Cryingvoid Posted August 12, 2010 Posted August 12, 2010 BTW, 22C-fail frequently occurs due to online lag, when your input of 214214 is yet to take effect, you rush the C on the wrong (earlier than needed) frame. Hence = 2142C.
Ronove Posted August 12, 2010 Author Posted August 12, 2010 A good way to avoid that is to input something else inbetween the motion, possibly something that won't cancel the input. For example 214B214C, your pounce super will still come out and you'll "time yourself" while avoiding to see other stuff coming out. I also do this with her berserker barrage super, 236B236D (while being on ground of course) works wonders just as well.
CakeWasBannedd Posted August 13, 2010 Posted August 13, 2010 I just found out that muting my TV and listening to music while playing BB allows me to taunt loop in any connection, even 0's. Assuming there's no lag spikes, that is. But even then, I managed to finish a 7k loop without blue-beating. God damn cool.
eruvisu Posted August 16, 2010 Posted August 16, 2010 muting my TV and listening to music while playing BB *high-five*
Speculosity Posted August 17, 2010 Posted August 17, 2010 Guys I have trouble. I cant do the taunt loop for the life of me. I use a xbox 360 controller. What button settings do you guys use to pull it off? (for those in my situation?)
Mystic d Posted August 18, 2010 Posted August 18, 2010 in ct, i put the taunt on the right bumper and could do the single taunt combos fine. then i bought a fightstick and life became a lot easier
Warahk Posted August 18, 2010 Posted August 18, 2010 taunt loop just takes practice, the difficulty lies in the timing. bigger buttons aren't going to make taunt loop easier
ShadowHail Posted August 23, 2010 Posted August 23, 2010 I'd like to pose a question to the rest of the Tao's out there. It's been a while since I posted Anything here, and even then, I didn't post much, but... The Taunt Loop. I can see the reason why people use it a lot. It's a difficult move to master, but once you get it down, you can do a lot of damage off of most of your attacks. Statistically it's a superior combo, and pulling it off can give you a sense of pride that you learned this difficult, but powerful combo. But let's face it guys, it's kind of... Boring. Watching (And performing) the same combo over and over again can get very dull, and take a lot of the enjoyment out of the game, at the very least for the opponent you face. Tao's taunt loop has given her a bad name from what I've seen, and I can't exactly blame any of the haters: I dislike the thing myself. I've seen plenty of interesting combos for Tao, that can do a lot of damage, so.. Why is it that all people ever use is this thing? I really don't understand and would love to be informed. I just really think that it's a shame that Tao gets wasted on this one rather bleh combo.
XDest Posted August 23, 2010 Posted August 23, 2010 Off 5B, it does 600 more damage. Off 6C, it does 2000 more damage. Off throws, it does 1000 more damage. That's a big deal in competitive matches. Especially when you only have 9500HP yourself. Good players just use the max damage available to them. It's the developers fault that they didn't catch this. I hope it's removed in the patch, and Taokaka gets back her knockdowns and HP.
Ronove Posted August 23, 2010 Author Posted August 23, 2010 It's not just about damage only. Her other combos require character-specific spacing and different timing, while on the other hand her Taunt Loop is basically universal which definetely makes it more practical in a lot of situations. It's always a given that players in general prefer more practical combos that can be performed against everyone. It used to be like this in CT as well, if you recall it japanese players would always use her "5B > 3C > 5D~6 > j.C > 236B > j.2D~B > etc" among her combos because it was the most practical one and could be used against any character on any position of the screen, despite the fact that it wasn't the most damaging combo off a 5B starter.
Taoeon Posted August 24, 2010 Posted August 24, 2010 i just got the taunt loop down and i use a controller, i had taunt set to my left bumper and it makes it easy thats also because i play melee competitively and its almost the same motion as wavedashing, but thats just my preference :] i agree with ShadowHail, the TL is incredibly boring to watch and it has brough taos repuation down that being said i can imagine why you would do so in a tourney match with money on the line. there are some match up that feel almost impossible without it imo
Low Diver Posted August 24, 2010 Posted August 24, 2010 so i can do taos combos in training mode but then i drop stuff online because it lags a lot, how do i beat this? edit: also when i yell at people online and call them trash and run out the clock with tao they leave why is ths?
Diend Posted August 24, 2010 Posted August 24, 2010 Am I the only one that enjoys watching Taokaka's taunt loop? I like listening to the sounds, shit looks nice too. so i can do taos combos in training mode but then i drop stuff online because it lags a lot, how do i beat this? edit: also when i yell at people online and call them trash and run out the clock with tao they leave why is ths? l..o..l we being trolled?
Cryingvoid Posted August 24, 2010 Posted August 24, 2010 Taunt Loop is boring to watch for newbies only, since they have no idea how complicated the move and its repetitions are. TL doesn't drop Tao's points, it just stresses her fooling around (in our case - trolling around lol) personality; and, yes, don't you get the wrong idea: TL is not boring for others to watch - it is pissing for others to watch, and that's exactly what Tao's style of fighting is meant for. "How can this fooling idiot defeat the proud me?" - it works like this Taos' expert matches in the eye of the beholder look more like playing around than fighting, look at Tsujikawa's matches for example. And I don't think the developers increased the hit stun her taunt causes occasionally. Nor do I think, they will change something fundamentally with a patch. At least nothing that will force to fully reconsider her tactics and combos.
iSadClown Posted August 24, 2010 Posted August 24, 2010 I just ducked ragna's 5B... 2C'd him for a fatal and 5K'd him...... wow... Try ducking Jin's DP on wake-up and Ragna's rush strategies... It Helps amazingly...
Taoeon Posted August 25, 2010 Posted August 25, 2010 alright so now that i have my taunt combos pretty solid i need a way to get in and use them :[ i can really only consistently land combos off random 6Cs and 3Cs from pressure i have alot of trouble dashing in with pokes, any advice on how to improve? im usually good about hit confirming 5Bs into combos, and as of late ive been getting in with 2Bs still help please lol im getting tired of being a rag
Cryingvoid Posted August 25, 2010 Posted August 25, 2010 Taoeon Drive-hit confirm on counter (from fullscreen or whatever), then casual 5B>6a>JC>J.2D~B>Taunt Loop. Or Drive-hit confirm on counter in air, then "catch" the falling opponent with TL. That's what JP experts use every single minute.
Cryingvoid Posted August 26, 2010 Posted August 26, 2010 Taoeon Drive-hit confirm on counter (from fullscreen or whatever), then casual 5B>6a>JC>J.2D~B>Taunt Loop. Or Drive-hit confirm on counter in air, then "catch" the falling opponent with TL. That's what JP experts use every single minute. In other words: j.C for spam, j.D for a hitconfirm! Guns for Show, Knives for a Pro © Lock, Stock & Two Smoking Barrels
Taoeon Posted August 27, 2010 Posted August 27, 2010 lol ok so most of my approaches are going to be with j.C or mixing up drives?
iSadClown Posted August 27, 2010 Posted August 27, 2010 Can someone give me a good fatal combo? Right now I'm using... 2C FC 6C 214D 2D~B Taunt 236CC 2D~6 j.c 9D~9 j.c 9D~3 3D~3 236BBBBB for just 4~k... I can't do taunt loops effectively yet but I cannot get it to confirm off of 2C FC 6C for some reason lol.
Mystic d Posted August 27, 2010 Posted August 27, 2010 Can someone give me a good fatal combo? Right now I'm using... 2C FC 6C 214D 2D~B Taunt 236CC 2D~6 j.c 9D~9 j.c 9D~3 3D~3 236BBBBB for just 4~k... I can't do taunt loops effectively yet but I cannot get it to confirm off of 2C FC 6C for some reason lol. Tao's Challenge #10
Cryingvoid Posted August 27, 2010 Posted August 27, 2010 Can someone give me a good fatal combo? Right now I'm using... 2C FC 6C 214D 2D~B Taunt 236CC 2D~6 j.c 9D~9 j.c 9D~3 3D~3 236BBBBB for just 4~k... I can't do taunt loops effectively yet but I cannot get it to confirm off of 2C FC 6C for some reason lol. I've used it at first too. But fatal is sometimes coincidental, sometimes a good luck, and eventually you'd come to understand the casual "drive CH/5B B'n'B" necessity and irreplaceableness (wow, what a word...) since Tao is just damn-arse-WEAK without the said! So get yourself steady on a chair, since TL training is a long process ;(
Hawkk Posted August 30, 2010 Posted August 30, 2010 I'm trying to learn Taokaka, and I'm having some confusion about her taunt loop that I'd like to clear up before I get back to practicing it, so I don't develop any bad habits. First, I've been attempting the loop off of a charged 6C > dash > taunt, I have no idea if this influences the timing of the loop itself or not. 6A > JC > j.2D is just pure evil, so I'm not going to bother with it right now, even if it is apparently very useful. Anywho. I'll Taunt > 214D > j.2D, and I'll go through them with the j.2D and land on the ground next to them almost 100% of the time without even B cancelling. Is this supposed to happen? I thought her drive attacks were supposed to bounce off of them on hit if no input was supplied. Am I unknowingly direction canceling it or something? Is the B cancel still required (i.e possesses quicker recovery) to do the loop than whatever possibly accidental cancel I'm doing, or can I cancel the j.2D the way I am now and still get a valid combo? I haven't had the time to get as far as getting either to connect yet. Thanks!
Cryingvoid Posted August 30, 2010 Posted August 30, 2010 Hawkk OK, let me introduce my own tutorial, that helped me in the first place. First of all, about the starter, do not do 6A > JC > j.2D, do 5B > 6A > JC > j.2D. I must confess, I have never taunt looped or taunt comboed off sole 6A. Only 5B>6A. It is easier to time your "blind" input for the jump cancel, since it requires the same amount of hold time, as '6' for '6A' part, and it can be felt clearly only off 5B as a starter. In other words, you need to input 5B, then 'blind' 6A, and then 'blind' 8. And the hold time for 6A (after 5B) is the same with 8, that's all. The tricky part here is the B-cancel itself. Most of the times it whiffs not of the delayed, but of the harsh input. Try 'delaying' yourself, as if playing a lazy-assed old fart The thing is - you have to input ~b cancels as late as possible, and hence - the whiff of a late cancel is better than the whiff of an early cancel! Remember that! Now to the tutorial. First, forget about actual practice for the beginning. All you have to do now is to teach your fingers to hit the right buttons in successive repetition without mashing, and with the same rhythm. Your very first exercise is to go to the training mode, set the opponent emergency rolls on, set the air tech on 'backward', set block to 'none', and then push him to the corner. As he is standing in the corner before you, it is time to practice your TL inputs. They are: Taunt>214D>WAIT>j.2D~b. First, look at your stick buttons (or a dual shock ones, whatever), and make sure, you can hit each button one after another, without looking at them, the following way (T - for the "Taunt"): T,D,,,,D,,B (comas show the approximately right rhythm, but later about that). When you learned the button input succession, and can hit them for eternity, time to work on your left hand. You need two directional inputs only, they are: 214 and 2 ('2' is not to be confused with '1', by doing so you will freak up the whole process, since j.4D (j.1D also) is another move). So try to input directions together with the buttons, 214 come before first 'D' input, and '2' obviously before second 'D' input. If you did first step correctly, now you must know the general execution and approximate rhythm of the taunt loop. Time to return to the training mode we set to parameters mentioned above. As your opponent stands in the corner, you will practice the Taunt Loop against him STANDING, so you could polish your rhythm and inputs with the visual clue. You start your pseudo-loop with a taunt (Taunt>214D>WAIT>j.2D~b), and you aim to hit the standing opponent with first hit of a Taunt, then Kitty Jump cancel it, then hit him with j.2D, and right the moment j.2D hits the opponent - cancel it with 'B' input. If it hits him, and you still manage to cancel it, then it is successful. Try it until you can do it automatically. Third stage of your training is the actual Taunt Loop, but the easier version - corner Taunt Loop. It is much easier to TL in the corner, since you get a bunch of free frames not to freak up it if you go faster or slower. For this step you will need to turn your monitor's sound off, to grasp the feel of the right TL without sound distraction. Best way is on arcade stick: it lets you hear the actual inputs. You will practice corner TL with 5B>6A starter. Forget about 6C for the time being, it is not used that often in actual matches, and it is slightly different from TL mechanics off 5B>6A. If you learned to TL successfully in the corner with sound off, then all is left is to turn sound on and first to corner Loop with sound, second to Loop FROM corner TO corner. That's the most difficult, since the window for j.2D is quite tight in full screen. After that stage you are free to try different starters and enders! The whole process took me myself a week or so, and I still fail many times. But for Tao - efforts are always rewarding! And you can learn some things subconsciously, meaning, you didn't see any progress when training yesterday, but today somehow you do much better! Hope these few advises will help you clear it out. Good loop... luck! :3
Taoeon Posted August 31, 2010 Posted August 31, 2010 can we get a list of of good tao players to search on youtube? :] i was gunna start a new thread asking but i figured this one would be just as fast so far i got kazu, rin, xdest and taoftw maybe we should start a thread for this?
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