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Posted (edited)
either youre IAD is too slow or youre just a little late on J.b to connect with the J.c, hope this helped xD

I think my IAD is too slow. Thanks for the help. How strange. I switched to the right and did it in 2 tries. But I couldn't get it on the left.

Edited by TeeJay
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Posted (edited)

Outside the corner, staffless litchi does more damage :/

5B 6B 5C 2C 236A 236C 66 5B jc j.B..C..B land 6C(1).. jc j.BCB djc. j.BCB j.236B j.236C for 3678 damage and gains about 45 heat even though the 66 is too strict to rely on unless its 100% buffered

its possible just mega hard

Edited by iSadClown
Posted

Sometimes we're better at one side than the other =/..

My biggest problem is how to setup attacks with Litchi to get them into the corner so I can do big damage hmm..

Also with near corner can't you do as well:

Forward throw > Itsuu B > Dash > 6C(1) > 6 Kote > Middle 1 > Ender 3?

Posted
Outside the corner, staffless litchi does more damage :/

5B 6B 5C 2C 236A 236C 66 5B jc j.B..C..B land 6C(1).. jc j.BCB djc. j.BCB j.236B j.236C for 3678 damage and gains about 45 heat even though the 66 is too strict to rely on unless its 100% buffered

its possible just mega hard

I hate to break it to you but this is basically her staffless BnB, you better learn this and learn it well. The dash buffer isn't very difficult at all, just keep practicing it.

Posted (edited)

Here's a combo I saw Puromete set up that looks interesting

5B 2C Great Wheel[6D6D] 66* 236A 66* 236B 63214A~A~B land jc j.B...C...B land 6C(1) 4Kote j.BCB j.BCD falling J.C 6C(2)

66* meaning cross under them each time

I don't know exactly how to finish it but it looks flashy

http://www.youtube.com/watch?v=v-_hSGRByNQ at 0:35 you can see the set up

Edited by iSadClown
Posted

coincidentally i saw a similar combo posted today. . .

however, there is an amazing combo part that i havent thought of in your combo!

2d > tk chun is wonderful

ill experiment tonight with it, but i already have some ideas

Posted

Quick Question... I'm not around my ps3 but I know you can Do 5B 6B Tsubame even though 6B isn't special cancellable by TK'ing Tsubame. Is it possible to do 5B 6B 412369D with staff? Like TK her Straight through

Gamebreaking if she could but I'm not around my PS3

Posted

you cant tk itsuu

there is no special cancel into itsuu period

as you can see in urichinan's video and match vids, staff2 > itsuuA is possible.

Posted

I'm trying to find a different ender after Itsuu A that still gains 50 Heat and leads to knockdown > Oki but I just can't find anything that works.

I'll post up if I find anything, but for now I don't think we'll be able to end that particular combo with Oki and still get 50 Heat.

Posted

tbh my only qualm with it is chun has 74 p2 which pretty much kills your combo. . .

but i think having the stick at the end of a combo is really valuable

Posted

5B[m] > 5C(1) > 3C > Delay Tsubame > 5B > 6C(1) > 6/4Kote > Dash > 2C > j.BCB > dj.BCB > Hatsu > Chun= 3309 Damage, 38 Heat Gain

Close 3C[m] > Delay Tsubame > 5B > 6C(1) > 6Kote > Dash > Hatsu > Richii A > Ippatsu A > Ippatsu B > Dash > 6B > j.BCB > 6C(1) > 4/6Kote > j.BCB > dj.BCB > Hatsu > Chun= 4113 Damage, 51 Heat Gain

(Corner) 4D > 6Kote > Haku > Hatsu > Richii A > Ippatsu A > Drop Down > (IAD backwards if you're all the way in the corner) Hatsu > Haku > Chun > 5B > j.BCB > 6C(1) > 4Kote > j.BCB > dj.BCD > j.C > Staff 2 > 6C(2)= 3843 Damage, 51 Heat Gain

I know there were some variations to these in the combo thread (Or they might even be in there) but I figured I'd post these.

Posted
5B[m] > 5C(1) > 3C > Delay Tsubame > 5B > 6C(1) > 6/4Kote > Dash > 2C > j.BCB > dj.BCB > Hatsu > Chun= 3309 Damage, 38 Heat Gain

Close 3C[m] > Delay Tsubame > 5B > 6C(1) > 6Kote > Dash > Hatsu > Richii A > Ippatsu A > Ippatsu B > Dash > 6B > j.BCB > 6C(1) > 4/6Kote > j.BCB > dj.BCB > Hatsu > Chun= 4113 Damage, 51 Heat Gain

(Corner) 4D > 6Kote > Haku > Hatsu > Richii A > Ippatsu A > Drop Down > (IAD backwards if you're all the way in the corner) Hatsu > Haku > Chun > 5B > j.BCB > 6C(1) > 4Kote > j.BCB > dj.BCD > j.C > Staff 2 > 6C(2)= 3843 Damage, 51 Heat Gain

I know there were some variations to these in the combo thread (Or they might even be in there) but I figured I'd post these.

Dude you're a beast :)

I wish the 5B Combo lead into the 3C only combo :/ I know you can do it off of 5C but ughh

Posted

i dont like some of those combo routes since it doesnt leave the stick near you. . . i feel like thats going to be ultra important for litchi

anyways, near combo, near corner. . . i assume you can do it from fullscreen > corner, however, its so inconsistent that it isnt worth it

4d > dash [d] > haku > hatsu ]d[ > 4d

1) ~ hatsu > riichiA > tanki hatsu > hatsu > haku > chun > 5b > 6c(1) > jB > dj jBCD > falling jC > 6C = 3.7k

2) ~ hatsu > riichiA > tanki hatsu > hatsu > riichiA > j2B > dj jB > delay jC > delay jB > land 6c(1) > 4kote > jBCB > dj jBCD > falling jC > 6C = 3883

1 is easy and adds about 150 and probably some meter gain (didnt check)

2 is harder but most meter and damage

easy 4d combo from midscreen

4d > dash [d] > haku > ]d[ hatsu > 5c > 2c[m] > tsubame - something like 2.8k

Posted (edited)

EDIT: Never mind, I figured out what I was doing wrong. I was letting the staff hit twice after Haku > Hatsu but it can only hit once.

Edited by Urichinan
Posted (edited)

Corner combo *impractical*

In the corner by the staff

Hatsu CH 63214A~B Hatsu 63214A~A~B Hatsu 63214A~A~B Hatsu Haku Chun 5B j.B..C..B 6C(1) options -

1. Thirteen Orphans j.CBC Hatsu land Hatsu Chun 6.2K

2. 4Kote j.B jc j.BCD falling j.C 6C(2) Great wheel 5.5K

3. 6C 3C 2[D] Mix up 5.4K and keeps heat

4. Thirteen Orphans... Gold Burst 6D 6C(1) Thirteen Orphans j.CBC Hatsu land j.Hatsu Chun 6.9K (Trollin' hardcore) Needs 53 heat and a Gold Burst AND a counterhit LOL

I was just experimenting to find some massive damage

[Hatsu 63214A~A~B]x4 works into j.bcb corner combo

Hatsu Haku Chun 5B Hatsu 63214A~A~B Hatsu Haku Chun 5B j.B..C..B 6C(1) *Options

Keep in mind this stuff can be used without the situational set up. Like off of a CH 6B[m] but Hatsu is like the ultimate punish move!!

I like the Thirteen orphan stuff because its fun and different.

Edited by iSadClown
Posted

Good stuff there. There is just a lack of combos that end with the staff and/or with the staff next to ya, but everything is at least from 2.5 - 4.5K. Thanks a lot bcb for spreading us soo far away from the stick. CH has a lot more variation in the combos than normal, if anything that would be a great addition to the combo video library to have.

Posted

I'm having ALOT of difficulty approaching Lambda on CS2. I feel like the match up will be pretty difficult. Also, I'm having alot of trouble fighting Tsubaki. Her 5B must have gotten buffed tremendously because it beats ALL of my normals and has Jesus Kick range.

Posted

thats a very rare and very unwanted situation .. . just try to get them to the corner by using 5b > 2c > delay 6d(1) > haku > chun etc

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