omegaryuji Posted November 16, 2011 Posted November 16, 2011 Things that online warriors cry about: -Cheap characters (non-extensive listing) Anyone with super-crossup command moves because tricky blocking is cheap (Robert and the Ioris and the Kyos) Anyone with aerial specials because being able to dance around fireballs and/or dodge DPs and/or double-overhead is cheap (Robert, Yuri, Kim, Leona, Hwa, Athena, Ralf) Anyone with good range because footsies are cheap (Duo, Billy) Anyone with safe special moves because chip is cheap (claw Iori stands out here since he also has the "bitches ain't shit" wildthrow and a crossup kick, but pretty much anyone can join in) Anyone with good keepaway because not playing rushdown is cheap (Kensou and Athena) Anyone with counters or autoguard because avoiding stuff without blocking is cheap (Maxima, Chin, Elizabeth) Anyone with command grabs because unblockables are cheap (Raiden, Goro, Clark, Shen, Yuri, Maxima, Elizabeth) Anyone who can run away because turtling is cheap (Saiki, Mai, Athena) -Characters with troll animations Ash, Saiki, Raiden
Starlight777 Posted November 16, 2011 Posted November 16, 2011 I can't believe you forgot to write "people with fairly good DPs: Ryo, Kyo, Joe ,Robert etc."
dobiqwolf Posted November 16, 2011 Posted November 16, 2011 i wonder which character online warriors will complain about most saiki, perhaps? My money on Goro or Clark, I can see Kensou there as well
natearistata Posted November 16, 2011 Posted November 16, 2011 I'm going with Goro. The tears due to his unblockable ground pound thing will likely be flowing freely.
Mightfo Posted November 17, 2011 Posted November 17, 2011 Does anyone know if NGBC used a version of GSS for netcode?
SolxBaiken Posted November 17, 2011 Posted November 17, 2011 Does anyone know if NGBC used a version of GSS for netcode? The PS2 version? As far as I can tell, no. NeoGeo Battle Colosseum, Last Blade 1+2, King of Fighters XI, and Garou: Mark of the Wolves, state they use "KDDI (Multi-Matching BB Service)" for their online features. I know this cause I actually own them :3
Mightfo Posted November 17, 2011 Posted November 17, 2011 The PS2 version? As far as I can tell, no. NeoGeo Battle Colosseum, Last Blade 1+2, King of Fighters XI, and Garou: Mark of the Wolves, state they use "KDDI (Multi-Matching BB Service)" for their online features. I know this cause I actually own them :3 no, 360 version, which had very good netcode
omegaryuji Posted November 17, 2011 Posted November 17, 2011 I can't believe you forgot to write "people with fairly good DPs: Ryo, Kyo, Joe ,Robert etc." Ah, good call. In addition to characters with good DPs because invincible moves are cheap, there are also characters with 0-frame supers because grabbing during the super flash is cheap, characters with OTG attacks because hitting people when they can't defend is cheap, and characters who can do 5+ HDC combos because doing a 10-15 second long combo is cheap.
Koozebanian Fazoob Posted November 17, 2011 Posted November 17, 2011 no, 360 version, which had very good netcode I haven't been able to determine if GSS is even a netcode backbone, or if it's just a middleware of some sort. SNK's netcode has almost universally been shit, but it's hard to know if that's the fault of GSS or just SNK being lazy/dumb. The feature list of GSS doesn't seem bad at all, it supports P2P connections and branching Spectator mode, as well as handling the lobbies, matchmaking, player accounts, and so on. But seeing as SNK couldn't have been bothered to even do the spectator mode ... Not having a whole lot of hope for the netcode at the moment.
SolxBaiken Posted November 17, 2011 Posted November 17, 2011 I thought people complained about the netcode for all the 360 SNK games (least I heard lots of bad stuff about MoTW's code) so if it's something they said they've been using for awhile (they said they used this code in the past with XII and other titles so I assume it's the same)
Koozebanian Fazoob Posted November 17, 2011 Posted November 17, 2011 NGBC had really good netcode supposedly. Theoretically, GSS is just some sort of Middleware and doesn't do any of the real handling of sending and receiving UDP packets. The real bulk of making good netcode should rest on SNK, and not the GSS software. There was also a rumor they had hired Damdai to supervise the netcode production? But it's just a rumor as far as I can tell.
omegaryuji Posted November 17, 2011 Posted November 17, 2011 Nobody said that XIII was using the same netcode as anything SNK had done in the past. What had been said is that SNK took the performance and player feedback from XII as a baseline to build up from in XIII. Can't speak for the 360 games, but 96 on PSN hasn't given me any problems (aside from the strict input issues that were around for the arcade version as well *laughs* ), whatever that shows. Also, for what it's worth, the hot (but unconfirmed, as far as I know) rumor going around now is that Damdai (yes, the Supercade guy) helped develop the netcode for XIII. Actually, SNK using Supercade as a base was rumored from nearly 4 months ago, if I'm not mistaken, then quieted down for a while before this came up a day or two ago.
SolxBaiken Posted November 17, 2011 Posted November 17, 2011 Well we'll find out in less than a week, you can have all the pedigree you want, but all that matters is how the current product holds up.
Mightfo Posted November 17, 2011 Posted November 17, 2011 There was also a rumor they had hired Damdai to supervise the netcode production? But it's just a rumor as far as I can tell. Some rather prominent players seem to believe this, so i think its a decent rumor.. i dont care that much about the netcode because i have a decent offline scene, but it would be very nice to be able to just head online between matches and have lots of fun. here's hoping~ Also, didnt they make it to where you can edit the flame colors in color edit? If that's true then that's baller as fuckkk. samurai shodown anthology color edit lets you do that
Koozebanian Fazoob Posted November 17, 2011 Posted November 17, 2011 I haven't seen anything about being able to edit the effect colors yet, but that would indeed be awesome if you could.
Starlight777 Posted November 17, 2011 Posted November 17, 2011 (edited) Can you edit the effects in this? I don't think you can. @Mightfox Samurai Showdown Anthology doesn't have color edit. At least the PSP one doesn't. Edited November 17, 2011 by Starlight777
Tsuki Garyuu Posted November 17, 2011 Posted November 17, 2011 (edited) Think Benimaru's sporting a Nightwing palette lol Edited November 17, 2011 by Tsuki Garyuu
Aureliano Posted November 17, 2011 Posted November 17, 2011 Man Ralf and Clarke put on like 60 pounds
omegaryuji Posted November 17, 2011 Posted November 17, 2011 Online first impression from someone in europe: And I have done one match vs an UK player (I'm in France), well what can I say is: NO WORRIES, ONLINE ITS OOOOOKKKKKKK!!!!! (similar to SF4, but keep in mind I've only done 1 match (nobody ATM online))! Source
Vulcan422 Posted November 17, 2011 Posted November 17, 2011 More color shout outs. K: C.C. (Code Geass) Andy: 2001 version Raiden: Yamazaki Ash: Motoko Kusanagi (Ghost in the Shell) Mai: Mina Majikina (Samurai Shodown 5)
furix Posted November 17, 2011 Posted November 17, 2011 Wait, K' has a CC color? and Raiden a Yamazaki color? That's kinda funny.
OmniSScythe Posted November 17, 2011 Posted November 17, 2011 More color shout outs. K: C.C. (Code Geass) Andy: 2001 version Raiden: Yamazaki Ash: Motoko Kusanagi (Ghost in the Shell) Mai: Mina Majikina (Samurai Shodown 5) You see Motoko? I personally see Mukuro Rokudo.
Mightfo Posted November 17, 2011 Posted November 17, 2011 Online first impression from someone in europe: Source "similar to sf4" grosses me out @Mightfox Samurai Showdown Anthology doesn't have color edit. At least the PSP one doesn't. Wii version does.
Tsuki Garyuu Posted November 17, 2011 Posted November 17, 2011 More color shout outs. K: C.C. (Code Geass) Andy: 2001 version Raiden: Yamazaki Ash: Motoko Kusanagi (Ghost in the Shell) Mai: Mina Majikina (Samurai Shodown 5) Leona color palette.
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