen is if Tao in ground is really close and Lambda does a anti-air sword from nowhere (CT feelings against Hiago) But the matchup is pretty bad for Lambda anyway.
A.X.I.S. Posted November 3, 2010 Posted November 3, 2010 match up is ass for lambda, feels more stupid than bang IMO. at least if lambda plays it smart run and not get caught in nails she can zone bang to a degree but with tao she always has the option to get in on you whether your gonna sword or not.
severin Posted November 3, 2010 Posted November 3, 2010 Lambda can't react or zone Tao and gets absolutely outclassed by her up close Lambda actually can zone tao. It just happens to be more difficult than any other character. Learn tao's trajectories, and learn which tools cover said trajectories. Low j.D covers a lot of tao's approach, and with minimal recovery if it whiffs because of landing. 2D and 6D, and even 5D have their uses. Regarding 236C, tao actually has to respect that at certain ranges, as a counterhit means half her health. Also, tao's ability to keep in on lambda, while good, isn't as good as say, bang. A lot of tao's strings lose to IB+Jump, and her options off of 6B aren't consistently scary, also, if you see a 6B, why block when you can superjump. Tao's 6C is nice at catching lambda's backdash, solution: stop backdashing, lambda's backdash has a lot of recovery at the end of it. There's a few other things, but I don't feel it's as bad as bang. (no, I did not contribute to this 100% correct matchup chart)
St1ckBuG Posted November 3, 2010 Posted November 3, 2010 There's a few other things, but I don't feel it's as bad as bang. (no, I did not contribute to this 100% correct matchup chart) You indirectly did. THERE'S NO RUNNING AWAY.
ZONG_one Posted November 3, 2010 Posted November 3, 2010 Bang v. Jin is only 5.5/4.5? nigga wut Jin is too good. It was 7-3, but there was a button malfunction.. So, you know..
wuku Posted November 3, 2010 Posted November 3, 2010 Bang vs Rachel – 7:3? I thought it was 6:4 Hazama vs Rachel – 6:4? I thought it was EVEN Hakumen vs Rachel – 7:3? I thought it was 6:4 Arakune vs Rachel – 6:4? I thought it was EVEN Tsubaki vs Rachel – 5:5? I thought it was RACHEL’s FAVOR.
ZONG_one Posted November 3, 2010 Posted November 3, 2010 I don't think Ra Ar is even, wuku. Ara's turtling wields many more benefits than Rachel's. Also, there's a point where Ara can stop turtling. There isn't a point where Rachel can. There's also the obvious damage difference.
Spirit Juice Posted November 3, 2010 Posted November 3, 2010 I consider them A tier. I'm Japanese. Shut up, Soniti. Soniti > Justin Bieber. You considering them A tier sure doesn't show up on the match up chart! Bang vs Rachel – 7:3? I thought it was 6:4 Hazama vs Rachel – 6:4? I thought it was EVEN Hakumen vs Rachel – 7:3? I thought it was 6:4 Arakune vs Rachel – 6:4? I thought it was EVEN Tsubaki vs Rachel – 5:5? I thought it was RACHEL’s FAVOR. Bang vs Rachel is probably closer to 6.5-3.5, IMO. Vs Hazama it is probably even or slightly in Hazama's favor. Vs Hakumen, 7-3 is way too inflated. I agree with 6-4. Vs Arakune it's probably pretty close to even. Vs Tsubaki I would say it's even. They are both equally awful. lolol Ara's turtling wields yields many more benefits than Rachel's. Grammar policed it for you.
Dacidbro Posted November 3, 2010 Posted November 3, 2010 Hazama Rachel can not even possibly be even. 6-4 is much more appropriate. Hazama is a top tier character, Rachel is the worst; they are not even in their matchup because Rachel is fundamentally a hundred times worse than Hazama and they play similar styles, but Hazama does it better getting full combos full screen with infinitely better rushdown and higher damage with better meter gain. EDIT same shit different day for Arakune v Rachel.
Dacidbro Posted November 3, 2010 Posted November 3, 2010 (edited) Both Rachel players are dead wrong o-o Granted, Rachel V Ara is probably much better than Haz v Rachel Edited November 3, 2010 by Dacidbro
The Noble Clap Posted November 3, 2010 Posted November 3, 2010 IMO Carl and Ara have been really, really underestimated in this. I've seen Ara do a low air throw, build 100 BEEZ on that air throw, do a bee combo, drop it then use 6A and that low hitting bee to reset, do his spider DD, hit with the second, upward part of D bug,loop,and kill Litchi. And Carl is just Carl, but maybe its because everyone knows his shit and what the right stuff to do is now. Congrats Tao on becoming high tier, now people will play you as much as Ragna.
mAc Chaos Posted November 3, 2010 Posted November 3, 2010 Hmmm, a lot of the placements, now that I look at it, are kind of weird.
Dacidbro Posted November 3, 2010 Posted November 3, 2010 With Ara you don't even need to reset the combo, usually. If he gets 100 curse and you get hit fast, it's already over usually. He's way better than he's represented in this list.
huey253 Posted November 3, 2010 Posted November 3, 2010 i like how dacidbro just told the experienced rachel players that they dont know their MATCHUPS. YOU *CT* TIER WHORES....
Dacidbro Posted November 3, 2010 Posted November 3, 2010 Okay seriously how many times are we (Read we as everyone) going to take stabs at me for telling people they're wrong? They ARE. Hazama tears Rachel to pieces, and Arakune should at least be a bad matchup.
A.X.I.S. Posted November 3, 2010 Posted November 3, 2010 because hazama hates lobelia's and wind fucks arakune's jumping hardcore.
huey253 Posted November 3, 2010 Posted November 3, 2010 i think that: Bang vs Carl and Tao is even, Bang vs Jin is 6-4, Bang vs Noel and Tsubaki is 6-4, Bang vs Rachel is 6.5 EDIT: dacidjake, it seems like your not looking at all the aspects to that matchup, that matchup is SUPER annoying for Hazama
Recommended Posts