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Ever have a reunion with GG?  

141 members have voted

  1. 1. Ever have a reunion with GG?

    • YEAH!! Everyday since I never left! The fact that you quit playing is an insult and disgrace!!
    • I can commiserate with you
    • I could care less.. I can't believe I wasted my time reading your post..
    • Not really, I have moved on to BB
    • GG what is that shit? I just was curious what all these forums were below BB


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Posted

I can understand that aspect, because that isn't going to drastically change game-balance. Saying increasing the window ITSELF (changing an FRC from say 3 frames to 8 frames and NOT adding a buffer as earlier stated) can do or enable a lot of crazy things.

FRCs are a really innovative and fun system, LK doesn't even play GG lol

Posted

frc's own, qed

they're not even hard dude just twenty minutes in training mode jeez

Posted

lol you can increase FRC windows in ac+ in the extras menu, up to 20f. AND your character glows blue for those who still can't do it.

Posted

You really didn't just try to up your credibility by dropping your Smash player bio, did you?

inb4 omg lemme name drop lk for the 5th time in the past 2 pages of this thread to tell you he used to play smash, too.

on topic: FRCs are fine how they are. Getting the timing down is work, big fucking deal. It helps out a lot IMO, for many fighting games. Before gear, I had really shitty timing. Practicing FRCs in training mode for like 2 weeks until I could do them consistently improved my timing in other fighting games a LOT.

There's no harm in having people put in work. Particularly when it is to their benefit.

Posted
In fact, the whole input holding system is cool and could probably be safely ported over.

I'd miss negative edge combos if the hold system was ported in its entirety, but a FRC-specific hold buffer could work. That said, I'd rather see AConline than a dumbed down new GG anyways.

Posted

oh

my

god

the amount of laughs i got from this post are enough to fuel me for weeks

ps: LK doesnt play guilty gear, he has played it in the sense that he learned combos for one character but he doesnt PLAY it

My join date predates yours. I'm an east coast player. You have no idea how good I am.

HAHA OH MAN, IT GETS BETTER

Posted
Fuck that 5 frame hold shit.

Maaaaan up

This.

Besides, changing the FRCs will probably mess up the whole game.

Posted
I'd miss negative edge combos if the hold system was ported in its entirety, but a FRC-specific hold buffer could work. That said, I'd rather see AConline than a dumbed down new GG anyways.

QFT

Fuck that 5 frame hold shit.

Maaaaan up

See, if you were just telling me that, OK, fine.

However, I want the game to actually get popular, instead of flounder off and die.

I'd like more competition, over having to travel really far just to find one player.

Honestly I don't understand the hate towards my skill or whatever.

The only time I get to play this game with any competition, ANY, is at NEC, Winter Brawl, and Summer Jam.

No one wants to play otherwise...and I'm sorry it bothers me that I think the game is too hard for n00bs to get into.

But I think apart from online play, we can all agree about the Slash announcer being far superior to the AC announcer.

Posted
There is when you want to make money.

This

There is a reason laid out in history to back this up. Have you ever played Resident Evil 1 and 2? Those games were so gangster. I mean you couldn't even save the game with out a spool of ink; do you realize how f***ed up that is? If you stood still too long, you could hear Tyrant coming up behind you whispering "Sheild.... SHEILD....". I don't even need to talk to ya'll about the vast amount of non-ammo available and the camera angles. This game made you scared by hating you. Then look at RE 4 and 5. Just go ova there. There is nothing to be scared of, you got health, bullets and "it's ok, you can make this dumb mistake and we will forgive you"s

People don't wanna buy games that hate them. You see that POS Wii? I mean have you seen it? Seen them sales?

Anyway, case in point. People gonna buy easy and accessible. Board of directors will make easy and accessible.

Posted

Copy pasted from a similar thread on SRK since we're talking about FRCs and shit:

ASW has said before that they want to focus on BB, and while GG is not a dead franchise, it's on the back burners for the time being. This isn't news. What is "news" (not really news, just words from Pachi), is wanting to take out FRCs and Slash Backs. I don't really care if SBs are removed, but I will be sad to see FRCs removed. I think FRCS add a ton of depth to the game, but for the average player, the execution barrier is too high. Realistically, there are three options to deal with this.

1) Remove FRCs completely (and maybe turn them into just RCs or Forcebreaks)

I don't really like this option at all. FRCs won't really feel like FRCs anymore if they're Forcebreaks, and it would probably hurt a lot of characters for their FRCs turn into RCs (e.g. Sol's Gunflame would be god awful if it required 50% meter to RC just so he can continue pressure or use it in a combo).

2) Increase the window of FRCs

Most FRC windows in GG are two frames, and although they're not that hard to hit with practice, it requires too much effort for a newer player. I think increasing the window to a general six frames for everyone (with some exceptions like Faust's scalpel stab super) to be like May's FRC Dolphins would be plenty big. The problem with this is that it could create some weird situations with some FRCs, making some FRCs weaker or stronger or even carry over into the active frames, essentially just making it a 25% meter RC. For the most part I don't believe this would be a bad change.

3) Add an input buffer system like BlazBlue.

As some people know, BlazBlue has an input buffer system in which if you hold a button, it'll count it as an input for five frames, essentially making combos that are one frame links into five frame links. This way, they can keep FRC windows at two frames, still have them keep their unique feel, and still be used like they were intended, but now they are easier to execute. Now, they could go about this in two ways. You could have the input buffer system work across the board for all inputs, or have the system recognize that you are holding three buttons and count that input for five frames. Even if the system worked like the former suggestion, it wouldn't really help a lot of the characters in GG in terms of their combos. Slayer would probably benefit the most from the former suggestion, but that's about it. I feel that this is the best suggestion in keeping FRCs in the game and keeping them as unique tools but easier to execute.

Posted

Not all FRC's would be easier with that input system though.

Like Robo-Ky's 5HS for instance.

Maybe just a 5 frame window would be better since that's the the input systems frame count.

Posted
There is when you want to make money.

TBH the game offers enough to make sales off of the weaboos who see a cool, flashy, anime game and spend their money only to play it 5 times before shelving it. If it were actually marketed in this country, it would have sold as many copies as all those other stupid, redundant JRPGs that do numbers off lawlanimu.

In 2000, everyone I knew from personal friends, to kids at school, to random acquaintances who owned a dreamcast owned Marvel 2. Hardcore to casual, if you played had a DC you played Marvel. A good deal of people I know bought the DC specifically FOR Marvel.

Do you think even half of them could Sent unfly combos, which are arguably harder than a good deal of the more commonly used FRCs/bnbs in GG? Fuck no.

People seem to forget that, though, fighting games have 2 vastly different demographics between the casual player and the competitive player, you can satisfy both with games that have a more "hardcore" learning curve for competitive players. The casual players, are playing other casual players on a level where not being able to FRC/Unfly/1 frame link/"yada yada difficult to perform fighting game task" doesn't matter because neither can your comp.

Try to recall the days when you played FGs back in the days before you knew a competitive level existed, it's a completely different game. Devs don't need to dumb shit down to interest the bottom skill level players, because they are going to dumb the game down to their level themselves by default.

Posted

Lol, I better suggest this before somebody else.

ALTERNATE GAME SETTING OPTIONS.

One with buffered inputs, one without. Too many of us are elitists in the GG world and wouldn't allow ourselves to play with the buffered inputs.

Fuck that 5 frame hold shit.

Maaaaan up

Point proven. (not that I disagree with you buddy)

It would make it more accessible, and it wouldn't insult players are much with a big fat beginner mode label on the whole damn thing. It would make it so people who tried it before (which i'm sure is a shit ton) think about trying to play GG again. I'm sure we ALL have stories of making our SF4 or whatever fighting game friends play guilty gear, watch them suck ass, then watch them quit the game forever. :(

Also, I'd rather not play a 3D guilty gear. Or any air-dasher for that matter. But here is a matter of opinion...

Posted
One with buffered inputs, one without. Too many of us are elitists in the GG world and wouldn't allow ourselves to play with the buffered inputs.
meanwhile, players who actually want to win will play on the easier mode 100% of the time...
Posted
QFT

See, if you were just telling me that, OK, fine.

However, I want the game to actually get popular, instead of flounder off and die.

I'd like more competition, over having to travel really far just to find one player.

Honestly I don't understand the hate towards my skill or whatever.

The only time I get to play this game with any competition, ANY, is at NEC, Winter Brawl, and Summer Jam.

No one wants to play otherwise...and I'm sorry it bothers me that I think the game is too hard for n00bs to get into.

Overlooked this before when I was responding to SpiritJake..

The fact of the matter is, it takes a strong drive to get good at any fighting game. Even the dumbed down ones. SF may be as simplified as it gets when you look at its core systems, but, you will never pick up the game and be able to mae it to equal footing with anyone even half decent.

It's a fact of fighting games. Fighting games are hard. Not just GG. Bringing down the execution/dexterity level necessary to play won't make it any easier for new players. FRCs are probably among the simpler shit you need to learn to do to be half decent in GG.

Posted
One with buffered inputs, one without. Too many of us are elitists in the GG world and wouldn't allow ourselves to play with the buffered inputs.

except accent core has a pretty lenient command interpreter already?

and quite frankly, ac's command interpreter is for all intents and purposes, perfect. no need to shit on the mona lisa.

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