TeeJay Posted May 17, 2011 Posted May 17, 2011 (edited) either youre IAD is too slow or youre just a little late on J.b to connect with the J.c, hope this helped xD I think my IAD is too slow. Thanks for the help. How strange. I switched to the right and did it in 2 tries. But I couldn't get it on the left. Edited May 17, 2011 by TeeJay
iSadClown Posted May 17, 2011 Posted May 17, 2011 (edited) Outside the corner, staffless litchi does more damage :/ 5B 6B 5C 2C 236A 236C 66 5B jc j.B..C..B land 6C(1).. jc j.BCB djc. j.BCB j.236B j.236C for 3678 damage and gains about 45 heat even though the 66 is too strict to rely on unless its 100% buffered its possible just mega hard Edited May 17, 2011 by iSadClown
Romeyurhomey Posted May 17, 2011 Posted May 17, 2011 Sometimes we're better at one side than the other =/.. My biggest problem is how to setup attacks with Litchi to get them into the corner so I can do big damage hmm.. Also with near corner can't you do as well: Forward throw > Itsuu B > Dash > 6C(1) > 6 Kote > Middle 1 > Ender 3?
Nakkiel Posted May 18, 2011 Posted May 18, 2011 Outside the corner, staffless litchi does more damage :/ 5B 6B 5C 2C 236A 236C 66 5B jc j.B..C..B land 6C(1).. jc j.BCB djc. j.BCB j.236B j.236C for 3678 damage and gains about 45 heat even though the 66 is too strict to rely on unless its 100% buffered its possible just mega hard I hate to break it to you but this is basically her staffless BnB, you better learn this and learn it well. The dash buffer isn't very difficult at all, just keep practicing it.
iSadClown Posted May 18, 2011 Posted May 18, 2011 (edited) Here's a combo I saw Puromete set up that looks interesting 5B 2C Great Wheel[6D6D] 66* 236A 66* 236B 63214A~A~B land jc j.B...C...B land 6C(1) 4Kote j.BCB j.BCD falling J.C 6C(2) 66* meaning cross under them each time I don't know exactly how to finish it but it looks flashy http://www.youtube.com/watch?v=v-_hSGRByNQ at 0:35 you can see the set up Edited May 18, 2011 by iSadClown
Urichinan Posted May 18, 2011 Posted May 18, 2011 (edited) CH 5B[m] > 6C > IAD > j.2D > Dash > 6C(1) > 4Kote > Dash Under > 2C > TK Hatsu > Riichi A > Ippatsu A > Ippatsu B > Dash > j.BCB > 6C(1) > 6/4Kote > j.BCB > dj.BCB > Hatsu > Chun= 3.4-6K (I forgot) EDIT: New combo: http://www.youtube.com/watch?v=w6P7d3LUEJI Edited May 18, 2011 by Urichinan
Lord Knight Posted May 19, 2011 Author Posted May 19, 2011 coincidentally i saw a similar combo posted today. . . however, there is an amazing combo part that i havent thought of in your combo! 2d > tk chun is wonderful ill experiment tonight with it, but i already have some ideas
iSadClown Posted May 19, 2011 Posted May 19, 2011 Quick Question... I'm not around my ps3 but I know you can Do 5B 6B Tsubame even though 6B isn't special cancellable by TK'ing Tsubame. Is it possible to do 5B 6B 412369D with staff? Like TK her Straight through Gamebreaking if she could but I'm not around my PS3
Lord Knight Posted May 19, 2011 Author Posted May 19, 2011 you cant tk itsuu there is no special cancel into itsuu period as you can see in urichinan's video and match vids, staff2 > itsuuA is possible.
Urichinan Posted May 19, 2011 Posted May 19, 2011 I'm trying to find a different ender after Itsuu A that still gains 50 Heat and leads to knockdown > Oki but I just can't find anything that works. I'll post up if I find anything, but for now I don't think we'll be able to end that particular combo with Oki and still get 50 Heat.
Lord Knight Posted May 19, 2011 Author Posted May 19, 2011 tbh my only qualm with it is chun has 74 p2 which pretty much kills your combo. . . but i think having the stick at the end of a combo is really valuable
Urichinan Posted May 19, 2011 Posted May 19, 2011 5B[m] > 5C(1) > 3C > Delay Tsubame > 5B > 6C(1) > 6/4Kote > Dash > 2C > j.BCB > dj.BCB > Hatsu > Chun= 3309 Damage, 38 Heat Gain Close 3C[m] > Delay Tsubame > 5B > 6C(1) > 6Kote > Dash > Hatsu > Richii A > Ippatsu A > Ippatsu B > Dash > 6B > j.BCB > 6C(1) > 4/6Kote > j.BCB > dj.BCB > Hatsu > Chun= 4113 Damage, 51 Heat Gain (Corner) 4D > 6Kote > Haku > Hatsu > Richii A > Ippatsu A > Drop Down > (IAD backwards if you're all the way in the corner) Hatsu > Haku > Chun > 5B > j.BCB > 6C(1) > 4Kote > j.BCB > dj.BCD > j.C > Staff 2 > 6C(2)= 3843 Damage, 51 Heat Gain I know there were some variations to these in the combo thread (Or they might even be in there) but I figured I'd post these.
iSadClown Posted May 20, 2011 Posted May 20, 2011 5B[m] > 5C(1) > 3C > Delay Tsubame > 5B > 6C(1) > 6/4Kote > Dash > 2C > j.BCB > dj.BCB > Hatsu > Chun= 3309 Damage, 38 Heat Gain Close 3C[m] > Delay Tsubame > 5B > 6C(1) > 6Kote > Dash > Hatsu > Richii A > Ippatsu A > Ippatsu B > Dash > 6B > j.BCB > 6C(1) > 4/6Kote > j.BCB > dj.BCB > Hatsu > Chun= 4113 Damage, 51 Heat Gain (Corner) 4D > 6Kote > Haku > Hatsu > Richii A > Ippatsu A > Drop Down > (IAD backwards if you're all the way in the corner) Hatsu > Haku > Chun > 5B > j.BCB > 6C(1) > 4Kote > j.BCB > dj.BCD > j.C > Staff 2 > 6C(2)= 3843 Damage, 51 Heat Gain I know there were some variations to these in the combo thread (Or they might even be in there) but I figured I'd post these. Dude you're a beast I wish the 5B Combo lead into the 3C only combo :/ I know you can do it off of 5C but ughh
Urichinan Posted May 20, 2011 Posted May 20, 2011 It might, actually. I'm having trouble connecting the Ippatsu A, but I'm pretty sure it's possible.
Lord Knight Posted May 20, 2011 Author Posted May 20, 2011 i dont like some of those combo routes since it doesnt leave the stick near you. . . i feel like thats going to be ultra important for litchi anyways, near combo, near corner. . . i assume you can do it from fullscreen > corner, however, its so inconsistent that it isnt worth it 4d > dash [d] > haku > hatsu ]d[ > 4d 1) ~ hatsu > riichiA > tanki hatsu > hatsu > haku > chun > 5b > 6c(1) > jB > dj jBCD > falling jC > 6C = 3.7k 2) ~ hatsu > riichiA > tanki hatsu > hatsu > riichiA > j2B > dj jB > delay jC > delay jB > land 6c(1) > 4kote > jBCB > dj jBCD > falling jC > 6C = 3883 1 is easy and adds about 150 and probably some meter gain (didnt check) 2 is harder but most meter and damage easy 4d combo from midscreen 4d > dash [d] > haku > ]d[ hatsu > 5c > 2c[m] > tsubame - something like 2.8k
Urichinan Posted May 20, 2011 Posted May 20, 2011 (edited) EDIT: Never mind, I figured out what I was doing wrong. I was letting the staff hit twice after Haku > Hatsu but it can only hit once. Edited May 20, 2011 by Urichinan
Urichinan Posted May 21, 2011 Posted May 21, 2011 Litchi combo video: http://www.youtube.com/watch?v=N-2Hu4VWK5c
iSadClown Posted May 21, 2011 Posted May 21, 2011 (edited) Corner combo *impractical* In the corner by the staff Hatsu CH 63214A~B Hatsu 63214A~A~B Hatsu 63214A~A~B Hatsu Haku Chun 5B j.B..C..B 6C(1) options - 1. Thirteen Orphans j.CBC Hatsu land Hatsu Chun 6.2K 2. 4Kote j.B jc j.BCD falling j.C 6C(2) Great wheel 5.5K 3. 6C 3C 2[D] Mix up 5.4K and keeps heat 4. Thirteen Orphans... Gold Burst 6D 6C(1) Thirteen Orphans j.CBC Hatsu land j.Hatsu Chun 6.9K (Trollin' hardcore) Needs 53 heat and a Gold Burst AND a counterhit LOL I was just experimenting to find some massive damage [Hatsu 63214A~A~B]x4 works into j.bcb corner combo Hatsu Haku Chun 5B Hatsu 63214A~A~B Hatsu Haku Chun 5B j.B..C..B 6C(1) *Options Keep in mind this stuff can be used without the situational set up. Like off of a CH 6B[m] but Hatsu is like the ultimate punish move!! I like the Thirteen orphan stuff because its fun and different. Edited May 21, 2011 by iSadClown
Poizonous Flour Posted May 21, 2011 Posted May 21, 2011 Litchi combo video: http://www.youtube.com/watch?v=N-2Hu4VWK5c Good stuff there. There is just a lack of combos that end with the staff and/or with the staff next to ya, but everything is at least from 2.5 - 4.5K. Thanks a lot bcb for spreading us soo far away from the stick. CH has a lot more variation in the combos than normal, if anything that would be a great addition to the combo video library to have.
Urichinan Posted May 21, 2011 Posted May 21, 2011 The general idea for that video was just to get damage, my next video will focus on keeping the staff close and oki enders.
iSadClown Posted May 21, 2011 Posted May 21, 2011 I'm having ALOT of difficulty approaching Lambda on CS2. I feel like the match up will be pretty difficult. Also, I'm having alot of trouble fighting Tsubaki. Her 5B must have gotten buffed tremendously because it beats ALL of my normals and has Jesus Kick range.
OniShirou Posted May 23, 2011 Posted May 23, 2011 When you connect with the puppet man midscreen, what is the most optimal combo after/during it?
Lord Knight Posted May 23, 2011 Author Posted May 23, 2011 thats a very rare and very unwanted situation .. . just try to get them to the corner by using 5b > 2c > delay 6d(1) > haku > chun etc
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