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Posted
Nah. Bang's 5B has almost 30F total, although a meaty 5B can work. Nobody would do that, though.

Kaeru, your FRKZ god, does that on the regular actually. That's why I know about it.

  • 4 weeks later...
Posted

^That is a very broad question lol, of which I would suggest going to the Hakumen vs Arakune thread and post up what exactly is giving you a hard time.

The sheer nebulousness of your questions is like asking "how do I play Hakumen?"

Sorry if I sound mean, but if we know exactly what gives you a hard time we can help you get around those problems.

Posted

I kind of realized later that my questions with the blob have more to do with vs Arakune in general than anything specific to facing him as Hakumen.

Posted

Well, each character has different solutions to his approach so you might as well ask in the Haku Arakune thread about the specifics.

  • 3 weeks later...
Posted

how should I play as hakumen? Stand back and use zanshin or rush down the opponent? sorry if its been asked already.

Posted
how should I play as hakumen? Stand back and use zanshin or rush down the opponent? sorry if its been asked already.

Depends entirely on the matchup and your positioning. Generally speaking Hakumen is a patient orientated character, he's not exactly someone you can just rush in and expect to win. And Zanshin only works if you can read your opponent. If you want a general idea, watch a few match videos.

Posted
Depends entirely on the matchup and your positioning. Generally speaking Hakumen is a patient orientated character, he's not exactly someone you can just rush in and expect to win. And Zanshin only works if you can read your opponent. If you want a general idea, watch a few match videos.

Thanks, i'll keep that in mind.

Posted
how should I play as hakumen?

1. Patience, learn to be patient in pretty much every matchup, only exceptions are unorthodox matchups like Valkenhayn, Arakune and learning when it is necessary to go in like with Rachel, Tsubaki, and Hazama (as examples). He has limited ways of approaching his opponent, so you'll quickly become obvious in your approach against a good opponent and swiftly punished.

2. Learn to block, blocking is VERY important to Hakumen's gameplay style even in CP.

3. Spacing is also very important, Hakumen is a character with a unique meter which he is highly dependant on. Meaning that you want everything, every move and decision you take to count and be significant in the way each round goes. Without magatama you're like a battery without power, meaning you're almost at the whim of your opponent approaching you.

^Knowing the distance of your moves how effective they are at beating your opponent's tools and when to use them depending your on your positioning is very important.

Stand back and use zanshin or rush down the opponent? sorry if its been asked already.

4. Zanshin IS NOT your go-to tool to punish things. Hakumen has an excellent plethora of normals and specials at his disposal, which have all been buffed since CS2 right down to CP, which he can use to punish his opponent. Many new Hakumen players believe that on defense Hakumen's only tool on defense is Zanshin.

Zanshin is a drive which allows you to punish predictable (PREDICTABOU) things that are otherwise difficult to punish like Rachel sitting in front of you while setting George on you as a wakeup lockdown tool, or Ragna's who are Death Spike and gauntlet hades friendly.

Misusing Zanshin, just leads to it becoming a punishing tool for your opponent, the ideal time to use Zanshin is when you're reacting to something, not predicting something. This is how players lose with him. React to things you see your opponent doing constantly with Zanshin. Otherwise you can just barrier block to push them out then punish badly spaced moves among other options.

Work on being REactive rather than PRoactive in terms of actions and decision you make in a match, Hakumen capitalizes on those who make proactive decisions in matches.

EDIT: I'm sure there's other lists of know-hows for this character that new guys don't know about but I'll leave it here.

Posted

How exactly do you hit confirm Hakumens combos with only one starter that you need to cancel out of?

Posted
How exactly do you hit confirm Hakumens combos with only one starter that you need to cancel out of?

whaaat? I have no idea what you mean by this, do you mean what hitconfirms can Hakumen get to go into combos?

Posted
whaaat? I have no idea what you mean by this, do you mean what hitconfirms can Hakumen get to go into combos?

Yes, sorry for the confusion

Posted

practice combos starting with those hit confirms, expect a button to work and be prepared to follow up or consider a safer option if you're unsure if it will work (IE play less mashy and think more,) get in training mode and set the opponent to AI and focus on one certain hit confirm you are wanting to practice and fish for it without any other starters to use

the good reflexes come from muscle memory. in a match when you are pushing buttons at neutral, you should basically subconsciously be prepared for what comes next. it comes naturally with practice.

1) know what paths you can take from x buttons/confirms to y combos

2) avoid hitting random buttons in matches and hoping it will work since this can catch you off-guard when you land a hit, making it much more difficult

3) practice just that hit confirm with the AI until you never drop it

if you do this enough it should simply come naturally in matches if you are composed and not panicking

Posted
practice combos starting with those hit confirms, expect a button to work and be prepared to follow up or consider a safer option if you're unsure if it will work (IE play less mashy and think more,) get in training mode and set the opponent to AI and focus on one certain hit confirm you are wanting to practice and fish for it without any other starters to use

This si the essence of hitconfirming, expect your attack to land and know how to follow it up ion any given circumstance.

Posted
What can you followup with if the hit confirm is blocked?

the entire objective of hit confirming is to follow up a successful hit into a combo, so by definition...

either way, hakumen is not at all a dangerous character in terms of hit confirming, and any option you might normally follow up with for a hit confirm is going to be safe due to special cancels. an example is using 4c to poke at range and then using gurren to hit confirm.

4c > gurren is +1 and a safe way to end an unsuccessful poke. if they are hit by 4c, the gurren will follow up into enma for a combo.

Posted
What can you followup with if the hit confirm is blocked?

Pressure. Keep pressuring to get your hitconfirm, and once you get that confirm then combo.

Like Dio said, go to Training Mode, set dummy to block random and practice which move you want to confirm and go into a combo with.

If you're stuck on which block strings to use, refer to the revolver table on the Wiki and/or watch videos to see which blockstrings work in pressure.

Posted

Does Hakumen have any options on recovery besides having to survive the next block string? I've tried a few things like 6D on tech, but it doesn't seem to come out quickly enough. What should I be doing/looking for after I've been combo'd and I'm trying to get back up and recover I guess is what I'm asking.

Posted

6D, 2D and Yukikaze have 1f startup lol, they beat virtually anything but throws and lows/highs for 6D and 2D respectively.

Posted
6D, 2D and Yukikaze have 1f startup lol, they beat virtually anything but throws and lows/highs for 6D and 2D respectively.

That's what I thought which is why I was trying it, but I'm almost always getting hit before I even get to start it. Maybe I'm just pressing too many buttons. I'd try Hotaru, but I'm usually getting hit before I even have time to leave the ground for a TK.

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