Ross Posted December 23, 2007 Posted December 23, 2007 depends... I normally see it clash. Then just like mash on it again and you might get a counter hit... or you can switch to a faster normal like K and get an air combo. On a side note: At A-cho there is a may vs. Slayer match. I haven't watched it yet, but it might have some good tips. The Slayer is Dogura, I haven't heard of him but there are alot of slayers in japan this game revision...
MacArthur Blunts Posted December 23, 2007 Posted December 23, 2007 Thanks for the advice guys, that pretty much covers most of my problems with her, I'll see how it works out next time I play. Good shit! Also, how do you guys punish backdash? I was having the problem of 6K on wakeup getting backdashed so I need a good punisher. I punish backdashes with 5H. May sucks cause she can put a hoop over her head and wait all day. Once she sets hoop your MAIN goal is baiting out the dolphins. Don't mappa unless it's a punish. Don't jump at her. FOR THE LOVE OF GOD, don't IAD H. Good players will ALWAYS airthrow Slayer out of jump ins. Don't try to fuck with her 5D. Backdash away. IB BDC vs her pressure. Fighting May = Patience. She can do just as much dmg as you and she can zone better. Maximize your combo dmg. You should be getting 60% tensionless dmg off an anti-air CH 2S and corner knockdown. Learn to BBU->5H->delay superjump airdash j.D->j.2K->j.K-c.S SJC combo.
koogy Posted December 23, 2007 Posted December 23, 2007 ross and boss are posting changing my name is "floss"
Wirya Posted December 23, 2007 Posted December 23, 2007 About 6K on wakeup. AFAIK even when the opponent can reversal-backdash it, he/she isn't free yet since 6K has a very short recovery time. So I mean Slayer can just continue pressuring the opponent after the 6K.
Zaido Posted December 23, 2007 Posted December 23, 2007 The Slayer is Dogura, I haven't heard of him but there are alot of slayers in japan this game revision... Dogura is the famous Robo-Ky player. I saw the may vs Dogura match.. it was pretty one sided ><
GaijinMo Posted December 24, 2007 Posted December 24, 2007 How do you do BDC jumps? Sounds exactly like the kind of thing I need since my defense is so weak. Escaping from those trickier lockdown characters is no easy task for someone who doesn't get enough casuals in. Is FD -> BDC jump a reliable way to escape from pressure? Thanks.
MacArthur Blunts Posted December 25, 2007 Posted December 25, 2007 449 for BDC jump forward 44FD8 for BDC 1fj 447 for BDC jump back
rtl42 Posted December 27, 2007 Posted December 27, 2007 and the other question i had was, how do people do it so fast and so low off the ground? liek i did it before, but i only did it on accident :/... what motion used to do such a fast airthrow? I don't *really* think it's a different motion (then again, Pinion said something about jumping up faster...), but rather the characters' "throw-boxes". At least in my experience, not everyone can airthrow at the same relative height difference. Some characters seem to be able to throw the opponent if the opponent is around "the centre" of their sprite; some characters seem to be able to throw if the opponent is above them a bit. (There's some leeway between these two, but I'm just saying these two, for example.) So, unless I'm totally wrong, and I'm not saying that I'm right either, there's more to airthrowing than just knowing what your character's dot/pixel range is. Presumably, the airthrow range in the frame data is a horizontal range, yet obviously, you can airthrow someone that's a little bit above you, so there may be some unlisted frame data for airthrows (i.e. vertical range). And assuming this is correct, it should mean that a "fast" airthrow is an airthrow done at your maximum vertical range. I don't know if there's a universal method, but I remember Jeff (Heidern98) showing me how to do low air throws via super jump motion back in GGXX/ and that's how I still go about doing them in AC. Why do you need to do a super jump motion? Is that because you will jump up faster than a normal jump?
RageBot Posted December 29, 2007 Posted December 29, 2007 BDC stands for "Back Dash Cancel" right? How do you use it in a match? DO you just BD and during the animation insert another motion? What move can be BDC? What does BDC do? give invincibility frames?
DandyStepper Posted December 29, 2007 Posted December 29, 2007 (1)BDC stands for "Back Dash Cancel" right? (2)How do you use it in a match? (3)DO you just BD and during the animation insert another motion? (4)What move can be BDC? (5)What does BDC do? give invincibility frames? I was gunna point you to the Slayer AC 101 but it has no info about BDC. Someone has to change that..anyways 1. Yes, BDC= Back Dash Cancel 2. It basically used to go through stuff. 3. No, since your able to back dash and immediately jump to cancel the back dash you can back dash, then input the special move and then at the end you input a jump to cancel the back dash. Example: 442369+P will give you a back dash cancel mappa punch (44) is the back dash (236) is the directional input for the special move you want BDC and the (9) the the jump to cancel the back dash. It sounds hard but it isnt. Skip to the pin point technique in this vid to see what im talking about. http://youtube.com/watch?v=hBHZgXhlxtQ 4.You can BDC your jump to give you invincibly during your jump frames, and any special move or super that allows you to input a jump direction at the end(sorry no BDC BBU) Its called Tiger Knee(2369+P is a Tiger Knee Mappa Punch) 5. Yes, but in AC it has been nerfed considerably. It was a BEAST in XX and #R(as you can see in the vid you can go through alot of stuff). In AC people still use it but not as much. It's still useful, it still works, but its just not as abusable as before. Take it, learn it, and incorporate it.
Zaido Posted December 29, 2007 Posted December 29, 2007 most seen or used BDC jumps are during wake up, when ur knocked down, and some one tryign to mix you up, you can escape it by bdc jumping out or soethign liekthat or bdc Jump block etc...
HolyOrderChipp Posted January 10, 2008 Posted January 10, 2008 How exactly was BDC nerfed? What is it good for now?
RoBoBOBR Posted January 10, 2008 Posted January 10, 2008 it was nerfed from 19F invul.(XX) to 13F (#RE) to 7 (Slash) and finally to 6F (AC).
Zaido Posted January 11, 2008 Posted January 11, 2008 How exactly was BDC nerfed? What is it good for now? it is still good to a point on bdc cancel and mappa punching when people try to do pokes such as johnny f.S you bdc and go through the attack and mappa punch him.. or on wake up, you can bdc jump to avoid mix ups or bdc 1f jump to jump out of meaty set ups such as Ky's Charge Stun Edge if he throws it over ur body.. you can still bdc Bite, stuff like May 5K on wake up BDC through 5K and bite her, since May 5K is normally throw invinicible you can use bite to make her whiff it and then Chomp on her.. where you normally i woudltn say you would but throw on wake up? mmm you can bdc Jump block Eddie Unblockalbes i believe? i remember doing it before but yea.. spiffy timing ><.. over all back dash cancel is still used quite a bit, but can't really be Abused like it was back in XX or #R
Villainous Posted January 11, 2008 Posted January 11, 2008 So what is your general strategy when playing Slayer? What's your game plan with him? In general, how do you approach the opponent? Are you more aggressive or defensive? I'm switching to testament for now but I still wanna try to improve my Slayer in the mean time. I'm just having mad trouble getting the character to work for me, and was wondering what other people like to try and do with him?
MacArthur Blunts Posted January 11, 2008 Posted January 11, 2008 CH->Combo->Jack Gaurd Bar->Combo->Win Hooray win!
RoBoBOBR Posted January 11, 2008 Posted January 11, 2008 really good use of BDC is BDC DOT, since it becomes invincible from frame 7.
EclipsingBinary Posted January 11, 2008 Posted January 11, 2008 Is BDC DOT practical? It sounds good in theory (could be a great reversal) but I don't often see people use it. Perhaps its difficulty outweighs its usefulness? I've actually played around with the BDC DOT and to me, 63214647S is the easiest motion. The 464 serves as the motion for the backdash and as the 6 needed for the super command. Are there easier commands out there that I may have missed?
CrimsonDisaster Posted January 11, 2008 Posted January 11, 2008 So what is your general strategy when playing Slayer? What's your game plan with him? In general, how do you approach the opponent? Are you more aggressive or defensive? Patience, poke placement, forcing my opponent into situations where they either risk a ground CH (that launches into doom) or have to deal with Slayer's anti-airs (which lead to combos anyhow). Aggressive/defensive depends on the matchup.
Ross Posted January 12, 2008 Posted January 12, 2008 Is BDC DOT practical? It sounds good in theory (could be a great reversal) but I don't often see people use it. Perhaps its difficulty outweighs its usefulness? I've actually played around with the BDC DOT and to me, 63214647S is the easiest motion. The 464 serves as the motion for the backdash and as the 6 needed for the super command. Are there easier commands out there that I may have missed? Well I can't do it reliabley at all.. But if you can OMG its hella useful. Being pressured in the corner by axl BDC DOT owned... React to baiken doing crazy chain move, bdc dot to avoid that annoying clash! Basically if you can do it you get crazy bitches on counter hits.... (TRADEMARKED BY BELLRESIA, i think)
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